It's no wonder that you misunderstood it. After all, the name of "dig the earth for promotion" is so impressive. Let alone these people in the working group, the vast majority of players and hosts have to shiver when they hear the name.

Chen Mo smiled and said, "no, no, no, this is another game. It's not the same as the fierce man who is swinging a sledgehammer. Read the concept draft. "

Seeing the title of the concept draft on the projection screen, people suddenly realized it.

Oh, it's the Jedi!

Looking at the basic concept of the game, it's quite in line with the name of "Jedi survival". When 100 people land on a desert island, only one person can live to the end, which is indeed "Jedi".

Chen Mo begins to explain some basic concepts and settings of the game.

The core fun of the game.

Map mechanism.

Character action.

Gun systems and accessories.

Props system and refresh mechanism.

Vehicle related content.

……

The game mode of "survival of the Jedi" is not complicated. Although the details are complicated, the basic settings are well understood.

In short, it is to throw 100 players on the island, search for materials by themselves, and kill each other until only one remains. At the same time, in order to control the game time and drive the players to concentrate, the concept of "poison circle" is added.

As for the others, it's all about the detailed settings added to make the game richer and more fun.

After that, Chen Mo looked at the crowd and said, "how are you? Do you understand?"

No one asked any questions, because Chen Mo spoke very clearly, and the mechanism of the game was not difficult to understand at all.

Maybe the only question is That's it.

Obviously, it's a little different from the kind of creative work in many people's mind, not as shocking as when the soul of darkness was just taken out.

Looking only from the design concept draft, the game "survival of the Jedi" is just an innovation in playing methods. There is nothing particularly praiseworthy in other aspects.

Even with Pangu engine But after all, it's a hot weapon battle. The main damage comes from bullets, and the display effect will not be as outstanding as the soul of darkness.

Maybe Because it's the first project of this year, let's do a simple project first?

Many people think so.

Chen Mo smiled and said, "OK, since it's OK, let's go."

……

When many people first came into contact with the game concept of "survival of the Jedi", they would despise it a little. The reason is very simple, because the playing method of the game doesn't look cool.

It is clear that many in the working group also have such doubts.

In fact, maps, firearms, vehicles, accessories, props, movements and other aspects are more or less available in other large FPS games, and there is no great innovation.

The only thing worth boasting about is the same game mode of breeding insects, but will the players really accept it? Still question.

In fact, there have been some survival games abroad in the parallel world. For example, in the past two years, there was a survival game called "Zombie's circumference". The player plays a soldier in the last world. He needs to resist the attack of zombies in the base area and constantly search for materials to survive.

It did have some repercussions and sales volume was good, but it was far from the point of "fire".

And Chen Mo is obviously not that kind of character. Even if he does a mobile game, he will surely go to the top of the best-selling list.

"Survival of the Jedi" looks like an FPS game mixed with survival elements. With one idea, can it surpass those traditional FPS games?

Chen Mo's answer is, yes.

Many people in the analysis of the game "survival of the Jedi", often like to see the problem as simple: "nothing more than an idea!"

But in fact, MoBa is also an idea, and large-scale MMORPG is also an idea. The prototype of most classic games is an idea.

The key is whether you can make this idea into a rich game, and whether you can make this idea meet the preferences of most players.

If in terms of public taste, "survival of the Jedi" is superior to all FPS games on the market (only referring to the level of playfulness of the game), this is not an accident, but an inevitable result under the guidance of the game concept.

The magic of the Jedi lies in five aspects.

The first is strong randomness and always fresh.

The second is the growth of operation.

The third is to relax the game rhythm.

The fourth is the team cooperation with moderate intensity and high fault tolerance rate for teammates.

Fifth, there are plenty of cool and exciting points.

Take these five advantages out alone, and compare with other FPS games on the market, you can clearly see where the game of eating chicken is.

If the score of "survival of the Jedi" is taken as 100 points, it can be used to score other competing games.Traditional FPS games (Duel games): 50 100 30 70 70

FPS games (stand-alone games): 30 100 100 - 100

watch the vanguard: 60 80 30 80

League of Heroes: 100 100 100 80 100

of course, it's not that "survival of the Jedi" kills these games. Other games have their own advantages and are not included in the evaluation scope.

Just to say that on these five points, "survival of the Jedi" has a very clear advantage.

In terms of strong randomness and freshness, this is the root of ensuring the life of the game. In short, Jedi survival and heroic alliance are similar games that will get a new experience every game.

Every index of single FPS game is very good, but on this point, it can't provide strong random game experience for players. Even if it's fun, it's boring to get through more times.

In the traditional FPS battle game, the battle often breaks out in several key locations. If you play more, you will feel a sense of deja vu.

Although watching the vanguard can be replaced by a hero to dilute this feeling, the perception of both sides in the battle place is still an unsolvable problem.

For example, when the cart is in the corner, there will be a wave. In addition to the problem of rigid lineup, it may have played more than ten sets, which gives a very similar feeling, and the expectation for the next set will be greatly reduced.

This is a great killer of Jedi survival. Because the map is large enough, the flight route is different, the poison circle is different, the number of people flying in a certain area is different, and the things they pick up are different, players can always get different game experiences.

As for the growth of operation, it refers to whether players can continuously improve their level through repeated training.

This is the traditional advantage of FPS games, needless to say. The only thing worth mentioning is that there is a serious line-up restraint relationship in "watch the vanguard". Sometimes practicing shooting doesn't necessarily win, so points are deducted.