This painting style is a bit coquettish, flashing a lot of people's waist.

Everyone's first reaction is a little puzzling. Chen Mo is going to let himself go again?

It has to be said that Chen Mo always makes some completely unexpected designs, even completely contrary to the expectations of the players.

Although it's good to often get some surprises, sometimes it's not good to let players doubt their IQ because of these surprises

"Wait a minute, I don't understand. How can Chen Mo play cartoon in his new game?"

"Oh, this is not cartoon style. This is Well Oil painting style! Watercolor wind! "

"In a word, it seems to be a little contrary to the current mainstream style It reminds me of some comics. "

"Yes, in fact, the scenery looks good. It's mainly the character. It doesn't seem to be very used to it."

"But the style of the characters and the scenery is very consistent. No problem."

"Well, it's Chen mo after all. He can play as he wants..."

After discussion for a long time, we all agreed that it was very good. There was one more style of game, no problem.

But What kind of game is this game?

What kind of game can we play with this style of painting?

Although most players have an unconditional trust in Chen Mo, when they see this painting style, many people say "very good" on their lips. In fact, their interest in this game has slowly declined.

After all, the vast majority of people like to see the face value. For the current VR games, high face value means realism, realism, exaggeration, and cool special effects. Just like the mysterious sea area, just seeing the tiny pores on the face of the characters, many players can't help but want to buy it.

It has to be said that the first original picture released by Legend of Zelda is not very attractive

……

There are also some players who have expressed reasonable concerns about this painting style, but No response from Chen mo.

No response is normal. In fact, Chen Mo's Micro blog receives thousands of private letters every day. Whether he will read them or not is unknown, let alone reply to them.

For Chen Mo, Weibo is a platform for publishing news about new tours, which is similar to the meaning of "Twitter governance" of a former leader.

In the headquarters, Qian Kun also asked many people questions.

"Shopkeeper, what's the best about this art style?"

Qian Kun is very clear. Does this art style save time? Not saving Because the vast majority of the resources in the material library are realistic, basically like the mysterious sea area and the assassin's Creed. The art style of making legend of Zelda means that the art of the project team needs a lot of extra work.

Especially considering that legend of Zelda is an open world with a large amount of resources, this kind of approach is even more energy-consuming.

However, before Chen Mo did it, he emphasized two key words: animation style and outsider.

The so-called animation style is a clear style of bright and dark faces. In short, under the light of reality, the light and dark surfaces are gradual transition; in many Japanese animations, the light and dark surfaces are often just summarized, directly omitting the middle part of the gradient.

For example, in some animation, for example, the green pants of a character appear shadow under the influence of light, so in reality and realistic art style, it should be gradual; in animation, the whole bright side is light green, the whole dark side is dark green, there is a very clear demarcation between them, and only these two colors, no Gradient.

The outsider refers to that when drawing a landscape outside, because the light outside changes rapidly, the painter needs to grasp the features of the landscape quickly, summarize it with color blocks and strokes, and finish the work before the color changes.

Specifically in "the rest of the wilderness", it is a big color block, hand-painted feeling, exaggerated perspective of the atmosphere, giving people a feeling of watercolor painting.

In order to match this kind of screen effect, the special effects in legend of Zelda are not particle effects, but frame by frame animation. This effect is clearer, more striking and more recognizable.

But for the art style itself, Qian Kun really can't figure out why he wants to do it.

Chen Mo asked, "what are the advantages and disadvantages of this method?"

Qian Kun thought: "the advantage may be that the rendering volume is very small, reducing the hardware burden? As for the disadvantages It's against the mainstream art style. "

Chen Mo smiles. Qian Kun is seldom in charge of art design, mainly in system and numerical aspects. Therefore, it's normal that he doesn't understand this style like many players.

"The first is to greatly reduce the hardware burden, so that the legend of Zelda can be played with high frame rate and high painting quality on the switch Pro; the second is that this style is almost timeless. The physical rendering is updated every year, and the realistic style is stronger year by year. If we use the realistic style to do it, the picture of the game will look outdated in a year or two. ""And its most important significance is that it can highlight a romantic color. Legend of Zelda is not a big movie or a history, it is a fairy tale, so this style is the most suitable for legend of Zelda. "

"As far as it goes against the mainstream art style What is the mainstream art style? What we do is the mainstream art style. "

Qian Kun was speechless, and after holding it for a long time, he said: " The bull

……

In fact, in Chen Mo's previous life, the artistic style of the legend of Zelda also caused some players' doubts.

The core point of many people using the Black Legend of Zelda is that, so many, isn't your art style forced to do so because of the lack of function? It's a trick!

In fact, this argument will only be ridiculed by many professionals.

Even on the powerful PS4, there are many games that don't use the realistic style, such as the traveller of wind.

Not to do realistic style is not because we can't do it, but designers combined with the characteristics of the game to make the most suitable art style for their own game.

In fact, only from the difficulty of art style control, cartoon style is more difficult, after all, realistic style to the real line, and cartoon style is to add a lot of art design.

Of course, it's not that the two styles are superior or inferior, but for the legend of Zelda, a kind of fairy tale game, this animation style is the most suitable art style.

Even for many players, the art style of legend of Zelda is also the most important bonus item, and it is also the most significant feature different from other games.

Maybe many players in the parallel world can't understand what's good about this style of art, but it doesn't matter.

When the game comes out, they will understand.