Moreover, these independent game designers have a very high degree of freedom.

It's quite like a war. Chen Mo's side has given enough sophisticated weapons and equipment to the recruits who have just been on the battlefield, as long as they have some basic knowledge, they can also play a very important role.

Of course, if you can carry yourself, you can.

Is it difficult to develop a game every year?

In the past, it's really hard for these independent game designers.

But now, with art resource base, physics engine, artificial intelligence system and ready-made IP, we can only change the original script and add some understanding to create a ready-made game unit. What's the difficulty?

It's more than enough to make one a year. If only considering the quantity, it's OK to make two.

It can be predicted that some classic IPS may have multiple parallel world scripts, such as soul of darkness, Assassin's creed, Azeroth world, etc., which have rich world views and can find many entry points. You can take out any entry point to make a small script, even to complete the task.

What's more, each game unit, or small script, can do single player mode, multi player mode, or even change mode.

In the changing mode, only a few key NPCs need to be assigned with higher AI, so that they can take different actions. In this way, multiple players can match into a game unit, each with different goals, can fight, can cooperate, and NPC has its own AI logic, and will take different actions every time

Even in the same script, a NPC's loyalty and anti loyalty may make the whole game run counter to each other and bring completely different game experiences to the players.

So, for these designers, all they need is a little imagination.

With such a large playing space and such good conditions and resources, if we can't finish the task again, it's better to find a piece of tofu and kill it.

Although it's a full year before the official launch of oasis project, these independent game designers are all eager to develop their own game units.

Obviously, oasis will have a long development in the future, but its influence on the development of the whole game industry is absolutely subversive.

……

……

For Chen Mo, what he needs to do is to make a set of perfect rules for the whole oasis.

For example, after a game unit is cleared, what is the reward? How to bring it out? Are there any restrictions on the use brought out?

How to improve the level of players? How to balance the benefits of players?

What kind of profit model does the game adopt?

How to balance the power gap between different players? How to distinguish the difficulty coefficients of different game units?

In order to integrate the numerous complex game worlds into one, under the framework of oasis, and ensure the fairness to the vast majority of players, a series of more complex restrictions are needed. And some big restrictions may directly determine the success or failure of this game.

Such a "look beautiful" game mode, in fact, whether it's beautiful or not, we have to wait until it's online.

However, Chen Mo is not in a hurry. This year, independent game designers will first make enough game scripts, and then unified integration will be OK.

During this period, more and more independent game designers will be attracted to join the oasis project. The game design competition twice a year will continuously provide talents, which can be directly dug from other companies, or selected from the thunder game platform.

In recent years, the whole world's game industry is making continuous progress, the whole industry has become more and more huge, at the same time, the number of talents engaged in the game industry is increasing.

Every year, a group of excellent independent game designers will emerge, so there is no worry about the shortage of future staff.

The heat of "Monster Hunter" is still rising. Now it's the most fun time for players. They are familiar with the whole fighting system of "Monster Hunter". They have just passed the key threshold of Horned Dragon and male fire dragon and are in a state of self-confidence.

There are also miezi, GANGLONG, yanwanglong and other more difficult kinds of colognes waiting for them to challenge. Whether it's technology or equipment, they are far from reaching the upper limit, and the life of the game is still very long.

However, for Chen Mo, the research and development of monster hunter has been basically completed. As long as the DLC is continuously updated and new monsters are added, the popularity of the game can be well maintained.

You can start thinking about planning a new game.

Now it's mid October, and the whole year's R & D plan has come to an end.

This year's chenmo is still high-yield, matrix glasses, Assassin's creed, silent mountain, legend of Zelda, escape from Shengtian, labo, Monster Hunter Every single one is worth blowing.Last year's final work was "the end of America", which swept all major game media with full marks.

And this year, Chen Mo has almost determined the best "Legend of Zelda" of the year, and doesn't need to work so hard to make a full score masterpiece for the judges.

So, what will be the last piece of work this year?

……

……

In the conference room, everyone is waiting for Chen Mo to reveal the answer.

Although I have guessed all kinds of possibilities before, when I saw the title of the design concept draft, everyone was still stunned.

"Jianghu"

"Chinese style game? Martial arts game? "

"Here I didn't expect... "

This is a relatively unexpected thing for everyone present, because How long has Chen Mo not played the game of Chinese style?

Of course, there is no doubt that Chen Mo can control the Chinese style. Similar theme once made "martial arts biography", as a PC game, it was still popular at that time, and also won the prize at the Games Committee.

However, after entering the VR game stage, the games developed by Chen Mo are all running for all kinds of big scenes, and they are mainly in the West fantasy style.

Maybe on the one hand, it's because he's good at it. On the other hand, it's to better open up the international market.

After all, different cultures have different right of speech in the whole world. It is difficult for Huaxia style games to be popularized in the world, not only because the development of domestic game industry is relatively backward, but also because the Chinese culture is not popular in the world and its influence is very limited.

This topic really needs to be discussed. The reason is complicated. However, even if a Chinese style game is of high quality, it can't be enjoyed in the world market. This is the current situation of the industry.

So, can Chen Mo's new game change this state to some extent?

After all, with Chen mo 's current ability and thunder' s current reputation of entertaining each other, the development of a new game will not only satisfy the domestic players.

Chen Mo's goal has always been the sea of stars.