"Of course, I'm not a dictator, and I can offer any opinions or suggestions about the game, but please be ready to be rejected at any time," he continued

"Well, that's about it. You don't have to be too nervous. My goal is to take you to lie down and earn money. You will find that joining thunder is the most correct decision you have made. "

New employees react differently, some are excited, some are calm.

These people have just joined a new company. It's normal for them to have some doubts in the face of such a young new boss.

After all, "pour chicken soup" is essential in any company, and most new employees who just joined the company have to be poured.

When it comes to "taking people to bed to earn money", 99% of them are bragging.

Chen Mo continued: "I pay more attention to work efficiency. When I was working on Warcraft, I was only busy for half a year. Now that our team has expanded, there may be some running in and communication problems, but overall, I hope our efficiency can be higher. "

"The next step is to control the emotional rhythm of players that we are going to develop in the next year.

Career and combat systems.

Expand play and networking capabilities.

Equipment system and long-term pursuit.

For these Chen Mo, it will not be very detailed. After all, this is just a concept draft. The real detailed settings need assistants to improve.

But Chen Mo basically explained the most essential part of the game. After clarifying the advantages and disadvantages, target players and profit model of the game, everyone understood the design concept of the game.

Su Jinyu, Zheng Hongxi and Qian Kun didn't say anything about it. They're not surprised.

Even though the concept draft of the game looks very strange now, as long as the game is made, it will become a classic work with excellent aspects. They have seen too many things like this.

However, the new employees are obviously confused.

Chen Mo saw this kind of doubt and said: "you can put forward any questions now, and I will answer them for you. In particular, several major leaders must ask me if they have any questions. Don't work with doubts, which will affect your work efficiency. "

In fact, there are seven persons in charge. Su Jinyu controls the progress of the game project, Zheng Hongxi is in charge of the relevant modules of the plot, Qian Kun is in charge of the value and checkpoint structure, Zhou Hanyu is in charge of the art quality, Fu Guangnan is in charge of the music quality, Zhao Yunting is in charge of the operation and promotion of the game, Lin Xiao is in charge of the salary, bonus, daily welfare and so on as an assistant.

Although Lin Xiao is an assistant, he will not participate in game research and development basically, but is responsible for the daily operation of the company.

Zhou Hanyu, Fu Guangnan and Zhao Yunting looked at each other.

Zhou Hanyu and Fu Guangnan are both in their thirties. They are senior people in the industry, with excellent professional skills and rich experience. Both of them were carefully selected by Chen Mo and dug from large companies.

Zhao Yunting is a sister who has been in business for about three years, but has a good resume and three successful project operation experiences.

Zhou Hanyu asked, "Mr. Chen, I have a question."

Chen Mo said, "don't call Mr. Chen. You can call the store manager or just call my name in the future.". You ask. "

Zhou Hanyu changed his way: "shopkeeper, my main doubt lies in the art style. For art style, you give a few key words are evil code, horror, horror, bleakness, weird. I also have a general understanding of this style, but as far as I know, there are few domestic and foreign games of this style, even if there are also some European and American Minority Games. In China, it seems that no game company has ever done this style. "

"If it's innovative, it's really unique. Considering that it's consistent with the theme of the game, it's also very good. However, whether domestic players will accept this style, I think it may be questionable. "

Chen Mo nodded: "I know what you mean. Indeed, many game companies will give priority to the taste of the vast majority of players when making games. Even if there is such a relatively depressed scene, they will try to increase the brightness and saturation of the scene to make the players play more comfortable. "

Zhou Hanyu nodded, "yes."

"But this is not a game to please most players. Its idea is originality, because there is no such art style game in the market and there is a vacancy, so I have to do it."

Zhou Hanyu asked, "but can players accept it?"

Chen Mo explained: "what is the most important thing about a game? It's the same inside and outside. It's playing rogue just to talk about art style without subject matter. This game is a single adventure and brush game. To create such a repressive atmosphere can make players better immersed in the game. As for whether the players will recognize it... "

Chen Mo dun dun: "that will be seen as the quality of the game."

Zhou Hanyu nodded. Although he still had doubts, he understood Chen Mo's design intention very clearly. Chen Mo's design idea is to make a single RPG game - brush as the main playing method - choose magic background - adopt the evil classic art style.Art style is the last thing to be finalized. It is limited by the types of games, playing methods and themes in front, so it must be done like this.

But is it really acceptable for players to do this? Zhou Hanyu still doesn't believe it.

Chen Mo looked at Fu Guangnan and said, "what's wrong with the musical sound effect?"

"No problem," Fu said. In fact, my question is similar to that of Han Yu. I'm worried that the music style will scare the players away. But since the store manager has music in your mind, please do it according to this. The music and sound effect I made will definitely meet the requirements. "