After coming to thunder entertainment and working with the abstergo project for a week, Limu felt that he was a little lost in his work this week.

It's not the same as you think

Previously, as an independent game designer, Lin Mu made a VR game of the same level as "the Tang Dynasty". He was basically busy becoming a dog every day. Many plans were finalized and overturned. Once changed, the game process would take a long time to plan, not to mention more complex later work such as the wrangle of art resources and the improvement of game functions.

Lin Mu thought that Chen Mo could make the world-class top VR games like "mysterious sea area" and "the end of America". Surely it is more difficult than himself?

Just like the script of "the end of America", such a wonderful plot can't be made in a few days. It must have changed countless versions, integrated many people's opinions, and finally formed after repeated modification.

But I found it after working. It seems that it's not so

The first project at abbergo entertainment studio was Assassin's Creed: origins. According to Chen Mo's introduction, this part will be the beginning story of the whole "Assassin's Creed" series, telling the story of Caesar, Cleopatra and the founder of Assassin organization. The game process involves the whole northern part of ancient Egypt, and the game map has reached an unprecedented grandeur.

Originally, Lin Muhai felt very worried. How to do it in such a big background?

As a result, he didn't worry for a long time, so he got a very detailed design draft from Chen mo

And not only he, but also the other members of the project are all designers who are responsible for the combat system, mission system, plot transition, climbing system and other systems. They all get very detailed design drafts from Chen mo.

Lin Mu mainly introduces the background of the story of Assassin's Creed: origin, as well as the architectural features, humanities and historical background of ancient Egypt. Although this information is not detailed and professional, it basically covers most of the content of the game

Lin Mu's next task is to study the truth, check more information, or discuss and finalize some details with experts and scholars at home and abroad, which is basically OK.

This workload is not small, but compared with "planning the whole game from scratch", it is too small.

Moreover, other people seem to be used to this process. After getting the design draft, they start to work with high efficiency, and then everyone gets off work on time every day

Some people will volunteer to work overtime, but they don't add too late. As long as they finish their work, they will leave. No one is wasting or doing no work in the office at all.

For the first time, Lin Mu had the illusion that he could win by lying down

Not only that, Lin Mu found that the brain holes of the whole project team seemed very strange, needless to say, it must be Chen Mo's.

A certain art in charge of action made a complete set of camel's actions, but Chen Mo said it was not true after reading it.

The face of this art is muddled: "then how can it be more real?"

Chen Mo thought for a moment: "who will contact to buy a camel? In our motion capture studio. "

Lin Mu: "..."

……

……

The reason why Chen Mo decided to launch "Assassin's Creed: Origin" first is not only for the consideration of plot time.

The more important reason is that "Assassin's Creed: Origin" is the master of the series of Assassin's creed, which basically integrates all the previous playing methods and is the highest in the degree of completion.

After making "Assassin's Creed: Origin", we can use this game mechanism to redo the previous series, which is equivalent to setting up the framework of the whole "Assassin's Creed" world first, and then slowly filling in other contents.

This time, just like the mysterious sea area series, the assassin's Creed: origin will be published first, and then the content of the previous work will be added slowly.

Many classic previous works, such as the edgio trilogy, are regarded as masterpieces, but from the latest perspective, in fact, both the picture and the combat system are out of date. After all, this is a game with a long history. If you want to reproduce it perfectly, you need to update and redo it in all aspects.

Since it is to be redone, it is obviously the fastest and most labor-saving way to redo it through the engine of Assassin's Creed: origin.

Although Chen Mo can't count 2, it's obviously not good that the whole Assassin's Creed series only has one Assassin's Creed: origin.

Because the whole plot of the assassin's Creed series is relatively consistent, and each work has its own characteristics, some play innovations, and different historical backgrounds. No single work can represent the whole series of Assassin's Creed.

Therefore, since we want to do "Assassin's Creed", we must do it all without landing, so as to present the real charm of this classic series for the players.

There is no need to elaborate on the success of the assassin's Creed series.

It can be regarded as one of the most outstanding IP and one of the most excellent scripts. It is the top brand of the former Ubisoft company of chenmo, and it is also a game that can be called an artwork - although it has a little commercial smell as a gift to buy bugs."Assassin's Creed" is a third person action sandbox game integrating parkour, exploration, sneaking into assassination, fighting, mystery solving, collection and other elements. Especially in "Assassin's Creed: Origin", there are more and more elements in the game, which has become a real open world.

The core charm of Assassin's Creed lies in two aspects: the construction of world outlook and the shaping of characters.

If it is combined into one, it is a sense of history.

It's no exaggeration to say that "Assassin's Creed" is one of the best games to make the sense of history. Even in the game world of Chen Mo's previous life, the first reaction of many people will be "Assassin's Creed".

Some people want to feel the medieval war and walk around the holy city of Jerusalem.

Some people want to feel the romance of the Renaissance or the warmth of the French Revolution.

Others hope to experience the American War of independence, the sea war in the era of great navigation, and return to those ancient mysterious countries through thousands of years

At this time, their first reaction was the assassin's Creed.

It can be said that the real charm of Assassin's creed is to take every player back to the past and the historical nodes of those big events, so that players can experience the real history and know each character character in the game.

Chen Mo hopes that his "Assassin's Creed" made in the parallel world can also achieve this goal, so that players can experience the feeling of going through history.

So, he put animus Promo out as early as possible, as the preheating of the whole game series.