While world of Warcraft is popular all over the world, it also has a very wide impact on the entire game industry.

In fact, before the launch of world of Warcraft, many VR games of game companies have successively landed in matrix game cabin, and the sales volume is very good.

However, after World of Warcraft went online, the sales volume of games sold in the same period was not good.

Because world of Warcraft, as a time charging game, has a fixed investment every month. In addition to the monthly card, many players also need to buy money to deal with all kinds of expenses in the game, such as purple clothes, horses and materials Money is needed everywhere.

What's more, world of Warcraft is a serious time squeeze for players.

Although it is officially recommended that you use sleep mode at night, there will be some hardcore players who will also use their daytime time to play world of Warcraft.

After all, the content of this game is too rich, even if it is online 24 hours a day, you will always have something to do.

Therefore, after being occupied by time and money, many players can't spare their energy to play other games. It's not surprising that the games released in the same period are cold.

And this is not the same as those games that Chen Mo developed before.

Although the previous American doomsday, legend of Zelda and GTA games are also very excellent, they are single player games after all. Everyone's enthusiasm is basically maintained in two or three months. After this period of time has passed, the players get through the plot once, and then turn to other games.

As long as other game companies stagger the selling time of Chen Mo new game and release the game in the gap period of players, they can also achieve good sales.

However, the popularity of world of Warcraft can last for more than two or three months, two or three years

This makes other game companies very confused. MMORPG, which no one had been optimistic about before, is not only hot, but also in a mess.

Most of all, it has subverted many designers' ideas.

Although Chen Mo's previous 3A masterpieces have revolutionized the concepts of "cinematic Games" and "open world", they are still within a certain framework, but the impact of world of Warcraft on the VR industry is more like the feeling of the previous "heroic alliance" and "Jedi for life".

This even caused a lot of discussion among designers. What is the mainstream of the future development of next generation VR?

"From matrix shopping center to world of Warcraft, Chen Mo's thinking is obviously focused on the virtual world."

"We have to admit that the social needs of players always occupy a very important position. The previous three-A masterpieces were dominant, perhaps just because our technical level was not up to the standard, so they presented a special state in a special historical stage. But with the emergence of sleep mode, the game time of players has been greatly extended, and the concept of next generation VR + virtual world will become more and more mainstream. "

"And now the single player game has a very fatal disadvantage, that is, the content of the game is limited, and it is difficult to generate sustained benefits in a period of time. Most players will not consider experiencing the second time after experiencing a plot. The popularity of world of Warcraft is likely to represent the return of MMORPG. "

"This return is not a simple reflection. It's more like the Renaissance. It's the vitality of the old content after it gets a new platform."

However, many designers are against it.

"World of Warcraft is as hot as League of heroes and the Jedi. When "hero League" appeared, how many designers mistakenly thought MoBa game was the future? "

"Up to now, however, there is only one truly successful MoBa game in the world, that is, those MoBa games made in the hero League have not even splashed water. Games like "survival of the Jedi" are a little better, but not much better. "

"It turns out that the emergence of similar blockbuster games is the result of a combination of many factors. Let alone others, who is confident to make the next world of Warcraft? Are you not confident? But I believe that you can make the next "mysterious sea area" or "soul of darkness" through your efforts. Of course, even if the quality can not be achieved, it is possible to make similar works. "

"So, it's meaningless to get too involved in the glory of world of Warcraft at present. Even if the future belongs to MMORPG, most of our designers can't be the people who lead the trend."

The argument was heated.

In fact, this debate is not all focused on the development direction of the game, but more about the disappointment and loss of the traditional single player game mode.

Although many people think that this kind of debate is meaningless, for the game industry, "how the future game will develop", this is always a topic that people enjoy talking about.

When designers see that the popularity of the 3A game released at the same time is completely crushed by world of Warcraft, it's hard not to have this kind of feeling of loss. Even some designers feel that their efforts and accumulation over the years seem to be in vain, which is hard for many people to accept.Many designers are struggling. The once popular "movie game" can't continue its brilliance on the next generation VR platform?

After all, matrix game cabin has been around for such a long time that even Chen Mo himself has no intention of making movies like games.

……

……

World of Warcraft's data is climbing, and the number of active people and cumulative registrations has been constantly breaking records.

However, the research and development of world of Warcraft has come to an end. Although there are still some follow-up work to be done, the workload has been very small.

Chen Mo is considering developing a new game in the gap period of world of Warcraft.

In fact, many designers now consider things, Chen Mo has been considering.

For the type of Movie Games, Chen Mo has always been very partial. Just like "the end of America", cinematic games have the core advantages that other game types do not have, that is, unparalleled immersion and substitution.

However, on the next generation VR platform, there is a problem in cinematic games.

It is its core advantage that has become a disadvantage.

The next generation VR allows players to get the feeling of "crossing" no matter how they act, how they act or how they feel.

However, cinematic games often impose strict restrictions on players' behaviors. Players' fighting actions and behaviors are well planned. At the cost of reduced freedom, players can get unparalleled visual experience. Most importantly, players can always see the handsome backs and actions of the characters from the perspective of the third person follow.

However, there are many contradictions between the experience of soul wear of next generation VR and the classic play method of Movie Games.