The overall planning of Diablo can be roughly divided into three aspects.

Plot and task line planning: this part mainly lists the whole plot framework, and arranges each story line so that players can experience the whole plot smoothly.

Map and level setting: according to the plot, each scene in the plot is made. The theme scenes of each scene are different, and the models, maps, etc. used are different.

Moreover, one of the major characteristics of Diablo is random map. Every time players enter the same battle scene, the positions of various scene elements are randomly distributed, such as the entrance of underground city, altar and other elements are randomly generated each time, which makes exploration become one of the important fun of Diablo series.

Character combat system and monster type: this part is mainly to plan the fighting skills of the characters controlled by the players and the characteristics of monsters in each level, so as to enrich the whole combat system.

After these three pieces are finished, the others are all details, which can be gradually improved later.

In addition, Chen Mo's changes to Diablo 3 mainly focus on the artistic style and playing methods.

In terms of art style, Chen Mo considered that when setting the concept draft, he used the evil, dark and weird style, which was horrible and bloody. When he saw the picture, he could not help feeling dull and depressed.

In terms of playing methods, it also greatly strengthens the players' sense of crisis.

First, reduce the player's attributes, increase the damage of key boss skills, make the player face more risks when encountering a large group of monsters and boss, and increase the failure probability of the whole game.

In fact, the most unreasonable thing about Diablo 3 is that due to the numerical expansion in the later period, boss has been difficult to pose any threat to the players, and it's no harm to hide key skills.

The real threat to the players is those elite monsters, but the way to defeat them is not by moving and operating, but by completely relying on equipment (heap all element resistance), which greatly reduces the tension of the whole game.

Therefore, Chen Mo considers to appropriately reduce the numerical expansion in Diablo 3 to make the players play more cautiously.

Second, continue the design of vision in Diablo 2, the players' visual range is narrowed, and they are more likely to encounter the powerful enemies in the field of vision suddenly, especially in the dark caves, this feeling is more intense.

Third, in some aspects of scene design, refer to the design of dark 2.

For example, if you choose the character interface, the background of Diablo 2 is a dark and gloomy town. The hero is hidden in the dark. Whoever you choose will walk from the shadow to the front of the campfire, and then you can see his appearance clearly.

"Diablo 3" is to choose characters in a bright moonlight scene, which greatly reduces the atmosphere.

Chen Mo also considered to replace all the functions and scenes that were seriously inconsistent with the style of Diablo 2.

Fourth, in terms of game narrative and players' emotional mobilization, it also follows the consistent style of Diablo 2.

"Diablo 2" can be regarded as a master in the aspect of players' emotional mobilization. Taking the first act as an example, the whole game process is a complete cycle of safety, danger, tension, impatience, depression, explosion and relaxation. Players' emotions have always been mastered well.

The general process of the first act is as follows:

Town (safety) - evil Cave (danger) - eliminate all enemies, widen the field of vision (safety)

cold plain (safety) - blood bird (tension) - cemetery (very dangerous)

stone wilderness (safety) - underground passage (danger) - dark forest (tension) - underground prison (anxiety)

Inner corridor (temporary) Gasp) - Cathedral graveyard (extreme depression) - kill andalil (burst, relax).

In the whole process, players' emotions rise and fall with the changes of the plot, and they are always immersed in the game.

However, Diablo 3 didn't do a good job at this point. Obviously, it didn't take too many players' emotions into consideration when planning the stage scenes first.

According to this rule, Chen Mo plans to fine tune the sequence of each scenario in Diablo 3, so that the whole scenario can better mobilize the players' emotions.

In addition, Chen Mo intends to make some changes to the "Blizzard style" numerical balance, weaken some professional homogenization tendencies, and make the whole seemingly chaotic game system orderly within the system, rather than imposing a restriction outside the system to make it meet his expectations.

After finalizing the concept setting draft of Diablo, Chen Mo is going to go to the travel committee to meet with Qiao Hua first, at least to make sure there is no big problem in the game review.

……

On the eighth day of the first month, the new employees are officially employed.

New working places have been arranged, computers, hand-painted boards and other office equipment have been put in place, coffee machines, refrigerators, microwave ovens, snack stands and so on.

Su Jinyu came back yesterday and has been busy with the new recruit.

At 11 noon, Chen Mo came back from outside.Su Jinyu said: "the store manager and the new colleagues have all come. Would you like to welcome them?"

Chen Mo nodded, "OK."

The new office is next to the experience shop. It used to be a coffee shop. It's not bad after the renovation. It's very comfortable.

Seeing Chen Mo coming, everyone stood up.

"Let's come to the conference room and simply explain the next work to you." Said Chen mo.

There is a meeting room separated from the studio, enough for 20 people. These new employees all sit around the meeting table. Chen Mo is in the most central position, and three assistants are sitting on both sides of him.

Chen Mo looked at the new recruits and was quite satisfied.

Most of these people have rich working experience, and Chen Mo's own personal selection is definitely no problem in terms of ability.

Chen Mo looked around the crowd and said seriously, "I'm a direct speaker, so I don't need to talk about polite words. I talked about salary, bonus and welfare when I joined the company, so I won't go into details. In a word, it is much higher than the industry average. "

"I have only one requirement for you, that is, to successfully complete the tasks I have assigned to you. I don't know what you are like in other companies, but here, I will go over the details of the game in detail, and I don't want to get an ambiguous answer. "

"In any case, even if you don't understand my design intention, I hope you can strictly follow and carry out it. When the game is finished, you will naturally understand my intention."

"In the same way, as long as you do your job well, I can assure you that I will give you remuneration that no other company can give you. You can rest assured that we are a good company in terms of money. "

There was a faint expectation on the faces of the new employees.

Many of these people are older than Chen Mo, but no one dares to question what Chen Mo said, because only Chen Mo's two-year resume is enough to shock the vast majority of people present.

Considering Chen Mo's ability to make money, the reputation of the players and his growth rate, no employee dare to despise this young boss.

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