After the sales volume comes out, the insiders are discussing one after another.

"Have you seen that the sales volume of Diablo has exceeded the sky! 1.87 million single player games sold in the first month. It's too fake! "

"Damn, a month's net income of 167 million? Why, this third person perspective of antiques! "

"I don't agree with it. I don't find any obvious innovation in this game. It's also a stand-alone game. It's not as rich as online games!"

"The problem is that players are still highly rated!"

"Is it because of the quality of the game?"

"The quality of the game is external. If the game is not fun, the player's evaluation will not go up. But now the problem is that the sales volume is high, and the evaluation is also high!"

"Research, there must be a doorway here that we ignored before."

Most designers are confused.

Although Chen Mo created an exaggerated record of 370 million yuan of monthly water with the help of "Yin and Yang master", it is not comparable with "Diablo".

"Yin Yang master" in the quality of the picture in the mobile game can be said to be unique, leaving other mobile games to no end; in the play method is also a big innovation, the krypton gold mobile game features to the extreme.

With so many krypton gold hand games as the foreshadowing, we are very shocked by the achievements of the "Yin Yang teacher", but we can also analyze and make some sense.

But Diablo is not the same, because before the game was sold, no one was optimistic about it. Even Chen Mo's iron fans couldn't say why the game would be sold, just because of their unconditional trust in Chen mo.

As soon as the sales volume comes out, these designers realize that they are wrong, and the mistake is outrageous. There must be some breakthrough innovation in it, but they are not aware of it.

……

At the same time that designers are immersed in the study of Diablo, there is also a carnival in various forums.

A lot of players supporting Chen Mo began to dig the grave crazily, digging out and beating all the posts that were not optimistic about "Diablo".

"Eat the monitor. Hurry up."

"And U disk, mouse and coffee cup. Have a good appetite."

"1.87 million units sold in the first month. What did you say before? More than 800000 sets? "

"Sorry, as a fan of Chen Mo, we can do whatever we want."

"Well? The post has sunk, can't sink, to hold high. "

"Hold high."

"Chrysanthemum."

"Amputated testis."

"Wow, you are so cruel upstairs, whips the corpse, just in time, take me one!"

……

On the forum, in the post bar, the hot topic of microblog is full of content related to "Diablo".

In addition, two key words are also popular on Weibo, one is "Diablo" and the other is "Diablo" sales explosion ".

This "brush and brush" game has finally entered the vision of the vast majority of people. With a perfect sales performance in the first month, designers and players who previously despised it have to pay attention to it.

……

Many RPG game designers are meeting in several big companies, such as emperor Chaoyu and Zen Yiyu, to study the success of Diablo.

It's mainly A-level PC RPG game designers, who are puzzled. How could such a third person old game have such a good result?

Isn't the single RPG from the third person perspective long overdue? There is a ready-made first person perspective to play. Why brush in a single game?

Several designers led by Yao Yu are discussing the headquarters of Chan Yi mutual entertainment.

Yao Yu has the highest qualification in this field. He also has the successful experience of "enquire about the imperial sword" and "Legend of the imperial sword". He has a deep research on and single RPG. His control of the plot is also at the top level in China.

After the first week's sales of Diablo, Yao Yu began to play, and now he has basically figured out the success of Diablo.

Looking at the designers present, Yao Yu began to analyze.

"After a deep study of Diablo, I think this game has one thing that we all ignored before, which is" cool feeling. "

"I don't know if you notice that in Diablo, players often have to face hundreds of monsters, especially at some key levels, which are often full of screens. And when players eliminate these monsters in batches, with the full screen of damage numbers, gorgeous visual effects and sound effects, this feeling is far greater than most of our current market. "

Other designers nodded their approval.

"Yes, it's similar to the RPG map of Warcraft. It's simple and brainless, but it's very effective.""It's mainly because the mainstream RPG games are online games at present. We must consider all kinds of balance, and the numbers are all stuck."

"That's why Chen is going to play a stand-alone game?"

"That is to say, he has already thought about it from the beginning. What he has to do is to play the game of" brush "

Yao Yu said, "it's not just that. I tried it in the legend of the imperial sword, and found that although it can also be made by numerical control, it is far from Diablo. "

"I've analyzed the reasons. There are about three points."

"The first point is that the legend of the imperial sword is a lock-in mode. Many of the skills in it are single skills. If you want to highlight the cool feeling of the brush group monster, you must focus on the non lock skills."

"The second point is that the overall game atmosphere and environment of the legend of the imperial sword are relatively slow, the art style is very bright, and the monsters are not scary. After a while, the monsters will feel bored."

"The third point is that when the number of monsters reaches a certain level, such as more than 100, the whole picture will become very chaotic, and it will be very difficult to select monsters and move."

"The VR mode may be a little better, but there are more problems to be considered in the VR mode. One of the most critical problems is that this kind of game must be a stand-alone game. According to the R & D cost of Diablo, 170 million yuan, changing to VR will cost at least 1 billion yuan. It can cost so much to make a stand-alone VR, and several companies are sure to pay for it Cost recovery? "

Other designers looked at each other and came to a conclusion.

"That is to say, if we want to make a game that can give players a sense of fun, we have to change these three points?"

"Change the locking mode to the non locking mode, change the art style to a darker one, and change the first person perspective to the third person perspective?"

"Well, isn't that what Diablo did?!"

"That is to say Chen Mo thought about it from the beginning