It's said that there's a perfect ending. The players are excited.

Although some people will say "two people are going to die", "the ending is very reasonable", "no need for a happy ending" and so on, after seeing the happy ending, the players are immediately interested.

With all the videos, there is no need to question the authenticity of the ending. The only question is how to trigger the ending?

After the game is cleared, players can choose any chapter to experience. Many players do not give up to the last chapter to try again. They find that Vincent will shoot himself at the end of the game, and there is no option to hit the shoulder at all!

The owner of the original post answered all the questions: "get through all the little games, all the interactive plots are triggered, and this ending will appear!"

Players are shocked. Is that ok?

All the little games through?

All interactive scenarios triggered?

What's that concept?

How many games are there in escape from life? It's almost innumerable. In every scene, Leo and Vincent have all kinds of things to play. For example, near the slum where Leo lives, they can throw darts, play baseball, throw horseshoe hoops on the farm, play wheelchairs in the hospital, play games in the hangar

Basically, there are a lot of small games in every scene. In order to get over the plot quickly, many players can't even watch it. As a result, these small games will affect the ending?

As for the interactive plot, there are more. For example, in the slum near Leo's home, two people will meet a woman who says her husband is cheating with a baseball bat. When they go further, they will see a RV and hear the voice of children. Knock on the door and you will find that the man inside is the husband who is cheating. Then inform the woman with the baseball bat, and a trick will be played to catch the traitor in bed

There is also a seesaw in the slum near Leo's home. If two people sit face to face, a conversation will be triggered.

Leo: what are we doing here

Vincent: I don't know. You sit down first

Leo: No, I didn't

Vincent: you're the one who sat down first

Leo: really It's embarrassing. "

There are many interactive plots like "confirm the eyes, meet the right person", that is, the sense of vision. Some are funny, some are cute, some are provocative

Players are surprised. How long does it take to complete all the games and all the interactive plots? I don't know what happened to this guy who posted

Therefore, many players who want to play a perfect ending call their good friends again and experience the game from the beginning. This time, instead of pushing the plot, they played all the little games and interactive plots seriously.

After really completing all the interactive plots, the players will probably understand why Chen Mo arranged such an ending.

Is the end of Leo's death or Vincent's death really reasonable?

In fact, it's not reasonable to think about it carefully.

As a trained police officer, Vincent pulled down 66 guns and quickly responded. He lived and died together with Leo. He survived in the gunfire on the island of Mexico. As a result, he pointed his gun at Leo in front of the plane and was robbed by Leo? Is that reasonable?

Leo hijacks Vincent and drives a police car to escape. When the car gets it, the gun gets it. If he really wants to kill Vincent, it's all over with one shot. Why point the gun at Vincent while driving and give Vincent a chance to seize the gun? Two people fall into the river together?

Think about it carefully. In fact, two people are suspected of releasing water. Otherwise, two people who are strong, skillful in shooting and have a fighting capacity of five to five will not win or lose until the last moment.

As for why? Obviously, they all hesitated.

When Vincent pointed the gun at Leo, he hesitated for a moment in the face of Leo decisively seizing the gun. He didn't shoot Leo.

When Leo hijacked Vincent's car, he didn't want to hurt the killer immediately, so he gave Vincent a chance to seize the gun.

Obviously, these two people still have feelings with each other. They hesitated and couldn't bear it many times before pulling the trigger. However, the different positions and the anger of betrayal drove the two people step by step to a dead end and to the end of life and death.

But what if the players get through all the little games and interactive plots?

Vincent and Leo have gone through too much in their escape. Sometimes they play games together like childish ghosts. They fight with each other for their height. They even wrench their wrists for five minutes at the construction site. Sometimes they work together. For example, on the farm, they play together seamlessly.

If players don't trigger so many plots in the process of escape, Vincent and Leo may not have enough fetters. At the last moment, they can only hurt the killer.

But what if they go through so much?With the last bullet left, would Leo think of two people playing seesaw together?

Would Vincent think of two people playing video games together?

Memories of their experiences gave them a chance to hesitate. They found that they couldn't aim their guns at each other's chest, so they chose to shoot bullets into each other's right shoulder at the critical moment.

So the other side also understood that the two people have a sharp heart, and it's meaningless to know how to fight any more, but all the grudges and resentments will be eliminated and each one will go his own way.

Vincent has done his duty as a policeman, he has done his best, and Leo has put down his hatred because of his fetter with Vincent.

At the end of the story, Leo goes away and starts his endless escape. After this experience, Vincent also understands the importance of his family, quits his job as a policeman, and returns home to live a good life with his wife and daughter.

Two people with totally different personalities and experiences would not have any intersection, but because of the little things in this long journey, they changed each other imperceptibly.

……

Understand the deep meaning of this ending, players have said that the plot is simply God!

Of course, it's not enough to say that God reached the level of "the end of America". After all, it took Chen Mo less than a month to make this game. It was originally a game specially designed for the two person mode. When it was done, it wasn't done at the level of 3A.

But this plot, like "the end of America", also gives people an indescribable touch.