After finishing the design concept paper, most of the people here understand serent's sinister intentions.

I'm afraid it's not worth your life!

"Soul of darkness" belongs to putting the difficulty out at the beginning. Little monsters can hurt you. Guda persuades you directly. Strictly speaking, the game is kind, at least giving you a chance to refund.

But "Monster Hunter" is more thief. The tasks at the beginning are very simple. The monsters in front are fierce jackals, crested dragons and weak ones.

But it's a little more difficult. In the middle of the game, any male fire dragon or Horned Dragon will have a very strong dissuasion effect. As for all kinds of cool ancient dragons in the later period, such as Mie dragon, steel dragon and Yan Wang dragon, it's time to lie down in minutes. You don't have a discussion. The difficulty goes directly to the top boss of soul of darkness, and the time is right It's even longer.

The key problem is that when I reached the corner dragon, I had already passed the refund time

"Soul of darkness" is a bit like a road robbery. When you come up, you jump out and say, "I open this mountain, I plant this tree." when you meet Ma Liu, you pay for it. But "Monster Hunter" is more like a kind of black boatman. "When you get to the center of the river, you ask if you want to eat hobo noodles or wonton". If you pay for it, you may be kicked off the boat directly. It's not worth your life

Everyone shivered and made up their minds.

After the game is made, no matter how well it is done, it can never be played!

In fact, the difficulty of "Monster Hunter" is lower than that of "soul of darkness", because the whole process here is in the boss war, and the little monsters in "soul of darkness" may be more difficult to deal with than boss.

But this doesn't mean that the old ass of "the soul of darkness" can go all the way to monster hunter.

Because "Monster Hunter" has a set of playing methods, the combat system looks a little similar to "soul of darkness" on the surface, but actually it is very different.

To play Monster Hunter well, first of all, we need to skillfully use various props to strike the dragon; second, we need to understand the monster's habits, including its action law, attack law, meat quality, etc.; and then we need to see the machine output, not greedy for knives, and avoid in time, etc., just like soul of darkness.

What's more, although there are some variables in the dark soul, it's still a backboard battle in general. As long as you can remember the attack rule of boss, you can pass the test; but the monsters in monster hunter are self-conscious, not necessarily bloody before you know how to escape. It's very difficult to predict the behavior of monsters.

In other words, the hunting of "Monster Hunter" is as intense and exciting as the hunting in real life, and it is in danger. What's more, the human in it has no advantage in force and is completely run over by monsters, which is worthy of the name of dancing on the blade.

However, since Chen Mo wants to do it, let's do it. It's the players who are abused anyway

Maybe when the game comes out, the group like "the soul of darkness" will cheer!

……

The production of "Monster Hunter" is very fast, because the main workload is on all kinds of monsters. As for the construction of the whole scene, because there are many corresponding resources in the art resource library, it will be much faster to make.

Players use different weapons, actions, equipment and so on, although they also need to be made from scratch, but those are not technical activities, and they can be made quickly with the original painting.

What's more, depending on the powerful effect of Pangu engine, the physical rules of the whole world are ready-made, so you don't need to adjust them repeatedly, just fine tune some features of monster hunter.

For example No matter how high he fell, the hunter would not be hurt.

As long as everything is made properly, the whole jungle will become a complete ecosystem, and then fill in all kinds of monster AI, the jungle will immediately glow with vitality, and become just like the real jungle.

On the other hand, the promotional materials of monster hunter are also in preparation.

In this publicity, the protagonist is no longer the player, but one of the most powerful monsters in the game - Mie Zhu long, known as miezi.

……

As for why Chen Mo wanted to be a monster hunter

It's very simple. It's worth complaining!

Although "silent mountain" was used to collect complaint value before, it still can't keep up with the speed. After all, mainstream games, such as legend of Zelda, bring a lot of happiness to the players, and constantly produce.

By now, most of the players who like this type of game have basically found out, and there is no new soul game in the market, which makes a lot of m-shakers feel very lonely.

It's time for us to experience the pleasure of being abused again!

Oh no, it's time for us to experience again the pleasure of wearing everything with big sword! (just blame

……

On the Internet, many players are discussing the new AI.The living cats and dogs really surprise many players, but they will feel that they are overqualified when they are smacked carefully?

"It's been a great day for dogs and cats! But it feels like something's wrong. "

"Yeah, I think it's a bit too much just to make an electronic pet with the AI technology in its mouth..."

"But think about what else you can do? Animal related games? "

"Elves world is said to be about to join this intelligent system, but it's just a piece of gossip. There's no real hammer yet."

"It's said that on the European side, vusoft is going to play a game called" wild hunting ". It's said that vusoft will use the latest artificial intelligence to hunt various kinds of prey within a range of tens of square kilometers."

"Well? Sounds good! It must be fun when it's done. Is it an FPS game? "

"Yes, FPS game. But it's not exactly a strict PFS game, because the shooting method is not the most important. You think, even if large prey is shot by a shotgun, it's GG directly, and it can't show artificial intelligence to make a pure FPS game. So, the key to this game is to track the prey, to fight with the prey. When you really shoot, it's about to be settled. "

"Isn't that a" hunting Simulator "? It's OK. After all, most players don't have any similar experience. It should be a good thing to experience hunting in the VR world. "

"Well? Wait, look at Chen Mo's Micro blog. There's a letter in the new game! "

"New game? Yeah, it's almost time for a new game. What game? "

"Er I do not know! Look at the data yourself! "