With the continuous expansion of thunderbolt game platform, more and more independent game designers have joined thunderbolt entertainment.

These independent game designers can maintain their own creative independence, and Chen Mo will not make any restrictions on them. Thunder game platform has a perfect recommendation and selection mechanism, and always adheres to a low draw. As long as these independent game designers can make good games, they will be able to stand out on thunder game platform and get a good income.

In these long-term cooperation of independent game designers, Chen Mo has selected a group of designers for more in-depth cooperation.

The so-called in-depth cooperation is not simply "they can come to thunder entertainment headquarters to work".

At this time, all the independent game designers working in thunder entertainment headquarters, 219 in total, are looking at the screen in front of them.

These independent game designers have level a, level B and level C, but all of them are relatively comprehensive and potential designers.

The whole office area was silent because Chen Mo was going to announce a very important thing.

On the screen, Chen Mo's face is full of light smiles, some of which are self-confidence, and some of which are prospects for the future.

"First of all, congratulations on becoming the first group of independent designers of oasis project."

"There is no doubt that everyone has had great representative works on the thunder game platform and is also a very comprehensive designer. To be honest, I didn't expect that so many excellent designers could come together and work together for the same goal. "

"Next, I will tell you more about the contents of the oasis plan."

"Up to now," oasis "has become a bridge to communicate the main games of thunder mutual entertainment and the hub of the whole thunder game world. It's called "oasis" because it's like an oasis in the desert. It's a transit station for all travelers to rest. It can also be regarded as the main city or node of the whole huge game world. "

"In the past few years, thunder entertainment has created many game worlds with different styles, as well as many world-class super IPS. For example: Azeroth world, dark world, hero alliance universe, watchman pioneer, dark soul, sadism prototype, mysterious sea area, American doomsday, assassin creed, silent mountain, legend of Zelda, monster hunter, etc. "

"The oasis plan is to continue to develop more IPS and integrate all IPS to develop together."

"You independent game designers, from now on, you will be free to use all the game IP of thunder mutual entertainment for secondary creation, and the results of the secondary creation will still belong to thunder mutual entertainment, but you can get up to 70% of the income share, and the well received works will receive additional rewards. You can understand the concept of "parallel universe". You can use these IPS to create completely different stories. "

"For example, you can create a world of" soul of darkness "which is different from the previous plots. Here, the first fire goes out, the world falls into the eternal night, and the king of darkness rules the world. The players must go back to the past time line to stop the king of darkness from trying to put out the fire, or kill the king of darkness and replace it by themselves."

"That is to say, you can use all IP resources of thunder entertainment to create your own games and stories."

"In addition, the excellent independent games after evaluation can also be included in the oasis plan. If you don't like thunder entertainment IP, you can create your own world, as long as the players like it. "

"In the process of creation, I have prepared three tools for you."

"The first is the art resource bank of thunder entertainment. Here, you can find almost all necessary art resources and use them at will."

"The second is the physical system built by Pangu engine, which has a large number of ready-made template parameters."

"The third is the latest AI system, which even allows NPCs in the game world to set their own missions. Every time players enter, the story will be different."

"This is not only to improve the efficiency of making games, but also to make every game no longer follow the only script, which is more possible."

"That is to say, the ultimate goal of oasis project is to create a large, complex and closely connected parallel universe, which is composed of numerous small game units."

"The most important point is that the player is no longer just a spectator in oasis, but a real player. The gains in each small game unit of oasis plan will enhance the strength of players' characters in oasis. "

"For example, players can bring out some weapons or props in the game according to certain rules after passing the" soul of darkness ", and even get help from some NPC in the future."

"The more units the players pass, the more powerful the characters in oasis will be. "Oasis" will become the hub of countless parallel universes. Here, all "children of planes", that is, players, will compete with each other, cooperate with each other, and climb to a more precipitous peak under the unified rules of the game. ""After there are enough small game units, [oasis plan] will be officially launched. The time I give you is one year, that is, next November, everyone will develop an independent game unit for oasis project. At that time, players will be free to enter more than 200 game units to experience different games. After the official launch, [oasis plan] will continue to be updated, and it will become an extremely large game system, covering all aspects. "

"The above is the main content of oasis plan. If you have any questions, you can ask me at any time. Well, I wish you all the best! "

Chen Mo's words have been finished, but the whole office area is still silent. All the designers are in a state of extreme shock. After hearing Chen Mo's words just now, they didn't react for a while.

A moment later, the whole office area exploded!

All the independent game designers are discussing the significance of the oasis project.

Is it difficult to develop independent games?

Of course it is.

It's a very difficult thing to create a game world from scratch and make most players like it.

Many independent game designers spend two years sharpening a sword, three years sharpening a sword, a large part of the time is spent on the world architecture and the core game design.

But now, Chen Mo has given everyone a "world generator".

Thunderbolt entertains all successful IP addresses, and uses them casually.

Art resource base, the most perfect physical engine, the most cutting-edge artificial intelligence achievements, use it casually!

This means that these independent game designers don't need to work hard to create a world from scratch. With these things provided by Chen Mo, even if they just adapt a ready-made IP address, they can ensure that the level of this game is above many games!