In the studio, many employees are playing Diablo.

Several design assistants discuss while playing.

"It's strange that when I read the concept draft before, I didn't think how much fun the game was. How can I make it more addictive? A day without brushing, a day uncomfortable! "

"Don't tell me, this evil painting style didn't persuade me, but made me feel happy in it."

"Yes, and the game doesn't have so many rich playing methods or festival activities. Every day when it's online, it's just a matter of changing ways to brush. When it's done, it's a matter of feeling that it can't stop!"

Zhou Hanyu was also surprised.

After the game was made, he also experienced it. At the beginning, he felt a little depressed. But when he was playing the whole plot, the feeling of depression disappeared strangely.

Zhou Hanyu himself analyzed that the color matching, vision, music and other factors between different scenes are constantly switching, constantly adjusting the players' emotions, so the depression in the imagination does not appear.

Moreover, this kind of art style greatly enhances the players' cool feeling when fighting with monsters, especially when they defeat boss in the extremely horrible scene, with the fall of a large number of equipment, the players' emotions are released in an instant and get unparalleled pleasure.

The more in-depth research, the more amazing Zhou Hanyu felt. He really didn't expect that this extremely small art style was perfectly controlled, and almost perfect in the mobilization of players' emotions.

This let Zhou Hanyu also can not help feeling, Chen Mo can develop so many excellent games not by chance, but really have this strength!

Fu Guangnan said to Zhou Hanyu, "it's time to go online today. It depends on whether the players accept it or not."

Zhou Hanyu nodded: "well, but I have confidence in this work."

"What do you think will be the sales volume in the first month?" Fu asked

Zhou Hanyu shook his head: "I don't know. But in terms of investment, the CG and the game itself of the game cost at least 140 million yuan. According to the price of the store manager, the free play version 128 needs to sell at least 1.8 million copies to get back the cost. "

Fu Guangnan was worried: "the price is a little expensive, and the sales target is too high!"

Zhou Hanyu nodded: "yes, but the cost is here. It can only be said that the cost is really too high. The store manager is too willing to burn money. Which domestic game business is willing to take more than one billion to make a third person single player game? Even if you have money, you dare not spend it like this! "

Fu Guangnan said: "I can only say that the store manager is really courageous. I hope this game will sell well.". Otherwise just expanded the team, the first game will be cold, which can affect morale too much. "

Zhou Hanyu nodded, "well, I hope so."

……

On July 3, Diablo was officially launched!

This game has been continuously flowing out of information since, beginning with part of the original paintings and settings, then CG clips, and then video game trial

Many people are still paying attention to the game, especially the players of Warcraft and fans of Chen mo. no matter how bad the outside world is about the game, they always believe that Chen Mo will give everyone a surprise.

On the day Diablo went online, these players didn't think much about it and paid for it.

"Diablo" adopted the buyout mode, 128 yuan to play. This price is already too expensive in single player games. We should know that the price of Warcraft developed by Chen Mo is 88 yuan, while the price of martial arts legend is only 50 yuan.

Of course, players also know that the production of Diablo is very good, especially CG is very expensive, so there is not much criticism on the price.

Except for those loyal fans, most of the players are watching, and some of them are sneering, expecting the sales volume of Diablo to be dismal, unable to recover the cost.

Soon, the first batch of players to buy game experience began to post feedback on the forum.

"How about testing the friends of Diablo? Is the game fun?"

"Just after a good game, I sent a post. The movie of thunder film studio is getting better and better..."

“…… What about the others? "

"The quality of the game is unexpectedly good, which is totally different from those old third person RPGs. It's hard to say how different the details are. It's just that the details are very poor. "

"It's very strange. Although I thought this art style would persuade me, I didn't feel particularly repelled after entering the game, but I thought this atmosphere was very Well, it's not easy to explain that feeling. "

"Very harmonious. It's the style of the art that fits well with the background of the story and the way the game is played. "

"What kind of deed is legal?"

"It can't be explained in one or two sentences. Play the next game yourself To be honest, it's not a loss to buy 128 for this big production. ""How is it compared to Warcraft?"

"Not like, after all, the types of games are different. If you have to compare it with the RPG map "holy land", it's almost the same. Of course, you have to pay more attention to it. "

"That picture is OK. I've played it before. If Diablo can make that feeling, I'll buy it."

"You look down on Chen Mo too much, don't you? So, there's no comparison at all. If you compare "holy land" with "Diablo", it's like a kindergarten kid playing basketball with NBA

"Lying trough, so exaggerated? Well, I'll play too! "

"Come on, come on. It's said that you can form a team here. I'll fly you!"

……

Sales have been on the rise, and players' scores have remained at a very high level, almost never dropping 9 points.

Game media are also publishing.

Another classic fantasy game of Chen Mo! 》

unique painting style, desperate world view, evaluation of Chen Mo's first RPG game

fierce fighting and unexpected surprise

the third person RPG's performance exceeds the industry's expectation

Chen Mo is burning money for CG again! Thunder movie studio is full of sincerity! 》

expert analysis: the subject matter is small, it is likely to be good or not to be popular.

people in the industry think that the sales volume in the first month is difficult to break 500000, and Chen Mo will lose money? 》

there are praises and doubts. Everyone is paying attention to the sales volume of Diablo. After all, this is a single game, only the sales volume can explain the problem.

Soon, the first week of Diablo sales came out.

280000 sets!

This sales volume surprised all the insiders and players who were not optimistic about Diablo before, because it was almost the same as the sales volume they had expected in the first month!

But what's more surprising is still behind.

After the sales of Diablo broke out in the first week, it not only didn't fall, but also maintained a strong growth trend. In the second week, its sales reached 430000 sets!

Obviously, in the second week, more players who had been waiting were determined to buy. The reputation of the players made the sales of Diablo increase further.

In the end, the first month sales volume of Diablo was set at 1.87 million!

This means that the first month of Diablo's running water reached 240 million, and Chen Mo's net income reached 167 million!

The huge amount of R & D investment was fully earned back in the first month.

Once again, this number has dazzled the insiders. They can't imagine that RPG, a third person perspective they have always looked down upon, can break out such a terrible force in the game type they call "old antiques"?