Why do we use this way of charging? It is obvious that Chen Mo has been thoughtful.

For players, the fairest charging mode is buyout charging and time charging. The buyout charge is actually a loss for the game world of Warcraft, which takes a lot of time, needs to keep updating the version, and requires a lot of players to work together to realize the fun.

Moreover, it also increases the threshold of the game. For example, the first month sales volume of the game "Legend of Zelda: Wild interest" in Chen Mo's previous life is only nearly 4 million. In the parallel world, although Chen Mo's word-of-mouth has been increased, after all, the price of VR version is high, and the sales volume can't be too high in one go.

The number of single player players who like the buyout system is still relatively small. If there are only 56 million players in world of Warcraft, Chen Mo will not be satisfied.

I'm kidding. There will be 20 million users in the matrix game cabin by then. Can't you play world of Warcraft for me?

Maybe some people have to say, if you want more players, why don't you play free routines? Just like the League of heroes, isn't it OK to charge for skin?

But the problem is that the mode of world of Warcraft is different from that of League of heroes.

In world of Warcraft, there are not so many heroes. Most of the players play one or two characters, one large and one small. Even if some people like the whole career bully, it's impossible for them to finish every job.

Want to say the whole set of fashion? Special illusions? Shopping malls pay for rides and pets?

All of them can be done, but they are not compatible.

Mount and pet, world of Warcraft by Chen Mo has also done it, but it is obviously impossible to be the main profit point and support the huge cost of the game.

As for the whole set of fashion Many players in hero League buy tens of hundreds of skins. Can they buy tens of hundreds of clothes in world of Warcraft?

Of course, it's not ruled out that there are such local tyrants, but on the premise that most players play one or two accounts, their favorite clothes may also be one or two, which is unlikely to buy unlimited.

For example, some domestic games make fashion systems more popular, but that routine is not the same as world of Warcraft, which is difficult to copy.

Besides, in the game of world of Warcraft, as the props to wear on players, the more powerful the equipment is, the better it looks. For example, in world of Warcraft, there are t2t6 sets for paladins, T6 sets for warlocks, T3 sets for priests, T3 sets for soldiers, etc. as the top suits in this version, these clothes themselves are the most handsome.

Because in world of Warcraft, the multi player team originally symbolizes the PVE playing method, and even the highest challenge of the whole game, and the player who completes these challenges is the highest honor.

Weapons and equipment are sent to them as the highest honor reward. They should not only be good enough in attributes, but also be special enough in appearance. This is part of the reward mechanism in itself.

Let's say: if you've worked hard for a month or two for your team to get the graduation suit of your profession, just put it on to go to the main city for a show, only to see a few new models wearing the clothes bought and swaggering through the market, the most angry thing is that people's clothes look better than yours

It's so heartbreaking.

It's not that these people can't afford fashion, but fashion actually conflicts with the positioning of top-level suits. At least world of Warcraft doesn't have this tradition here.

So, it's better to simply, since it's decided to charge for time, don't cut down so many single moths, cut off the profit points on the edges and corners, and let the reputation of the game rise in a straight line. Why not do it.

Of course, the most important thing is that Chen Mo knows that even if he only sells game time, the game will never lose.

Because the new technology point can ensure that every player has 10 hours of game time after falling asleep. Now players feel that they can buy a point card to play for at least one or two months, but in fact, it is very likely that everyone will transfer the month card soon

According to the average 8 hours a day, 20 days online in a month, it's 160 hours, 640 in a month, which is more expensive than the monthly card.

What if you buy a monthly card? 500 a month, as long as four months, a 3A big money will come out.

Anyway, world of Warcraft can't live for four months?

Set a small goal first. If the life span of world of Warcraft reaches two years, players will pay far more than the average 3a.

What's more, the official will also draw transaction tax, which is similar to the routine of "survival of the Jedi". Although it seems that each transaction is not much, if there are 20 million players, this base will be very large.

Some people may think, why not prohibit the transaction of gold coins and soft sister coins?

The problem is, it can't be forbidden.

The trading system between the auction house and the players is one of the foundations of world of Warcraft, and it is also a very important playing method in the game. Player a buys player B's garbage directly at a high price online, and then player B makes money directly in reality. How can it be forbidden? Can Chen Mo just jump out and steal money from the players.Since private transactions can't be banned, it's better to support such transactions directly. On the one hand, it's better to avoid the appearance of money scammers. On the other hand, it's better to provide convenience for players who really need money for money or money for money. On the other hand, it's better for officials to increase revenue and kill three birds with one stone.

Some people are worried that there will be a studio for making gold.

There are corresponding methods for Chen mo. besides, it's hard to distinguish "hardworking farmer players" from "gold workshop". As long as these people play games within the rules of the game, you can make money, contribute taxes to the game, and enrich the market environment within the game, which is also a contribution.

As for opening more accounts, script mining and so on

Think a lot, for Chen Mo, "the Jedi survival" of the plug-in can be destroyed, not to mention this kind of small skills?

This kind of player who wants to hang up with script should first think about whether he can plug script into matrix game cabin to realize unmanned operation.

In a word, the key problem for world of Warcraft is time.

Players don't have time to play. No matter how you think about opening charging entrance, adding paid fashion or even selling combat power, it will only damage the reputation of the game, and the effect is not good.

As long as the problem of time can be solved, the game can also make a lot of money just by charging with point cards.

Now, the problem of time has been solved by the black technology of the system, so for Chen Mo, the time to launch world of Warcraft is only now fully ripe.