The choice of three endings tells the story from another angle, which makes it more tender and gives players another choice.

However, what many people didn't expect is that this hidden ending has aroused the antipathy of many players. Even some players have posted a post on the forum with the title: "why must there be a happy ending?"

"To be honest, I was very moved when I saw the first two endings. I think escape from heaven can be divided into" masterpieces "from the plot. The plot reverses several times. The two men fight side by side, but they have to fight for life and death at last. The drama tension of this plot is very strong, and the last shot makes everyone's mood reach the peak. The last survivors go to visit each other's families and the funeral of the deceased. The end of the story is still sad. "

"I think it's enough to talk about the game here. Many people think that there should be a happy ending, and neither of them will die, but I want to ask why there must be a happy ending? I thought that Chen Mo was such a designer who respected the artistry and might give up the happy ending in an unconventional way, but he did it. I felt very disappointed, just like a profound story, which became kitsch in order to cater to the public taste. "

This post has caused a wide debate among players, and there are really many players who support this view.

However, the vast majority of players support this hidden ending, and the debate on this theme has continued. In a short day, it was topped by several hundred floors, and the players have been arguing with each other.

But then something unexpected happened.

Chen Mo replied to this post in person.

"Then I would like to ask why there must be no happy ending?"

"A lot of people have a wrong cognition, that is," a good story must be a tragedy ". It seems that if we don't cheat a few tears, the story will not be deep enough and true enough. Then I ask you, is the reality the same as you imagine, only miserable, not lucky? "

"When it comes to misery, Leo and Vincent are miserable enough. Especially Vincent, he has lost his brother. Must he finally choose to kill his other brother or be killed by his other brother?"

"As an art carrier, games should also convey certain emotions to players, which must be positive and positive. Whether it's a tragic ending or a hidden ending, the emotion contained in escape from life is positive. The key to this story is to let every player experience friendship, fetter, love and family, rather than "create something beautiful and destroy it."

"Do Leo and Vincent deserve to die? Vincent is a dutiful policeman. He is busy with his work, neglects his family and deceives Leo. All these are for the purpose of completing his duties, so that these people outside the law will no longer create greater confusion, and for the safety of other people's lives and property. Leo is a good father and husband, though he has a long history. He has his own bottom line. Although he is a criminal, the crime will not be fatal. "

"Then I ask you, why are you satisfied that one of these two people must die?"

"The game is called the ninth art, and the biggest difference between it and other arts is that players should have their own choices. If it's in a film or a novel, maybe the story can only have one ending, but what Leo and Vincent do in the game depends to some extent on the people who are controlling them. If the players who represent the will of two people hope that they can put down their hatred and survive, how can I deprive the players of this hope? "

"Those players who are tirelessly going through every little game and triggering every hidden plot deserve such a hidden opportunity. As long as they are not vicious people, everyone is entitled to pursue the second opportunity. This is the idea I hope this game can convey to you."

"Happy ending is not a disgrace. Everyone has a yearning for good things and a happy life in his heart, which is the spiritual strength supporting the happy ending."

……

When players see this super long reply, their first reaction is Gao Fei?

It's not like Chen Mo's style at all!

In the past Games, Chen Mo seldom seemed to explain his intention of making the game. Even some deeply buried eggs were dug by the players themselves.

Just like the film director, many parts with suspense will never be solved as the creator, because that will only reduce the mystery of the work.

But this time, Chen Mo responded very rarely. Anyway, this reply made many players applaud it.

"That makes sense! Why must a man die? Why do we have to end tragically? "

"I think the three endings are very good! The happy ending is clearly "the mercy of serente!"

"Yeah, designers are God like in the game. You don't want to cry for minutes? If some writers write a complete ending, it's all normal? Instead of pursuing the so-called "tragedy", Chen Mo guides people to feel the warmth of life through this story. I think this is the true meaning he wants to convey! "There are also a large number of players taking photos with Chen Mo's reply, and many people are asking questions. However, Chen Mo has not appeared again after replying to this one.

……

Escape from the sky is hot, on the one hand, because the game has a very good topic, on the other hand, because it appears at a very appropriate time.

In the hot stage of switch pro, many new players are eager to find a two player game to play. After all, switch has obvious advantages in two player game.

What's more, many players find that the performance effect of escape from life on switch seems to be better than that of VR?

Of course, it's not that VR's first person perspective is not good, but VR's version is difficult to show the unique split mirror advantage of switch. Many players like to play on TV with switch pro. With the help of large screen, the limitation of vision disappears, and the game experience like movie is replaced.

Exquisite pictures, just right and colorful playing methods, touching plots These elements make "escape from the sky" such a movie game has won the players' praise!