After choosing the module of Assassin's Creed: origin, Limu appears in a virtual space.

There are all kinds of golden data flows around, beating irregularly. This is the virtual space of animus. Limu realizes that he can move.

He can walk around in the virtual space of animus, run, walk and look around, but there is nothing here except a bunch of visualized data.

Lin Mu looks down and finds that his clothes and clothes are the virtual image of himself in the seaside mansion.

That is to say, according to the world view of Assassin's creed, it's equivalent that the virtual characters of their own cross into the memory of the protagonist of the game through animus.

After a moment, zoom up.

This feeling is similar to that of the soul out of the body. Limu looks at his virtual character standing in place, and countless data streams pass by him. The original virtual character also becomes an assassin wearing a hood and leather armor, bayek.

However, as the camera zooms higher and higher, bayek's figure becomes smaller and smaller.

"Ah!"

The crow of the eagle resounded in limur's side, and he was shocked to find that countless golden data streams around him were dispersing, and the real scene was spreading from his position to all around, forming the real scene.

[Siwa oasis, 49 BC. ]

a simple line of letters tells the time of the story.

At this time, Lin Mu seemed to be attached to an eagle and was looking down from the sky.

In the valley full of sun and sand, a team of war elephants and soldiers is marching towards the town ahead.

Lin Mufu's eagle swooped down from the sky, fell into the Siwa oasis and fell on bayek.

Bayek is walking around in Siwa oasis. Some Egyptians are working, some are building, some are selling goods

Bayek and the surrounding Egyptians greeted one by one, which was a happy scene.

At this time, the army of war elephants entered the oasis. Ptolemy, the young Pharaoh, sat on the war elephant, holding the scepter carved with anubis, and inspected his territory.

Bayek in the crowd, and Ptolemy's eyes together.

But at this time, everything around seemed to be in disorder. Those golden data streams appeared again, accompanied by a flash of pictures, just like memory fragments!

Bayek's frightened face, ancient Uigur with bronze mask, blood and dagger

After a moment, the screen went black.

As time went on, it came a year later.

A year later, zigzag pyramid. ]

at this time, bayek is attaching himself to pick up the bronze mask on the ground.

"Are you the guardian from Siva? Shouldn't the guardian protect the Pharaoh? "

The Griffin rudjack falls to the ground and stares in horror at bayek, who is walking towards him, covered in blood.

Bayek gnawed his teeth and pulled out one of his arrows.

"I'm not the Pharaoh's keeper. Do you see this? "

He pointed an arrow at a line of names in his right upper arm.

Rudjack: of course I can read my own name

Bayek, biting his teeth, scratched rudjack's name off his right arm with an arrow.

As rudjack crawled back, he fumbled for something: "we'll find you. We'll find you when you sleep!"

As soon as the voice fell, rudjack shook his hand and a dagger flew straight to bayek's head!

However, bayek instantly blocked the mask in front of him, and the dagger instantly penetrated the mask and stuck on it.

"Sleep? I never sleep! I will hide in the shadow all the time, and I will kill you, everyone who breathed in Siva that day! "

Bayek clapped his right hand, and a bronze mask with a dagger directly covered rudjack's face, piercing his head instantly!

In the long yellow sand, bayek is fighting with a tall man.

This man is hepatos, the bodyguard of the dead rudjack. He was wearing heavy armour, holding a heavy hammer, and was attacking bayek.

Hepatos: it would be your biggest mistake to let me stay and die after you kill my master

Bayek rolls on the spot and comes to the front of the camera. Limu's vision enters bayek's body in an instant, and the game officially starts.

Next is the common novice teaching link. In the process of fighting with hepatos, players control bayek to block, attack, roll and other different operations, which are used to be familiar with the whole game's combat system.

"I'm going. How can I feel a bit like the soul of darkness?"

"Emmmm, it doesn't seem to be very similar, but it's quite different. And It seems much easier? "Lin Mu has played "the soul of darkness", but like most players, he was dissuaded shortly after the beginning. When he first came into contact with the fighting system of Assassin's Creed: origin, Lin Muhai was a bit empty, but when he really started, he found that the fighting in this game was not so difficult.

At least in the beginning of the novice teaching level, as long as the normal operation can pass.

Moreover, the assassin's Creed: origin is also made by Pangu system. The force feedback and damage system in battle are all highly simulated physical effects, and the effect of bleeding and cutting after cutting the enemy is also very real.

There is no specific damage number, and the damage effect is determined according to the body feeling of VR game cabin. When cutting the enemy's vital points or parts such as shield and armor, the sword holding hand will have completely different force feedback effect. In addition, the comprehensive judgment of the enemy's bleeding volume, breath, foot and other factors can roughly determine the current health status of the enemy.

Of course, if some players really need injury numbers, they can also manually turn on the injury number display in the settings, but the system does not display by default, mainly to create a more real feeling for the players.

At the end of the battle, bayek also used a very handsome execution action. He jumped up high, stabbed the enemy's head from top to bottom, then pulled it out and cut his throat with a sword in his backhand!

However, because the ground had collapsed during the fight, bayek fell deep into the ruins and had no way to go. At this time, the system prompts to use animus pulse to find clues.

"Animus pulse? Well That is to say, the prompt message after applying the game world view? This is a good setting. " Lin Mu thought.

In other games, when the player can't find the way, there will be prompt information, but in Assassin's Creed: origin, this prompt information is changed to a part of animus system, which is equivalent to that the virtual character of the player is using animus to experience the memory of the ancients, and can use animus to query the surrounding special information, which is equivalent to another layer of packaging in the game.