Players are exploring Stormwind while trying to talk with various NPCs and search for hidden missions in the whole city.

Like a career task, it's actually triggered. You have to reach certain conditions and meet specific NPC to trigger.

In addition, players have found many other activities, such as learning fishing skills from a fishing trainer, then they can fish in the canal of Stormwind City, and the fish they catch can also be sold for money.

There are also some simple errand tasks. For example, a NPC needs some material. As long as the player buys this material from a designated merchant and gives it to him, he can get a certain amount of reward.

If you can't, players can also learn to peel and kill a few boars at the gate of Stormwind city. You can also sell money.

Of course, the players of the local tyrants can't stand the speed of making money. It's too inefficient to make a few coins.

However, they searched again and again and found that there was no recharge window

Obviously, the storm city made by Chen Mo belongs to a small module of "seaside mansion". Its main purpose is for players to visit. Both the economic system and the combat system are still in a very early stage, just like icing on the cake.

Moreover, players don't have the same level and experience. All of them have the same level and fighting ability, and defeating monsters won't upgrade, nor can they upgrade their attributes or skills.

If you make money, it's really useful. You can buy some better equipment, buy some small toys or drink in the bar, etc., but you can play better if you hold up dozens of gold coins.

However, many players have a strong sense of utilitarianism. Although Chen Mo has almost made it clear that there are not many eggs for the first gold coin here for the time being, many players really take it as a serious game to play

Soon, the players summed up a more detailed strategy of making money.

At present, there are many business skill trainers in Stormwind, but many of them can't trigger the task of learning skills, that is to say, only a part of them are open. Including: peeling, mining, leather making, tailoring, forging, fishing, cooking.

The first three belong to the collection profession, but peeling is obviously more cost-effective, because there is a small forest outside Stormwind City, where a lot of boars will be refreshed regularly, and the output of leather is relatively stable. Mining depends on people's character, but the price of the ore is very high, and the weapons forged by oneself are much more cost-effective than those sold in the shop, so it's a very profitable thing to meet the ore.

Forging, leather making and tailoring can respectively make lock armour, leather armour and cloth armour. In addition to the equipment that the replica has dropped, the most advanced armor that players can obtain at present is made. The quality is better than that in the shop, and the price is more cost-effective, if the materials are enough.

Cooking can add some special buffs to players, so some foods sell well.

Fishing is the most stable way to get money. After all, skinning also needs to consider the refresh frequency of wild boars in the forest. For fishing, it only needs to sit next to the canal to stabilize production.

Although fishing catches good and bad things, but overall, the income is relatively stable.

In addition to these, players can also make money through various errand running tasks or special tasks, some with thresholds and some without. For example, a running task requires players to pay 2 gold coins in advance before they can receive it, but the rewards after completion are also very rich.

Besides, the most stable source is to brush copies.

Yes, Stormwind is not only a city for sightseeing, but also for fighting. Otherwise, Chen Mo's combat system will be in vain. It can't be used only for players to put in flags, can it?

On the side of the canal next to the mage District, there is a heavily guarded prison. The warden, selwat, is recruiting warriors to go deep into the prison to suppress the rioting prisoners. Killing the monsters and bosses in the prison may drop equipment, money and cloth, which is very attractive for players.

However, most players after trying the difficulty are calling for Keng Dad

Because the current combat system is basically the same as the soul of darkness, only adding special professional skills, it is still a relatively difficult challenge to brush the copy.

There are not so many restrictions on professional match. If five people are confident in their own operation, they can use 5 thieves or 5 mages to brush the copy, as long as they are not touched by the boss. If you don't have confidence, you should take the soldiers and priests with you, at least you can struggle a little before you die.

A lot of players try to swipe this copy, and then they are tortured to death.

But it didn't affect the enthusiasm of the players. Instead, they were more enthusiastic

In particular, some of the senior players of soul of darkness found the feeling of the previous open and die mode again. They were very excited to contact the sun fags of the previous open and die mode bosses from the players group and put into the open and die activities of Stormwind prison.In the prison copy, the players who have suffered thousands of times in "the soul of darkness" did not pass the customs smoothly, because they found that the playing methods of Stormwind prison and "the soul of darkness" were not exactly the same.

In the soul of darkness, many of the little monsters are undead, because they have lost their sense to some extent, so a little monster is introduced that doesn't generally disturb other monsters.

But the little monsters in this world are different. These prisoners are very smart, and different little monsters have different horizons and attack desires. Some prisoners with high vigilance, as long as the player appears in his field of vision, will immediately run to attack the player, and may even pull other small monsters together.

There are even some little monsters who patrol around and are ready to do something.

Fortunately, there are many jailers fighting with the prisoners in the prison. Otherwise, just rely on the players' five member team, I can't make sure that there are so many rebellious prisoners

In this case, players need not only good fighting skills, but also certain tactics to pass the customs. Even if the players play well, they will inevitably be beaten up once there are more monsters and monsters, only GG.

Moreover, every time players enter the dungeon, there is a certain randomness. The distribution of prison guards and prisoners will change. It is impossible to brush through the dungeon by a fixed route.

Many players are sharing their own experience when they open up the wasteland, such as helping the jailer as much as possible, pulling monsters according to certain internal rules, etc.

Besides, after the level of little monster, we will meet boss

The boss in this is completely based on the difficulty of "soul of darkness", and the AI is set to be relatively high. Players will roll over if they are not careful.