Although this weapon system makes many people feel very upset at the beginning, if you play more, you will find that this weapon system, which has never been dare to do, has many unique advantages.

The most obvious advantage is that almost all weapons have a place.

In other games, players can only use a few specific weapons. They will definitely pick out one of the weapons with the highest damage and the most convenient to use. As for other weapons, they can only sell them in pawnshop.

In other words, the designer has designed many kinds of weapons, but almost 90% of them are thrown into the store without looking.

But in legend of Zelda, almost all weapons have the chance to be used by the players. The players will bring a lot of weapons and choose different types of weapons when facing different enemies.

In addition, the weapon system also has many random attributes. The same weapon has different additional attributes, such as throwing enhancement, attribute enhancement, durability enhancement, bow and arrow shooting, etc., and the degree of rarity is also different.

In addition, the material of the weapon itself will have different characteristics. In different regions, players must choose different material weapons to fight.

For example, in the volcanic area, the outdoor temperature is very high, so players should not only wear thermal insulation clothes, but also choose metal weapons. Because when exposed to the volcano, wood weapons will smoke, fire and soon burn out. Of course, the attack power of the ignited weapon will be increased, and players can make good use of this to fight with the enemy.

When fighting in thunderstorm weather, metal weapons will conduct electricity and lead to thunder. Many players are split into doubts about life. But you can also use this to throw metal weapons on the ground to let monsters pick them up, and then shout "Lei Gong helps me" or "heaven sends justice" to let Lei kill those powerful enemies.

There are many other examples like this. For example, in the game, there is a kind of very difficult wizard monster. They look like a piece of paper. They can walk in the sky, disappear and move in a blink. Only when they attack can they shoot them with bows and arrows. These mages also hold all kinds of wands with different attributes, some are electric, some are ice, and the surrounding little monsters fight every time When the time will let the player fidgety unceasingly.

However, some players find that as long as they use large plantain leaves to fan against these mages, they will be blown out and completely lose their resistance on the ground, so the players can take this opportunity to go crazy output.

That is to say, almost all the monsters in the legend of Zelda have their weaknesses. As long as they choose the right weapons, they can solve most of the battles without brute force.

In terms of plot, the main plot of Zelda legend is not the same type as that of American doomsday. At first glance, there may be many players who think this plot is very conventional. Isn't it the knight saving the princess? It seems that someone has used this plot since the first video game appeared!

But only when we go deep into the play can we find that there are still many moving aspects in this seemingly traditional plot.

Players are in a world of "complete failure, cannons win" defeat. There are still a lot of signs of destruction in the world, such as the rampant guardians and the ruins everywhere.

The story line of the plot is divided into two parts, one hundred years later and the other one hundred years ago. The modern story line of one hundred years later allows players to explore and play freely, while the story line of one hundred years ago is recalled by linck slowly collecting his lost memory, which is a complete linear story, presenting the past completely in front of players.

Although link and Princess Zelda are well deserved protagonists in the game, these two roles are not the most brilliant, but there are many NPCs more impressive than these two protagonists.

Among the four heroes, every hero has her own character and story, especially Miss Mermaid miffa. Because of her deep love for link, she has more fans than Princess Zelda.

And many other NPCs, even with just a few lines, are impressive. For example, when Linke is about to jump from the bridge to the river, the passing NPC will come to him and persuade him to cherish his life; the children who play hide and seek with Linke in the village will sleep at night and wait for their parents to come back, but their mother is killed by the monster, and the children will run to the place where no one is in the morning and start crying; after Linke buys the house, the worker who helps him will go to a place For a brand-new village, link wants to help him find help all over the world and slowly build a small village. Moreover, this worker also gains his love and link up.

Together, these seemingly trivial plots form a huge open world, and each NPC seems to have its own soul. Players will really feel that the world is beautiful and I have to save it.

In addition, numerous details are hidden in legend of Zelda, which highlights the delicacy of the game. For example,

many important recipes are pasted on the wall of the stables, or in some books, which can be found after careful reading.

NPCs patrolling fixed routes will speed up when it rains, or go to shelter under trees.Wearing different equipment makes different noises when walking.

When it rains, the ground is not immediately wet, and it will not dry immediately after sunny days.

When wearing the monster's headgear, link will consciously Cosplay the monster. When walking, he will make the monster's voice. When standing still, he will pose the monster. When wearing the headgear, the same kind of monster will not attack, but will come around to smell and even say hello.

The horses in the game like to eat apples very much. They can improve their liking by feeding apples, or they can use apples to lure horses to places they don't want to go.

In the stables in the snow scene, the merchants carrying a lot of goods are still only wearing summer clothes, shivering with cold. At this time, if the players stand beside him to take selfies, the merchants will be forced to stand up straight with cold to take pictures together. But after taking this picture, he would not stand up in the back.

They drown when they lead a bock brin who can't swim into the river.

If they are in the action of chopping, they will wave and then the center of gravity will be unstable, and look at the empty hand in a daze.

……

This is just a part of the details in legend of Zelda. In fact, there are a lot of details in the game waiting for players to dig.

It may not matter if we take out a single detail, but if we put so many details into the same game, it will make the players feel incredible.

Even if it is just a special action and a special reaction, it will make the players feel the difference between this game and other games, because it has enough heart.

Even if many people have been fighting for tens or even hundreds of hours day and night in legend of Zelda, they will still find that there are many mysteries waiting for them to solve in the game.

Players suddenly understand the mentality of "picnic". Shouldn't such a game be blown up?