"Manager, I have a problem," Zhao said

Zhao Yunting is responsible for the operation and promotion of the game. Now her main job is to be responsible for the daily operation of the "Yin Yang teacher". However, when the new game is developed, she must be responsible for the promotion of the game.

Chen Mo nodded, "well, just ask."

Zhao Yunting said: "I'm not worried about the quality of the game. My main concern is that there are too many bloody and violent elements in the theme, such as the body and plasma in the dungeon, and there is a necromancer in the profession. Will these be stuck in the audit?"

Chen Mo said, "don't worry about this. I've been to the Audit Department of the travel Committee. The game is 18 +. There's no problem with the audit. We should not be afraid of the audit because we are worried about it. There is no need to do it. We should try our best to be realistic and not affect the overall atmosphere of the game. "

Su Jinyu said with emotion, "it's very powerful. Honorary members can do whatever they want."

Chen Mo smiled and said, "just talk a lot. OK, everyone should know the content of this game, go to prepare it. Hongxi, I'll send you the outline of the plot later. You're ready for it. "

"The plot of this time is to walk in the dark wind, and let the players feel that this is a desperate world all the time. Take a look at the dark history of the Middle Ages in Europe, such as black death, burning, soul cleaning, cage hanging, iron lady. These things can be considered to be used in the game, especially as the material of hell chapter. "

Zheng Hongxi wiped the sweat on his forehead: "OK, I'll try my best..."

……

After the explanation of the concept draft, everyone began to make preparations for the work of Diablo.

While other people collect information and understand the design intent, Chen Mo can't be idle, and begins to use memory to play back the potion memories and smooth out the key designs of the dark god of destruction.

The difficulty of this time is that Chen Mo's "Diablo" actually uses three generations of plot and basic play methods, but it is a two in one work that integrates two generations of art features, atmosphere, settings and highlights. Therefore, it is necessary to recall all the contents of the two games, and then slowly consider how to choose.

First, in terms of plot flow, the plot line of Diablo 3 is used.

From the fall of Tianjiang meteorite to Tristram cathedral, the first act defeated Leo Rick, the king of skeletons, the second act went to kartim to defeat Billy, the king of lies, the third act guarded the garrison and killed in the core of sin to defeat Azmodan, the fourth act dueled with Diablo, the God of Diablo, in the highest heaven, and finally defeated him.

In terms of plot, the plot quality of Diablo 3 is very good, at least above the standard, not lost to Diablo 2. Of course, due to the reasons of art style and specific performance, the plot of Diablo 3 lacks the sense of substitution, but this is not the problem of the script, it is the problem of narrative technique and overall style.

In terms of the script, the whole plot of Diablo 3 is very good from the beginning to the end. The dark places, deserts, snowfields, hell, heaven and other scenes are all well done, and even they have been used for reference by domestic ARPG mobile games for a long time.

In addition, in addition to the main plot, players can also collect some notes, letters and other elements, use NPC's oral to tell some regional stories, explain the world background, and play a role in complementing the main plot.

Secondly, in terms of career setting and combat system, the design of Diablo 3 is followed, but the numerical balance is adjusted.

The skill system of Diablo 3 can be equipped with two main skills and four shortcut key skills, combined with three portable passive skills. The whole skill system and operation mode are very mature design, which is better than that of Diablo 2.

In addition, the whole skill matching system does not need to wash points or cut down and practice again, which is a very good setting for novice players, making the user base of the game's spread become larger.

Although the skill system of Diablo 3 has been criticized by many players. They think that there are too few changes and only a few popular skill matching schemes. It's hard to have new ideas. In fact, the skill system of Diablo 3 is very rich. Only after joining the ladder, players will find the strongest one among different skill matching schemes This scheme will soon be imitated by other players, so as to make the match of professional skills homogeneous.

Therefore, the ladder playing method is the main reason that makes the combat system of Diablo 3 appear single.

Many people think the skill system of Diablo 2 is good, but if you use this skill system to brush the ladder, the players will definitely find the most powerful skill to use, and the result is the same.

As long as there is a utilitarian goal, this kind of game is easy to become single, because most players, driven by utilitarianism, will give up the inefficient self-study and learn the build scheme of the most powerful players.

To this point, Chen Mo considers adjusting the skill system of Diablo 3, matching with the improved equipment system to make the game more diversified.Third, equipment system, refer to the design of Diablo 2.

Although the equipment system of Diablo 3 continues the random attribute of Diablo 2, it is not a success. Its biggest problem is to limit the ceiling of equipment. For example, a certain class must get a specific equipment to support a build, so that other seemingly great equipment has no use at all.

At this point, Chen Mo considered to increase the randomness of equipment drop and attributes, and further expand the equipment library.

Of course, the possible consequence is to make the numerical system of the game uncontrollable. Under multiple random combinations, no one knows what kind of monster characters the players will create.

But this is a single game after all, and Chen Mo doesn't plan to make an auction house system, so the risk of randomness is greatly reduced, and it won't cause any major damage to the game.

Fourth, in terms of the difficulty of the game, Chen Mo fine-tuning the difficulty of Diablo 3. The default plot mode has an official designated difficulty, and the player must experience the plot under the designated difficulty.

This difficulty is still challenging for novices. Some bosses must have certain positions and skills to pass the test. With the design of art style and vision, it will greatly enhance the frustration of novice players in the game, and they will die if they are not careful.

If the player repeatedly dies, the difficulty will be reduced automatically, but in general, the player can't pass the whole story without pressure.