Chen Mo's new game has not been written off, even the name of the game has not been released, the players have been looking forward to it.

Now for many players, "predict the new game" has become a routine every few months, although no one guesses right every time, but That's more to guess, isn't it?

At the same time, at this stage of the year, all kinds of game works are also flowing out.

There are linear games and open world games, but the description of open world games is much less than that of previous years. From the beginning of the year to now, there are only two kinds of open world games in the past, including the assassin's Creed made by Chen Mo himself.

But there are four or five more good works in linear game this year.

Although Chen Mo didn't disclose any information about the new game at all, one key word was switch.

Many people speculate that since this is a game that will carry switch pro That's probably a linear game.

Because according to the previous experience, the performance of switch is far worse than that of VR game cabin. After all, switch can be carried by hand, while VR game cabin is so large, both of them have no comparison in all aspects of picture and performance.

You buy switch because it's cheap and portable, but it really needs to expand to compare experience and effect with VR game cabin. That's Shi Yuezhi. After all, one is more than 2000 yuan, and the other is tens of thousands. The price difference is dozens of times.

Therefore, the game of "soul of darkness" transplanted to the switch requires a lot of resource adjustment and castration. Although the playing method is the same, the experience in all aspects has shrunk too much.

Moreover, the assassin's creed was not transplanted to the switch because of its large capacity.

The process of "soul of darkness" is relatively fixed, and the excellent level design saves the resources required by the game to the maximum extent, and there are not so many cool special effects and extreme artistic effects, so the migration to switch can run smoothly.

If the game of Assassin's Creed: origin is transplanted to switch, it's not that it can't be done. Anyway, castration is finished, but the game experience is certainly not as good as the swtich version of soul of darkness.

In order to maximize the performance of switch, linear game is still relatively resource saving.

What's more, Chen Mo is good at linear game, not to mention last year's "the end of America". Although this year's "silent mountain" is small, it still shows the advantages of this kind of movie word game vividly.

Everyone is scared to pee!

However, some people have suggested that the launch of switch Pro is just to transplant more and more powerful games on it?

Is it possible to transplant the game of Assassin's Creed: origin?

……

In the discussion of the new game, a topic in the network fire.

This topic first appeared in the internal group of some game designers, and then quickly spread to the forum, microblog and Q & a website.

The original title of the post is: "do you want to join thunder entertainment? Try to answer this question! "

It has to be said that the author is familiar with the essence of the title party, and this title alone has triggered a lot of people's crazy forwarding.

It's not just the players, many designers in the internal group, we are also discussing this issue.

"Design a unique combat system around the 'environmental interaction mechanism'."

No matter players or designers, we all want to enter thunder entertainment. After all, this is the only top factory in China, and the treatment is not to be said.

What's more, even those designers who are satisfied with the current situation and don't want to join thunder entertainment are curious about what Chen Mo's own problems will look like?

According to the poster, this issue is the final issue of this game design competition, and it is Chen Mo himself. If you answer well, you can directly enter the latest project that Chen Mo is developing.

In the Q & a community, the question became hot in an instant, and thousands of answers appeared, including many well-known domestic first-line designers.

"If it was you, how would you design the" environmental interaction "system required by Chen Mo?"

A lot of people have expressed their opinions on this question, and the opinions of several high praise answers are surprisingly consistent, which may represent the direction of Chen Mo's next stage of R & D.

There are also many people who have written a very good design scheme and gained a lot of approval. Even some designers consider putting their own scheme into practice.

But, what is the standard answer in Chen Mo's heart, nobody knows.

Some people still have questions, secretly ask the informant, does it really matter to divulge the examination questions?

The informant replied, "it doesn't matter. There is no confidentiality requirement for the whole design competition."

In fact, Chen Mo doesn't care about this kind of thing at all. It's a very empty topic. Relying on the words "environmental interaction mechanism", who can figure out the whole chemical engine system?Even if someone thinks about it, the legend of Zelda has been made before he started the project.

It's good to put the topic out and give everyone active thinking.

Anyway, you can't guess.

……

In August, news of various masterpieces came to light.

There are publicity maps and game materials, as well as publicity videos and even trial videos.

Chen Mo is not willing to fall behind either. He releases

The name of the game and a concept map.

A lot of players are surprised, Chen Mo is really more and more will make a fool of things, a name plus a picture, this special even if it is propaganda?

Moreover, seeing this picture, many players feel that it's a bit of a circle.

What kind of painting style is this?

On the right side of the picture, a male character in a blue coat is climbing on a cliff, while the main part of the picture is a beautiful prospect.

Through the white clouds, the sunrise covers the mountain in the distance with afterglow. A volcano rises into the cloud in the distance.

Looking closer, there are tall towers, bridges across lakes, hills, fields, forests, shrines

There is no problem with the composition and layout. The scenery is also very beautiful. The only strange thing is

Cartoon style is a little strong.

Not only the color matching of the whole picture has cartoon style, but also the design of the protagonist. The modeling, clothing, action and other aspects are full of cartoon style.

Of course, it's not a particularly naive cartoon style, which is relatively close to the Japanese style, or the whole environment feels like gouache.

But in any case, it is not closely related to "realism".

Many people are a little confused, Chen Mo this is Has the painting style changed?

In my mind, Chen Mo seems to seldom play such cartoon games. Of course, the kind of "plant vs. zombie" doesn't matter

Take a look at recent works. No matter the end of America or the assassin's creed, they are all on the way of refinement and realism as a whole. This is also the general trend of the game industry now. I wish I could make the game as refined as the reality.

So What is the situation of this game called legend of Zelda?