Eat melon masses is almost directly from the hand of Chen Mo mobile hard disk snatched in the past, can't wait to install the game on their own computers.

"Wow! Can we play in teams? "

"Awesome, I thought it was a pure single player game!"

"But the store manager said it seems that there are at most four people online. Hey, let's have four online. Let's team up freely."

"I play barbarians! And you? "

"Then I'll play wizard."

"Wow, it's exciting, but we can't get more people online."

"I'm ready. I'll wait for you in new Tristram."

"I'm ok, ah, it's really like the RPG map of Warcraft, and it's the official reproduction of HD version!"

"Yes, yes, I'd like to say that. It's a very familiar feeling."

"But which RPG map can match this quality?"

"That must be the new game developed by the store manager himself!"

"Yes, I didn't think the third person had much to do with it. As a result, it was really fun!"

Soon, there was a wave of "Diablo" in the experience store. The players who were playing other games didn't play any more, and began to experience it by installing "Diablo".

In fact, the online mode of Diablo is different from that of online games, with up to four people in teams, and there is not so much professional cooperation.

This networking mode is more like the local area network game of Diablo 2, which is suitable for a few small partners to play together. In the game, the difficulty of monsters will be dynamically adjusted according to the number of players, so that the players will not lose the challenge after forming a team.

Relatively speaking, the networking mode is to some extent a weakening of the difficulty of the game, because rookie players can completely pass the Customs by holding their thighs when they encounter a boss that can't fight in the past, and the combination of multiple professions will also make it easier to pass the customs.

However, in order to take care of the needs of the vast majority of players like online games, take care of the novice experience, and prevent the damage of modifiers and accelerators to the game, the online mode must be done.

Soon, these people were immersed in the dark world of Diablo, addicted to brush.

I'm relieved to see Chen Mo here. The first step of "doughnut principle" in Diablo has basically taken effect.

In fact, there are many controversies about whether the game mode of Diablo 3 is successful, but from the perspective of sales volume and follow-up player feedback, even if Diablo 3 fails to reach the classic level of Diablo 2, it is still a very successful game.

The so-called "doughnut principle" refers to that when players play the game of Diablo, they are actually eating a doughnut from the outside.

The outer circle is new players, some are middle core players, and some are hard core players.

At the center of the doughnut, players will find a hole, the exit.

For Diablo, the game.

What attracts new players is highly characteristic art style, super high game quality, intense and exciting battle and wonderful story.

When new players grow up to be core players, they begin to care about more exciting challenges such as skill matching, equipment attributes, professional characteristics, ladder and expert mode.

When the core players grow up to be hard core players, they will start to brush for a better attribute equipment day by day, will repeatedly study and test a better build, will rush to the top of the ladder every season, and will tirelessly pursue the top of the game.

Once the hardcore players experience this feeling, brush the top-notch equipment, climb the list almost, or get tired of themselves, they will find the exit and leave the game.

Of course, in the process of new players to core players, and then to hard core players, there will be players leaving.

But an important part of the doughnut principle is not to worry about players leaving.

In order to keep the players, many online games are not only active in daily life, but also regular activities. They always hope that the players can log in to the game and experience the same things every day.

But in fact, although this kind of behavior is effective, it may also stimulate the players to have rebellious psychology, and it will greatly affect the players' evaluation of this game, and make the players feel that this game is very boring, and they will not come back after leaving.

The smart thing about the doughnut principle is that you don't worry about players leaving. As a new player, you can go if you want to go after you experience the plot. As a hardcore player, you can go after you are tired of playing the ladder. You won't be forced to stay by all kinds of messy activities.

So all players can play what they want before they leave. Originally, the game has only one month's content, forcing players to play for three months, which is not the intention of the game of Diablo.

When the game launches new content, such as expansion and new career, players will come back to play and pay again.So, "doughnut principle" is very suitable for the buyout mode of Diablo and its game playing method.

So far, the first step of "Diablo" has gone well. Judging from the addictive level of these players in the experience store, Chen Mo's design of art style and game atmosphere is very correct. This game has not become a niche game, and this unique style of painting has become its selling point.

……

The follow-up work of Diablo is progressing steadily, and it will be officially released in another two weeks.

At the same time, a lot of trial videos inevitably flow to the Internet, and topics like "new game of Chen Mo" and "Diablo" are also heating up.

"It seems that some of the CG of Diablo and the real picture of the game are coming out. Have you seen it?"

"Isn't that old RPG? There's something good to see."

"It's really not. The picture is very explosive. The CG quality is higher than that of Warcraft."

"Really? Is Chen Mo in the water? Is this a single game? Even if we sell 500000 copies in the first month and 99 copies in the first month, it's only 50 million monthly running water. If we have more than 30 million copies, we don't even have enough CG money? "

"Yeah, with his money burning method, this set of CGS can't be more than 40 or 50 million? Is this a loss call? "

"No, it's fun. It's like you go to see the picture of the game. It's of high quality."

"What about high quality? That's the third person perspective. That's the limit of the game. It's impossible to catch fire."

"But I feel that the quality of the game is very high, and Chen Mo has the ability to do the first perspective."

"Then That's Chen Mo's own death. What can I say? Anyway, I don't believe that RPG from the third person perspective can still fire. I'll eat my keyboard if it can