In terms of solving puzzles, if soul of darkness tells the world what RPG should have, then legend of Zelda redefines the meaning of "checkpoint design".

Of course, the soul of darkness is embodied in a way that players are abused. It is full of desperate plots, which force players to suffer and find the best solution. Occasionally, when they see a campfire and shortcut, they are moved to cry. But legend of Zelda is the opposite. A small shrine contains many mechanisms and various elements , the only frustration is that after trying a lot of methods, you have not solved the fidgety, but once you do, the players will be crazy about their wit.

The whole puzzle solving elements are divided into three levels: Yaha - Shrine - beast.

Yaha ha's puzzles are relatively simple. For example, if you see a circle of duckweed in the water, you can find one if you jump down from the cliff and fall into the center of the duckweed; if you have a circle of small stones on the mountain, you can find another one if you move the nearby stones to the gap; if you are more complex, you need to pull out the iron from the water and place it on a pile of iron blocks to form a specific shape , you can find another one.

The difficulty of the mystery of the shrine has risen to a level.

There are different types of shrines, some of which are directly exposed on the ground and can be directly challenged when entering; some of which are surrounded by thorns and can only be entered by special means; some of which are simply buried underground and can only be opened after completing the branch line task.

For example, on a tall tower, players will meet the Birdman who plays the accordion. After talking with him, they will get the information of a poem. According to the poem, players should land on the shrine buried in the earth. With the passage of time, when the shadow of the tower overlaps the shrine, a rocket will be fired at the tower, and the shrine will be activated.

There are also some shrines hidden in the maze. The walls of these mazes are all higher than the mountains. When Linke is not strong enough, he can not climb them at all. At this time, the players really feel the pain of walking the maze. But when the players are full of physical strength, they can escape from class a little bit and directly climb to the top of the maze to find a shortcut.

After entering the shrine, players must comprehensively use their various abilities to trigger various mechanisms in the shrine. Sometimes, they need not only some wisdom, but also a certain hand speed. For example, some mechanisms require players to jump up at a certain moment and shoot the mechanism in the distance with link time. Players with hand disabilities must try many times to finish it.

The puzzle solving elements of the four beasts and the final boss war have reached the top level of difficulty. Players must pass through the experience and knowledge they have gained in the temple trial.

Before the battle, Linke needs to enter the village where the hero is, complete the main task and get NPC's help.

In the first stage of the beast war, link and NPC need to cooperate with each other. When they are close to the beast, they can resist the long-range attack of the beast while shooting at the red key parts of the beast with bows and arrows to stop the beast.

In the second stage, link will enter into the beast to complete a complex puzzle. The scale of the level of the beast is far beyond the temple, and the difficulty is also rising. Each level of the beast is carefully designed, and very in line with the characteristics of the beast itself. For example, the water beast is an elephant. After gaining part of the control of the beast, link can manipulate the elephant's nose to change from low to high, so as to climb the top of the elephant's head, or use the water from his nose to turn on and off, and open some areas that he could not go to before.

In addition, these animals are completely three-dimensional level, not only layering so simple, different parts will affect each other, players must have good three-dimensional thinking to solve the puzzle. In order to adapt to this level design, the legend of Zelda also uses 3D perspective as maze map.

The four beasts are the elephant in the wetland in the southeast, the lizard in the volcano in the northeast, the camel in the desert in the southwest and the eagle in the mountains in the northwest. Each kind of beast corresponds to a unique region and a unique village, with different local customs and regional tasks. For example, the wetland race is Mermaid, while the mountain race is Birdman, and the desert is a women's village. Link has to become a woman's big man to enter.

In the third stage, Linke will fight against cannon's split body. Each split body has different abilities, difficulties and fighting methods. After defeating cannon's split body, you can officially recover the beast and obtain special blessing effect and exclusive hero weapons.

Even more difficult than these, there is the master sword test this kind of thing.

In the master sword test, players cannot bring in any weapons or equipment. Everything starts from 0. From picking up the twigs on the ground and beating the weakest little monster, bokebrin, to getting more advanced weapons step by step, until the difficulty of the whole battle rises in a straight line, which is the real ultimate challenge. If you fail in the middle, you can only start from scratch. Even if you are a confident hard core player, you may have to challenge many times to pass the customs.

If "soul of darkness" is the same level style becoming more and more difficult to achieve the ultimate, then "Legend of Zelda" is a fancy show, from easy to difficult, from simple to complex, all inclusive, players can always get completely different experience in the game.

In terms of combat system, legend of Zelda is equally excellent.If soul combat creates a new mode for the cold weapon combat game in the parallel world, legend of Zelda tells everyone what else can be done besides soul combat.

In addition to the classic elements of the duet with shield, shield counter, Dodge, sneaking back stab, the legend of Zelda has made more choices in many aspects. For example, the more fluent archery technique and various attribute arrows, the link time triggered by the perfect dodge and air bow, the weapons can be used normally or thrown, the shield can even be used as a skateboard

Among them, the most controversial is the establishment of weapon durability.

In other games, the weapon can be repaired after it's worn out. After it's fixed, it's as perfect as before. But in legend of Zelda, when it's worn out, it means that the weapon is completely destroyed. If you want to get it again, you need to continue to brush it - except for the exorcism sword (Grand division sword) given by the plot.

In the first contact, the vast majority of players feel very uncomfortable. I just got a good weapon, but I didn't feel comfortable enough to blow it up? Then I am a brave man, a knight recognized by the exorcism sword. I can only fight monsters with bock brin's stick? There are good weapons are not willing to use ah!

After players collect a bunch of cool and blockhouse weapons, they find that they are reluctant to use any of them. At last, there is no durable exorcism sword. It doesn't hurt to use it to cut a tree or a grass. No problem!

It's sad that the sword of the great master has fallen to such a level