In the experience shop, Chen Mo is still writing the design concept draft.

For Chen Mo, there are many options for FPS games. Many of the best FPS games in the past have their own advantages.

However, in terms of the current capabilities of Chen Mo and the needs of this new game, there are not many options.

First of all, the super large modern war theme can be passed away. On the one hand, it is not enough in terms of the inside information and ability, and on the other hand, the domestic players do not eat this set too much.

If this kind of game is really made, it is also likely to take Europe and the United States as the main market. In China, compared with "wolf soul" and "fire assault", it really does not have any advantages.

Second, although it will be used for military training, it is mainly to take care of the taste of domestic players. This is a game, not a modern war simulator specially for the military.

If it's all for the purpose of war simulation, the best choice must be "armed raids", but it's obvious that as a game, it requires too high machine configuration, and all kinds of operations are too cumbersome, infinitely close to the real situation of modern war. It's not a loss, but it's really not a fire.

Besides, Chen Mo's current ability is also very difficult to do.

What's more, the use of special forces does not mean that they are dedicated to special forces. There are so many ordinary soldiers and police in the country. How many special forces are there? If it's just for the special forces, it's even more luxurious.

If the special forces want to train, they can use real scenes and real people to play hostages. After all, the special forces are elite. VR games can't be more real than real training scenes.

Therefore, the game should be relatively universal. For example, the play methods used by the army in "wolf soul" and "fire assault" are in fact just the outbursts in special map scenes.

At present, the FPS game on VR platform mainly plays two roles.

On the one hand, it is to cultivate the reaction ability, consciousness, team cooperation and fighting skills of individual soldiers to deal with various complex battles. The game is not only applicable to soldiers, but also armed police, police and so on.

Let the police to learn the high-end operation that special forces need to do, which is useless for most people.

On the other hand, it's fun for boring training. VR game can't replace the daily training of the army no matter how real it is. It just plays a regulating role and can relax the body and mind a little.

What's more, VR game is still a game. Chen Mo's primary goal is to make a good FPS game to occupy the market and become the VR training project of the army, which is only the second goal.

Just like the emperor and the emperor entertained each other in the discussion, the first thing they thought about was how to make a new idea of the game so that the players would like it, rather than how to better meet the requirements of the Games Committee.

After Chen Mo has rich experience in FPS production and conditions allow, the ultimate goal of VR platform FPS game must be a comprehensive modern war simulator like "armed raids".

But even if it's done, it's not likely to be played by many people. After all, the closer we get to reality, the more complicated it is, the less numerous it is. At that point, it's not for profit, but for historical status.

Of course, there has to be a step-by-step process, let alone Chen mo. now game designers all over the world have not yet done this step, and the technical level of VR platform has not been reached, so that's all later.

The same is true for other similar single player games. Although these games have their own advantages in the eyes of hard core players, the most important thing for Chen Mo is to highlight the cost performance.

Make the best effect with the least resources, simplify without complexity.

At present, there is a convenient choice for Chen mo.

Survival of the Jedi: the great escape.

The reason why this is a more convenient choice is that although its playing method is completely different from the traditional FPS, it is not difficult in terms of production difficulty.

As a game, "survival of the Jedi" should be regarded as a very successful one. It has a high popularity both at home and abroad, and even expanded the popularity to the players who didn't play FPS at all.

More than two years after the hero League was launched online, Chen Mo has not had a phenomenal online game that can really dominate on the VR platform. It's a good time to launch Jedi survival at this key node.

Of course, the launch of "survival of the Jedi" does not mean that it can sweep the entire VR platform, nor that it can end all FPS games. It's a very novel way of playing, but FPS game has a lot of room for development.

For Chen Mo, there will be more and more FPS games after "survival of the Jedi", but the purpose of these games is different.

……

When it comes to Jedi survival, the game is a complete triumph of design philosophy.

In fact, the technical level of "survival of the Jedi" is not particularly high. The FPS game with this game mechanism much earlier than "survival of the Jedi" can be achieved in fact, but because the design concept has not been achieved, so there is no game that can make the similar "big escape" mode perfect enough.From Dayz to h1z1, and then to Jedi survival, similar models are actually in constant evolution.

In Chen Mo's previous life, Dayz was only based on a module of "armed raid 2", which was released in 2009. In the first mock exam 2,

has already achieved the survival and confrontation of many game player on the super wide map. But the Jedi survival of the perfect mode was only in 2017, which lasted eight years.

There must be some technological progress, but it is far from the point of deciding the life and death of a game.

From the appearance of Dayz module in 2012, h1z1 in 2015, and Jedi survival in 2017, this model has been developing and improving continuously, which is inseparable from the continuous efforts of Brandon, the father of Jedi survival.

To some extent, Brandon is also the top designer, because the whole game mode of escape is created and improved by him.

Of course, the idea of "big escape game" originated from Nihong's movie "big escape", but after all, there are still 18000 miles between the movie and the real game. There are billions of people around the world, and only Brandon really made this idea a reality.

In Chen Mo's past life, "survival of the Jedi" is certainly not the top FPS game in terms of quality. Many FPS hardcore players can belittle this game in many ways.

But it's undeniable that Brandon, as a designer, gets full marks for his ideas. As for whether the game is well done, it's the pot of technicians, which has nothing to do with designers.

It's impossible for designers to write a plan, so they can kill all the bugs and plug-ins in the game.