When players try to buy matrix game module, Chen Mo is not idle.

A large number of art resources about world of Warcraft have been prepared long ago, such as several major cities, team copies and some scenes of classic old world, which have been basically completed.

The rest of Jarvis's day and night work can be done quickly.

Of course, there are many other jobs, such as professional skills design, talent tree design, team copy design, task line design and so on.

However, these contents have accumulated for a long time.

For example, although the task line of world of Warcraft is complex, it is paved by Azeroth universe and participated by many designers. A large number of task lines are soon completed.

Some key task lines must be controlled by Chen Mo and Zheng Hongxi, such as the task of Fengjian, love and family, opening the door and so on.

As for the others, we need to kill a few monsters, run errands, collect badges, go to the monster camp to do damage. In fact, ordinary designers can do it. As long as the understanding of Azeroth universe is in place, there will be no deviation.

Of course, there is a more important issue, the version of the game.

As a long-lived online game, one of the secrets for world of Warcraft to maintain its vitality is the change of version.

No matter how well designed the team is, after a few months, everyone will be tired of playing. What's more, the new technology allows everyone to have 10 hours of game time, which makes most people become the emperor of the liver. The time for players to play a version may be shorter.

Therefore, the version change is necessary. As soon as you throw the version of Wrath of the Lich King to the players, it doesn't make sense for them to fight against the nest of black wings and the heart of melting fire.

Therefore, in the game, Chen Mo will make all the content of "Wrath of the Lich King" as of the end of the game, but it is not open to the players, but to ensure that each level of the team could have been the protagonist for a period of time, and open the next team copy according to the current world dynamics promoted by the server.

T1's molten heart, T2's nest of black wings, t2.5's Angela, T3's naxamas, T4's karazan, T5's storm fortress, Viper temple, T6's dark temple, Mount Hyjal, sun well, T7's new naxamas, T8's odul, T9's Crusader test, T10's Icecrown fortress.

In fact, the content of each team is very rich. If the version is released too fast, the players will jump to the new copy before finding out the old copy, which is a waste of resources. However, if the version update is too slow, the players have nothing to do, which is not good.

In addition, the upgrade and task line are one of the highlights of world of Warcraft, and many players tend to take the brush level and speed up, to a certain extent, they miss this highlight.

Therefore, some numerical optimizations have been made for these problems. When high-level players bring low-level players to brush copies, the experience gained by low-level players from monsters will be sharply reduced or even close to zero. When players kill monsters far higher than their own level, the experience and rewards will be calculated based on the proportion of damage they cause to monsters.

The latter is mainly to prevent the size of the team to help brush strange situation.

In addition, when the player cleans up all the mission lines in a certain area and gains corresponding achievements, he will give some special equipment. These equipment have unique shape, higher attribute than the general task outfit, lower than the first team replica of the current level.

That is to say, in the game, players are encouraged to improve themselves. It's better to form teams with the same level or to do tasks by themselves. As long as they don't come up with brushes, they can get good rewards.

This set of task pack can be used as a transition to advanced replica, but also has a unique appearance and a certain collection value.

What's more, the server mechanism of World of Warcraft.

It's impossible to serve 20 million people at the same time. It can only be a good wish. A larger map can hold 20 million people, even if the main city is ten times larger.

But it can be very similar to global uniform.

"World of Warcraft" will adopt dynamic server settings, which are distributed on the surface. In fact, players have a high degree of freedom.

According to Chen Mo's plan, each server can support up to 10000 players online at the same time. In fact, it's OK to be as tall as possible, but in that case, maybe the main city will be crowded into a dog.

When a player logs in and selects a server for the first time, he or she will be recommended to enter the same server with his or her friends according to the friend relationship of thunder game pass.

Even if you don't go in, it doesn't matter. The game supports the service transfer service. It's free for the first time. The game also supports cross server team formation, but cannot brush the current highest level team.

Because the ecology of each server is also a part of the game, and each server is an independent world with different ecology, and there will be cross server battlefield and other content in the future, so the boundary between the server and the server cannot be completely eliminated.

Moreover, this cross server team building and service transfer service is not limited to large areas. The large areas here refer to national service, European service, American service, etc. the system will have a built-in network accelerator. National service players will team up with friends of American service, and the game cabin will automatically switch the network accelerator. There may be a certain delay at that time, but it is still a playable state.In addition, the VR version of world of Warcraft will adopt the image streaming technology to ensure that players can experience the game in some special periods.

Specifically, it is to avoid that there are more novice villagers than strange ones

Every time you open a new service or a new version, players rush into a map. As a result, many players find that there are more people than monsters. If you want to kill eight monsters, you have to rob them to finish the task. You have to wait more than half an hour to finish a task, which is very painful

Image shunting technology will automatically create a image area for shunting when there are too many players in the current area, and always ensure that the number of players in a certain area is kept within a reasonable range. It can not only see other players and free teams, but also avoid crowding due to too many people, affecting the normal game of players.

All of these settings are designed to ensure that players get consistent experience in the game, maximize the immersion and substitution of the game, and let them forget that this is a game.

Of course, most of the playing methods of VR version of world of Warcraft still follow the PC version of world of Warcraft, which is not necessarily the final form of MMORPG.

This is more like an exploration of whether a large-scale multiplayer online game can succeed on the next generation VR platform.

But as long as this exploration is successful, the day when all players are brought into the virtual world should not be far away.