"I don't believe it. If the first month sales volume of Diablo exceeds 500000, ah no, 800000, I'll eat the monitor!"

"I ate the U-disk!"

"I have my coffee cup!"

"Why don't you decide on a billion yuan upstairs? Then none of you need to eat. The first month's sales volume is 800000. If you don't want to eat, just say it. "

"Anyway, I've written down these books upstairs. OK, I'll dig graves one by one after the sale of Diablo."

"Watching Chen Mo's brain powder upstairs."

"I'm a brain powder. How? Think about it with your own feet. How many games has Chen Mo made up to now? Are there any that don't sell well? "

"Wow, I really lost my mind. Keep blowing. I'll go first."

"Calm down, brother. Chen Mo is not a God. The RTS and leisure puzzle games he made before are all creative explosion. The main RPG games are mainstream games, and what he made are outdated. Of course, this is the most extreme situation, but generally speaking, novice players can get through the whole plot of the whole simple mode in a few hours at most Done.

Chen Mo has raised the difficulty of the plot mode, which will cause some difficulties for novice players, but at most, the time will be extended to about 10 hours, because the plot mode is designed so that all people can pass the customs, so there is no need to card players.

However, players soon found that the game is still difficult, as well as expert difficulty, master difficulty and torture difficulty!

The most terrible thing is that after the difficulty of torture, it starts to count directly, from torture 1 to torture 13!

That is to say, there are 17 difficulties in the game!

A lot of players who successfully pass the ordinary difficulty choose master difficulty to play happily. As a result, when they enter, they are hit by little monsters to find teeth all over the place.

A lot of people are shocked. It's hard to play the master's difficulty. What should torture 13 look like? Isn't the fighting power of little monsters all need to break through the sky and explode the galaxy with one blow?

And the most important thing is that the attributes provided by the upgrade of the game are not high, and the significance of brushing the level is not so great, so how can the combat power be increased exponentially?

Play with play, a lot of people understand, rely on equipment!

The more we study, the more we find the complexity of the game. After some good equipment is put out, the fighting power of the character will roll up, or even increase by three or four times.

In addition, the more difficult it is, the more likely it is to drop good equipment. At the beginning, when you brush the light (orange and above equipment), you are very excited. You need to take a screenshot for a souvenir. Later, you will be more calm, but your addiction will come up.

A day without light, a day uncomfortable.

In addition, more and more people match the equipment according to the character's skills and characteristics, study some specific builds and schools, and exchange and share experiences with each other.

"How to play higher damage", "output technique", "equipment quality", "brush light technique" and so on have replaced "plot", "play method", "game quality", and become the most talked about topic by these players.

Until now, many employees who doubted the success of Diablo have roughly understood Chen Mo's design ideas.

The players' response made everyone confident and waiting for the launch of Diablo to give them a big surprise.