Zou Zhuo asked, "Wow, you are just back from the store and you are going to start working. It's too dedicated! In other words, can you tell me the bottom? What kind of game is it? "

Chen Mo smiled and said, "don't worry, I'll check on the Internet first to see if this type can be done."

Zou Zhuo nodded: "well, the game produced by the store manager must be trustworthy!"

……

Chen Mo has roughly checked the current situation of RPG in PC games and VR games on the Internet.

In short, at present, no matter at home or abroad, or the dominant game type. The most outstanding advantage is that a large number of players interact with each other, which can greatly extend the life of the game and promote the revenue of the game.

There are also traditional single RPG Games, but the attention is not as good as before, and good works are naturally less and less.

This is also one of the misunderstandings the world has fallen into. Excessive attention has brought a series of chain reactions.

This kind of large-scale multiplayer role-playing game adopts the first angle of view, and the artistic style is relatively bright.

This is mainly to consider that the first perspective makes the player's sense of substitution stronger and easier to integrate into the game world. The bright art style ensures that players will not feel depressed and dreary when immersed in the world for a long time.

But the problem is that in the case of the first angle of view, the information players get is very limited, the vision will be blocked, and they can't deal with large-scale monster groups well.

In many cases, players are fighting in groups. The number of players is already large. If there are too many monsters, the whole picture will be very messy. It is impossible to distinguish who is who on the screen of the PC end. There is a serious surplus of information.

The effect on VR platform will be much better, but most of the games on VR platform are migrated after they succeed on PC platform, so the settings on PC are used more or less.

For a variety of reasons, there is an extreme lack of "brush and brush" games in the world.

Therefore, the popularity of RPG map in Warcraft is precisely because of this. Players still like the cool feeling of "chop melons and cut vegetables". However, players don't realize clearly that the voice is not strong, so many game developers don't pay attention to it.

Of course, even if you notice it, you may not be able to do it well, because the "brush" game seems simple, in fact, there are many doorways, and if the design concept is wrong, the players will not play at all for a long time, and soon get bored.

Just in time, Chen Mo here has a very good "brush brush" game, which can be used as a transition work, to transform into RPG game, and fill the gap in the world.

When he came to the front desk, Chen Mo opened his laptop and began to write the design concept draft of Diablo.

For Chen Mo himself, the difficulty of developing Diablo is higher than that of Warcraft. His Diablo is sure to reach the level of Diablo 3 in all aspects, so the resource is much higher than that of Warcraft.

Most of the level maps in Warcraft can be directly made with map editor, but Diablo is not good. Diablo map is dynamically generated and has rich elements, which is a challenge for Chen mo.

"Diablo" is a good transition product. Chen Mo has never played any RPG games before. It's a little risky to get started.

Moreover, even in the past, the style, playing method and theme of Diablo are all unique. There are many "Diablo like" games, but no game can surpass it in a real sense.

It has always been one of the most typical representatives of the "brush" game.

After that, it's the question of which generation to be.

"Diablo 1" is too old, and at that time, the playing method design is relatively monotonous, so it is not considered.

"Diablo 2" is regarded as an eternal classic, and indeed created the type of Diablo wind, attracting many games to follow. And the atmosphere and playing methods of Diablo 2 are most in line with the theme of Diablo.

However, Diablo 2 has a long history. Although many design concepts are still not out of date today, the combat system, interface operation, art performance and other aspects have been slightly behind the times.

"Diablo 3" is still a very successful work, but for the senior players of the Diablo series, many people think it does not reach the classic level of "Diablo 2". Although the quality of the picture has been improved a lot, it lacks the essence of the Diablo series to some extent.

In terms of Chen Mo's current design level, there is no problem in making "Diablo 2" or "Diablo 3". The art level and game quality can also fully reach the level of "Diablo 3", so the only thing to consider is the atmosphere and playing methods.

Chen Mo thought about it and decided to follow its world view setting, plot story and art style based on Diablo 3. At the same time, he reset it on a small scale, adjusted some playing methods, and fine tuned the art style to make its overall style more inclined to Diablo 2.In fact, the reason why the sense of substitution in Diablo 3 has become worse lies in the artistic style and game playing method.

In Diablo 2, dark dungeons, twisted monsters, scattered bloodstains and mutilated limbs all create a horrible atmosphere. Even the vision will be limited to a certain extent, which makes the players alert and immersed in a very depressed atmosphere with music and sound effects.

But Diablo 3, to a certain extent, abandoned this style of art. It may have been done magnificently unconsciously, but some lost the tone of bleakness, strangeness and horror.

At the same time, "Diablo 3" is relatively easy in the difficulty of the level. Without artificially raising the difficulty, most players can successfully pass the level. When challenging a powerful boss, the sense of crisis is greatly weakened, and the sense of satisfaction in overcoming boss is less.

For Chen Mo, what he wants to do is an original "dark" game, because only by creating this kind of atmosphere, can this "brush and brush" game be more interesting, so that the players can play for a long time, rather than playing vomit in a month or two.

Of course, there are some obstacles to playing this game.

The biggest obstacle is audit.

If the bloody violence factor in Diablo is placed in the previous life, it is very difficult to properly review it. Diablo 3 was also reviewed for a long time before it was finally released.

However, in the parallel world, the factors of bloody violence are relatively tolerant. The game can be reviewed, but it can not be used for minors to play. Moreover, Chen Mo is now an honorary member and has some relations with the game Committee, so he will have some advantages in game review.

First, write out the concept draft of the game, and communicate with the Department responsible for the audit of the game Committee in advance. It should not be a big problem if it has been audited.

Next, we will roughly straighten out the design ideas and plan all aspects of the game.