As for the "big escape mode", many people think it's hard to be elegant, and many FPS factories are not willing to do it Obviously, this is nonsense.

Not only the domestic game manufacturers are trying to follow suit, but also the big foreign companies are learning the big escape mode.

Andrew, CEO of EA, praised "survival of the Jedi" for bringing fresh blood to the industry and praised the research and development team of "survival of the Jedi". And he also said that the future "battlefield" game may have a similar big escape mode.

Yves guillemot, CEO of Ubisoft, also said in response to relevant questions on the company's financial conference call that the game of big escape is a very interesting game playing method at present, and they may also launch this mode in the future game DLC.

Even these classic FPS factories attach so much importance to Jedi survival, we can see the unprecedented success of this model.

……

For Chen Mo, "survival of the Jedi" is currently the most cost-effective game, especially as a VR game, its resources are very controllable.

In terms of game mechanism, Jedi survives is that 100 players parachute to every corner of the island, search for weapons, vehicles and materials with bare hands, and survive to the end.

There are nearly 30 kinds of guns in Jedi, but they are still within the acceptable range of Chen mo.

As for various props and vehicles, in fact, many FPS games have been done a lot, just a few more tricks.

The biggest difficulty lies in the reproduction of the whole map.

Unlike the League of heroes, the Jedi map can't be memorized. The whole map is 64 square kilometers in size. There are various complex terrains and buildings in the map. It can be said that most of the work is on this map.

Fortunately, Chen Mo used to look for some materials when playing this game. Some websites such as svsvr also have a full picture of the whole map. It should be able to restore the same using memory playback potion.

Even if there are some deviations, it doesn't matter. Now Chen Mo can completely rely on his own level ability to complete.

Of course, it doesn't matter if you can't remember it at all. Level design can be made by time. On the premise that the design ideas and basic rules are very clear, it's just about how to divide the terrain, how to place the houses and how to brush the resources.

The second is about some basic settings of the game.

In terms of action, the Jedi survival has a certain survival nature, so the action must be richer than the traditional FPS game, even including the left and right side of the head, over the wall and other actions.

For VR games, Chen Mo considers adding more actions to make the player's experience closer to the real situation.

On the one hand, the operation of "looking for shelter" is added. At this time, the player will lean against the shelter closely and can lean out of the shelter at any time for shooting. After shooting, the player will automatically return to the "close to the shelter" state.

(there are similar operation modes in gta5 and mysteries.)

On the other hand, the operation of "blind shooting" is added. When players hide behind the bunker and are not willing to show their heads for accurate shooting, they can use blind shooting, that is, shooting with guns extended outside the bunker. Of course, in this case the accuracy of shooting will be greatly reduced.

In addition, you can also add the "butt attack" operation. When the distance between the player and the enemy is very close, you can use the butt to knock the enemy, causing a relatively short hard straight effect and a small amount of damage to the enemy.

In terms of movement, further strengthen the "climbing system" to allow players to climb some steep slopes or walls of houses. But in the process of climbing the system, players will be in the state of gun collection, and will be hurt by falling according to the height. There are also physical limitations when climbing, once exhausted, they will fall.

Moreover, not all places can climb, only some relatively soft hillsides and the walls of houses with climbing points can climb.

Obviously, this climbing system is to allow players to choose more routes, which is a high-risk, high-yield behavior.

In addition, players will get more tactical actions, such as rolling, flying and so on. These operations will also consume players' physical system, and there is a certain built-in CD, which can only be used in critical moments.

These actions can be combined with the physical engine to take effect, for example, when the player is flying by the explosive shrapnel, or falling from a high place, he can avoid certain falling injury by performing the roll action, and adjust his position at the same time.

Rolling over when jumping off a moving vehicle can also avoid certain injuries, but it will still hang up if the speed is too fast.

In addition, some classic settings will be used in the game, for example, when players use different postures (standing, squatting, lying down), the recoil force of guns is different, and bullets will fall when flying, etc.

In the final analysis, there are two main purposes of the change.

One is to make the situation in the game more complex, so that those who like to use their brains have more strategies to win; the other is to make the whole game more close to the real battle, at least when the enemy first finds you, they can find the shelter to fight back.In terms of audit, there is no big problem.

Not to mention that the policies of the parallel world and the previous life are different in all aspects, and the censorship should be more relaxed. Chen Mo is also an honorary member, and even "sadism and killing the original" has been reviewed, let alone "survival of the Jedi"; on the other hand, even if the card is reviewed, it is just a change of packaging, changing the story background to simulated military training, and explaining the game at the beginning It's all virtual and doesn't kill people.

If you really can't, you can also pull a banner in the game and write slogans like "train hard, defend the country, strive for the top, and keep forging ahead". You can pack whatever you want, and highlight a positive energy anyway

Of course, Chen Mo doesn't need to go to Lei on purpose. The story background of "survival of the Jedi" is still set on an isolated island, and all kinds of role models also have the character characteristics of all kinds of ethnic groups and regions in the world. Try to play down the background of the game as much as possible.

……

Soon, the game design concept draft has been written, and the regular meeting explanation link.

It can be seen that everyone here is looking forward to it. After all, this is the first game Chen Mo will play in the new year. No one can guess what Chen Mo will do.

According to the vast majority of people's guess, Chen Mo should continue the thinking of "soul of darkness" and "Super Mario Odyssey" and take the classic as the main theme. After all, just got TGN's annual game, now Chen Mo's journey is star sea, making money has been a secondary goal.

Chen Mo smiled and looked at everyone. At this time, the concept draft had not been shown on the projection screen: "next, our main research and development task is to" survive the Jedi. "

Everyone was stunned.

Qian Kun asked weakly, "Er, store manager, digging for promotion..." Didn't we already do it? Want a sequel? "