What is the concept of 20 million matrix game modules?

At least for the time being, this is a relatively distant goal.

Although on the surface, Chen Mo's view is rather pitiful. Have you ever met the designer who has to talk about the conditions with the players?

But it's delicious!

In fact, players have no aversion to this, because strictly speaking, "world of Warcraft" is not fried rice, it will be a new project.

After all, the IP of Azeroth universe has always been there, but there are different opinions on how to make fans. The key is to see how Chen Mo decides.

Making MMORPG means that world of Warcraft is totally different from most of the games that Chen Mo made before. There is no comparability, and naturally there is no such thing as fried rice.

What's more, many people know that matrix game module is now sold at a loss.

And after the microblog was released, thunder mutual entertainment and Lehui announced that the new matrix game cabin lowered its price again. This time, the price dropped to about 150000, which is the same price as the traditional VR game cabin.

Moreover, when world of Warcraft officially launched, all players who already have matrix game module will receive some game duration, special pets, mounts and so on at the beginning of the launch.

These are also disclosed later, that is to say, the 20 million players will get a special identity tag, and the official will confirm the title of "old player" for them.

In addition, the price reduction of matrix game cabin also provided some "emotional" subsidies for the players who had previously purchased matrix game cabin at a high price, such as additional recharge token return, free game discount and hardware configuration upgrade.

After all, when the matrix game module was just out, the price was 300000, and it fell to 150000 in nearly a year, which was quite a drop.

For Chen Mo, after the early stage of water test promotion, now it has reached the stage of mass production and rapid occupation of the market, and even selling his own discount, which is the only way for the development of matrix game cabin.

But for those players who pay a lot of money at the beginning, they may feel a little uncomfortable.

Of course, it's impossible to make up the difference completely. As the saying goes, "buy early and enjoy early", technology products depreciate rapidly. However, considering that these people are all loyal players of thunder entertainment and fans of Chen Mo, their emotions need to be taken care of.

Give a little special discount, give a commemorative sports car in oasis, and then return some tokens appropriately, try to take care of their emotions, which is OK.

Of course, the further price reduction of the matrix game cabin is definitely something to cheer for the players. In fact, each price reduction will attract a large number of players who were hesitant to cut their hands.

Moreover, the preheating of world of Warcraft provides a very good reason for the players. With all kinds of factors combined, Chen Mo's goal of 20 million yuan is really promising.

After such a long time of bedding work, the matrix game cabin has been recognized by the market, and there are enough games on it, and the price has also been reduced. If you don't buy any more games, do you really wait for Chen Mo to give them away free?

The appeal of next generation VR is also hard to resist.

Therefore, in a short time after the announcement of this series of news, as soon as the price of matrix game cabin was reduced, it was immediately robbed.

All major shopping websites are sold out, and everyone is shouting: this time, we must let Chen Mo go bankrupt!

The players didn't think there was anything wrong with the goal of 20 million yuan. Instead, they all worked together to help Chen mo achieve the goal.

……

There are also doubts about the relationship between matrix game cabin sales and world of Warcraft?

Is it hard? You have to have 20 million players to bring this game?

Obviously, it's bullshit. No matter how awesome the online games are, they can't support 20 million people. Isn't that funny?

Of course, they will not know that this is not the requirement of Chen Mo, but the requirement of the system

There are also a group of people who question the game type of world of Warcraft.

MMORPG, is that ok?

This type of game in the parallel world has gone from bad to worse. It has almost become a marginalized game from the past.

Whether at home or abroad, many of the classic MMORPGs that have ever created brilliant achievements have gone from day to day. The number and income of active players are falling every day. Some games will release the data of active players honestly at the beginning, and will not release it at all later.

But we can't deceive others even if we don't publish it. After all, the game itself is more and more frequently served, and familiar friends have AFK. Opening the social list is gray, which shows that this game type has gone downhill and become a sunset industry.

As for the new MMORPG, which is known as "big production" and "new technology", it's even worse. It's all about building momentum before going online. The heat is not low, but in the past, it's no one's attention.Why is it so miserable?

It's not because Chen Mo stabbed such a strong man half paralyzed.

At that time, in China, "the oracle of the moon", "the Three Kingdoms of righteous beheading" and "the legend of the imperial sword" were very popular. However, what kind of games did Chen Mo throw out one by one?

League of heroes.

Watch the vanguard.

The Jedi survive.

What's the name? Kill and kill.

Not to mention the VR end, even the PC and mobile phone end are all occupied.

What do those traditional MMORPGs take to fight this kind of player? Old games can't hold on to the feelings of fans, let alone new games.

In fact, Chen Mo is not to blame. He knows the general trend, so he gives MMORPG a push.

In the end, the decline of this game type is not because Chen Mo can fight too much, but because it is doomed to decline, because the players have no time.

Other game companies have also understood this smell, so there are fewer and fewer companies making MMORPG, and they are all making fragmented time games.

As a result, Chen Mo is going to dig out the type of game that he used to put himself into the tomb and then cover it with earth, and do it himself?

It is impossible to say that there is no brain trust, because it violates the basic law of game development.

Even if you make "world of Warcraft" of high quality, you can not give the players out of the air to change the game time, right?

As long as the key problem of time is not solved, it is very difficult for players to support you even if they want to.

If the game is buyout pricing, how much is appropriate?

If the game is time charging, how much can you earn if your time is so precious that you can't let players spend a lot of time in the game?

Mandatory monthly card? Or krypton gold?

That certainly won't be what serent did. At this stage, the matrix game cabin has been sold at a loss. Can you damage your reputation for the three melons?