Chen Mo is experiencing a A very special feeling.

In real life, if someone accidentally walks and bumps into someone, they will be scolded: "what do you think? Do you have eyes on the back of your head? "

Now, Chen Mo feels that his eyes are really growing on the back of his head.

In front of him was a shiny bald head with a bright red tattoo on the back of his head.

The muscles of Qiu knot, the body of a big man, and a sharp axe.

This is a very classic image of the game, "God of war" Kui Ye.

Chen Mo tried to raise his hand, and the muscular man in front of him did the same.

Turn around and hold the axe handle, and chop it twice at will. The texture and weight of the axe handle are exactly the same as holding it in your own hand.

The mode is the next generation VR. Players completely share their actions and feelings with the game characters. The only difference is that the perspective becomes the over shoulder perspective.

Chen Mo ponders for a moment: "well It's much better than you think. "

In fact, Chen Mo has used many third person following perspectives in traditional VR games, such as the end of America, but has never tried in matrix game cabin.

Because the traditional VR game cabin is to read the player's awareness signal to complete certain operations, for example, the player wants to "attack", and the game character will complete the attack action by himself. But in the matrix game cabin, the player's control of the character will be more precise, and even his character can move a specific finger.

Therefore, whether this over shoulder perspective is applicable to the next generation VR has always been in doubt.

Chen Mo found after the experiment that using this perspective in the matrix game cabin is much better than he imagined.

How to describe this feeling Strictly speaking, it's like playing with puppets.

That is to say, there is a puppet (game character) standing in front of you. Whatever you do, he will do, and all the feeling feedback he receives will appear on you synchronously.

Or you can imagine that you have a pair of eyes on the back of your head. You can use these eyes to observe the whole world at will.

At the beginning, Chen Mo still felt very uncomfortable, because this perspective was against the biological instinct of human beings, but after a little adaptation, he felt very comfortable, because his vision became much wider.

Why does Chen Mo have to do this game from the perspective of over shoulder

Because if we abandon the use of camera lens and the action of the protagonist, the view of this game will be greatly reduced.

Imagine that if the player is controlling a ruthless role of setting up a person to stop killing and Buddha to stop killing Buddha, he has exquisite fighting skills, unparalleled power, proficient in all kinds of weapons, and has defeated all kinds of enemies

As a result, when fighting, Xia Jiba waved her axe like a girl, shouting at the same time. The fighting action was completely an ordinary person without any movement training. It should be difficult to generate the substitution of "I am a god of war".

Therefore, how to make the players feel "I am a god of war" is the most urgent problem for this game.

Consciousness implantation is a way, just like the way we taught players how to shoot before: when players aim and shoot, they will imperceptibly correct their gun holding actions through consciousness implantation, so as to gradually make their actions tend to the standard.

After the problem of movement is solved, there is a problem of appreciation. Many of kuiya's movements are picturesque, but from the perspective of the first person, players can feel "my movements are very handsome", but they can't see "how handsome my movements are".

And in many specific boss wars, the cool execution action must be displayed with specific camera language to maximize the beauty of this action.

Therefore, Chen Mo's "God of war" hopes to retain the essence of the original in the lens language to the maximum extent, while continuing the consistent advantages of cinematic games.

Of course, the game will support the switch of dual perspective mode. If some players can't accept this over shoulder perspective, they can also experience the game completely according to the first person perspective.

……

In fact, Chen Mo is also paying attention to the discussion of other designers about the future development trend of the game industry, but as a ten thousand year diving party, he will not participate in this discussion any more.

The main reason is that with his current influence, every sentence he said may be repeatedly interpreted by other designers and players, or even seriously misinterpreted, so Chen Mo is too lazy to say so many words, and even all kinds of interviews are basically not accepted.

In the distant future, what will the ultimate form of the game look like?

No one knows, but it must be an era of infinite variety. With the continuous innovation of technology and the continuous development of human imagination, all kinds of game types are likely to present a colorful situation. Like world of Warcraft, which seems to have been eliminated soon, MMORPG will become the dominant game again many years later by virtue of the next generation of VR Type.

Obviously, it's too early to say that a certain game type has been eliminated.As many designers suspect, movie games may no longer be suitable for next generation VR, but Chen Mo is going to use such a special work to prove the mistake of this view to everyone.

"What is the future of the game like?"

"Maybe the game is the future itself."

Looking at the technology tree of virtual bracelet, Chen Mo said thoughtfully.

……

……

Lin Xue comes out of the matrix game cabin and yawns.

This is a seaside mansion. Although Lin Xue comes here once a day when she lands in world of Warcraft, it is only limited to the entrance from bedroom to world of Warcraft. Other interesting things have not been touched for a long time.

It has to be said that "world of Warcraft" is really toxic when it is played in. Now Lin Xue has become the leader of the guild. She organizes activities on-line at fixed time every day, which is even more punctual than her live broadcast.

three days, two pigeons are also developing to the main tank of the association. Many viewers can make complaints about the salt fish symptoms of the anchors.

Although I feel sleepy during the day, I will feel better when I enter sleep mode. Lin Xue stretches. If she didn't just lie in the matrix game cabin in her memory, she might think it was a very normal morning.

"Clear up some tasks today, brush some money, and then it's time to prepare for guild activities..."

Lin Xue is planning to walk to the dark gate of the world of Warcraft entrance, but when she is not prepared, a huge stone pillar suddenly smashes in front of Lin Xue!

"Boom!"

This is like a small hill with a big stone pillar, which makes Lin Xue feel the ground shake.

Lin Xue raised her head in panic and found a ogre, nearly eight or nine meters tall, opening his mouth to reveal his tusks to her.