Analysis to analyze, the industry's game designers have come to a shocking conclusion.

If you want to make the best of this "brush" feeling, then the way of "Diablo" is the most correct way.

The third person, single game, skill without lock, dark evil classic art style, without any point, this feeling will be greatly weakened.

That is to say, Chen Mo did not play a single RPG game from the perspective of the third person just because he could not reach the technical level or seek stability, but because he had already figured out that he would play a game with "brush" as the core fun to fill the market gap.

After analyzing this point clearly, designers all understand why Diablo can get this kind of sales volume, because this is a pioneering game, which has made its own characteristics, with fascinating plots and super-high quality, so it's not surprising that it's sold well.

While sighing one after another, there is only one question left.

This "brush brush brush" as the main selling point of the game, how long can the vitality? Will players soon get tired of it?

……

Official forum for Diablo.

"For help, which of these two is better? Which one should I put on? "

"Who can understand the whole plot of Diablo? Background setting these, please which big hand arranges the data in the game, analyzes! "

"How much blood volume is qualified in high difficulty?"

"Mengxin, who has just been in the pit for a week, is totally addicted to it. Did you brush it with your friends?"

"How should I wash this orange weapon?"

"The scenes with the highest probability of light emission are valid through personal test."

……

In addition to the individual posts that are still discussing the plot and playing methods, most of the other posts are already discussing the equipment and build of the game. Most of the players have come to the last step of the "doughnut principle" and become a real hardcore player.

These players are also constantly encouraging new players to enter the pit.

"Mengxin saw the CG promotion of Diablo. I like the game mode of halo 3D very much. I just want to ask, is the game only brush? Isn't that particularly boring in the later period? "

"It's just brushing, but it's not boring at all. Why exactly The explanation is not very clear. You will know when you play. "

"Yes, it's enough for you to spend a month just brushing."

"In the later stage, it's mainly about the construction of characters and more difficult challenges. The numerical depth of the game is explosive. You still want to challenge the most difficult. This game can let you play for a lifetime."

"Come on, welcome Mengxin! When you are full, I will take you to brush the equipment and build a set of suitable build! "

……

All the major game media have also published articles to analyze the success of Diablo.

The charm of revealing secrets and brushing brush

it looks like a small crowd, but it becomes a big hit

the secret behind the super high sales volume of Diablo

why can not the promising Diablo complete the counter attack? 》

the numerical art of Diablo

the first RPG game of Chen Mo has been a great success

and even there are special game media to publish articles to analyze the whole plot structure and deep cultural connotation of Diablo.

"The charm of Diablo is that it presents you with a whole world, a world full of the fire of hell, despair and indifference."

"In the wilderness of suffering, the farmer held on to his wife's remains, insisting that she was just sick and resting."

"In the city of kartim, you will find the servant of the little emperor who was pushed down and killed."

"In the garrison, you will never be able to save the soldiers who were captured by the heavenly ghost."

"In heaven, you can't save the corrupted angels."

"There are always dark and dark scenes. The only two bright scenes are the desert of despair and the sky of corruption. From the beginning to the end, the whole world is under the shadow of the great devil."

"You know that Leoric went mad and became the king of skeletons, and in the process of defeating him, you constantly collected all kinds of written materials, and felt his madness and despair before he died through his diary."

"There are also diaries and letters picked up on the road, one by one small text to show you the whole picture of the world."

"The prisoners in the dungeon, who were made into corpses without coffins, were filled with desperate diaries before their death. Captain Heller refused to back down after the team was completely destroyed. The order book of the prisoners' self eating was written by the Gang Mu who fell from the storage room..."

"This is a world full of terror and despair. You have killed thousands of demons in the name of Savior, but the world is still not improving."

"It's a desperate story, but one can't help but indulge in it. This is probably the most attractive spiritual core of DiabloThere are also game media specialized in analyzing the innovation and breakthrough of the single RPG game in addition to the core playing method of "brush and brush".

"A significant advantage of Diablo is its efficient use of fragmented time."

"This is a game that supports four people to take risks together. In the process of the game, you can join at any time and leave at any time. As long as you want, there is no problem to control the game time within 10 minutes."

"So, although it is a seemingly boring single player game, it is actually a very friendly game for leisure players."

"In addition, the unique style of Diablo distinguishes it from the mainstream RPG Games on the market."

"Among others, players have close social ties, must have all kinds of interactions, and must participate in all kinds of activities. But in Diablo, the burden on players is much smaller. "

"Don't be afraid of halo 3D, don't be afraid of long time, as long as there are ten minutes, you can enter the world of Diablo for a while. And no matter how you brush, you can find the next goal, maybe a certain equipment, maybe a certain difficulty, in short, you will not lose direction. "

"A game that doesn't have too many complicated playing methods and relies on brush and brush can have such tenacious vitality, which really subverts our long-standing cognition of RPG Games."

"Chen Mo once again tells us that RPG can do this by using the sword to take the lead. The RPG game of the third person is not cool, but most people do it the wrong way. "

"No matter what the sales volume is, the unique style of Diablo will surely win it a place in RPG Games, and it may even become the originator of this type!"