Chen Mo smiled and looked at some stunned people: "the new project" Jianghu ", you can see it as the VR multiplayer game version of" martial arts biography ", while retaining the spirit core of martial arts culture, the plot, combat system, game mechanism, art resources, etc. are all redone."

Qian Kun: " Shopkeeper, isn't that a new game? You've redone all of this. You don't even want to keep the plot and people. It has nothing to do with the story of Wulin heroes! "

Chen Mo smiled and said, "of course, it's a new game, and it really has nothing to do with the story of Wulin heroes. I say so, mainly for your understanding. Then, I will briefly talk about the design of this game. "

Everyone listened attentively.

It's a good PC Game indeed, but Chen Mo has made so many games, which can only be regarded as the level of the middle and lower reaches. Although there are still a few loyal fans playing now, it has to be said that the game is already small + over angry.

In the development of the martial arts legend, Chen is only a C-level designer, and he has no money and no one, so there are some flaws in this game, many of which are limited by various objective conditions.

But now, Chen Mo's ability and resources are enough, so what revolutionary changes will there be in this game called "Jianghu"?

Chen Mo explains the design concept draft of "Jianghu" as he goes down.

"First of all, it's a VR game of benchmarking 3a. That is to say, its art resources, physical engines and so on will be produced with the highest standard of "mysterious sea area", and the picture will be refined to every pore. "

"Of course, the problem is that we need to redo a whole set of combat systems, including internal skills, moves, lightness skills and so on. The combat system will continue to use the physical engine of monster hunter. Different parts will be injured and have different effects. "

"Internal skill determines the player's endurance (including fighting, lightness skill running, etc.) and the power of moves. Excellent internal skill is the most precious resource in Jianghu. "

"Moves determine the way players attack, with special effects. For example, martial arts with the effect of "see move, dismantle move" will provide some automatic combat effects. In addition, all kinds of precious weapons will also improve players' combat power. "

"Lightness skill allows players to climb any building. The higher the lightness skill is, the faster they run, the more difficult it is to find the traces left, and the sound of footsteps can even disappear completely. It's a climbing and diving element of the game. "

"The specific combat system will not be described in detail. In short, the combat system of" Jianghu "is the" soul of darkness "or" Monster Hunter "with internal skill, lightness skill and specific moves, which can well distinguish the operation level of players."

"In addition, Jianghu is similar to the martial arts biography. It has rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to improve its combat effectiveness. However, in Jianghu, the life skill system will be greatly simplified. For example, mining and forging skills will be combined into one, medicine gathering and alchemy will be combined into one, and the upgrade time will be greatly shortened As for why, I'll tell you later. "

"The martial arts system is also greatly simplified. No matter internal skill or moves, only a part of them can be retained. It doesn't need to be as complicated as the martial arts biography. The move system only needs to be a little more complicated than "Monster Hunter". It must not be more, otherwise it will kill the disabled party. "

"As for why most of the content should be simplified Because it's a multiplayer game of fragmented time. "

"Moreover, its mode is not the traditional online game mode. Strictly speaking, its game mode is similar to escape from the sky, that is, many people play in the same story, and their behaviors will affect the whole game process. At the same time, everyone has a unique identity, which can perfectly integrate with the background story of the game."

Looking at some ignorant people, Chen Mo continues to explain.

"The game itself is an open world, the size of the whole map It is smaller than "Assassin's Creed: Origin" and "Legend of Zelda" and slightly larger than "survival of the Jedi". Cities, schools and special places are distributed on the whole map, and any loading strip should be completely eliminated. 24 players will play at the same time throughout the open world, and the standard length of each game is 2 hours. "

"The game provides single, double, four person matching mode, and supports up to four person team formation. Within 2 hours, players will quickly experience the whole process from rudimentary to well-known, remove those relatively boring cultivation parts, speed up the pace of the game, and let the cool feeling of the whole game all present to players within 2 hours. "

"The way for players to win is to become the leader of Wulin. The background of the whole story is the confrontation between good and evil, and the whole Jianghu is turbulent. Players will play the young disciples of each sect, search for adventure in the whole Jianghu, improve their strength, and become the final winner through the Wulin assembly and the battle between good and evil. "

Qian Kun was surprised and said, "in other words, it's a bit like the Jedi model? 24 players, only one won? "Chen Mo nodded: "you can understand that. All kinds of martial arts moves and adventures are like weapons and equipment scattered all over the place in "survival of the Jedi", while the story line in "Jianghu" keeps moving forward, just like the poison circle in "survival of the Jedi" keeps shrinking. We should strictly control the process of the whole story line to ensure that the duration of each game is within 2 hours, or even shorter After all, today's players tend to be fragmented. "

"In terms of game mode, Jianghu may have some similarities with Jedi, but it will be totally different in terms of experience. Because players can use more different strategies. "

"In Jedi survival, players are absolutely opposite to each other. As long as we meet, either you or I will die. But "Jianghu" is different, the relationship between players can be hostility, cooperation, deception, camouflage and so on

Su Jinyu did not understand: "camouflage? How to pretend? "

Chen Mo explained: "there will be more than 100 Wulin characters in the game, but only 24 players. Every time a player enters a selected character, it is different. That is to say, players don't know whether a certain Wulin character is an NPC or a player. "

Qian Kun was surprised: "can this be done? Let a NPC pretend to be a player? Our AI technology is not up to this level, is it? If it's just a fight, of course, it's OK, but if you want to promote the game process and talk to the players, NPC will soon come out of the picture, right? "

Chen Mo smiled: "yes, not to this extent. But why do NPCs have to camouflage players? We can use the game mechanism to encourage players to pretend to be NPC. "

"Think about it. What happens if a player exposes his identity? Other players are bound to die in hell, because this is a zero sum game, and there can only be one winner. So, for players, the wisest way is to install NPC and hide yourself in the dark. "

"As for how to install NPC This requires us to provide the corresponding game mechanism. "