Qian Kun suddenly realized: "I see! If the performance of the entire VR game cabin is applied to a single level, it can really upgrade the current game screen to another level! The effect of this work is likely to be much better than that of some European and American works! "

Chen Mo corrected: "please pay attention to your wording, this student. For us now, European and American factories are not unattainable. It's no problem that thunder is called" Huaxia factory "

Qian Kun: "Niubi."

Chen Mo continued: "so, mysterious sea area should give players a sense of immersion at the top of the mountain. All the UI in the game can be saved, while I hope every frame in the game can be used for screenshots. In addition, the whole picture effect, including material, light and shadow, water surface and movement, should be the highest level in the industry. By the way, actors who collect movements and expressions should also use the best ones. "

"If the effect of facial expression collection is not satisfactory, I will adjust it myself."

"In addition, in terms of physical engine, Pangu engine is really powerful, even omnipotent, but our workload is still heavy. To make mysteries a real movie game, the most important thing is the details. "

"Detail is the most important element to build a sense of reality. The following details, I hope you in the art group can remember, I want to see them all reproduced in the game. "

"Light goes through the character's ear."

"When the protagonist takes the rope of the winch, he will automatically change hands according to the position of the rope."

"Getting on and off in any direction will have different actions."

"Climbing, diving, swimming, all the movements must be professional enough. When you hold your breath underwater, your mouth must be bulging."

"When a character is near a wall, he will naturally touch the wall instead of hitting it straight."

"The character dialogue is added with transitional sentences, which will naturally connect to the previous topic after being interrupted."

"There are different movements and reactions when you climb over your partner."

"There are a lot of special events, such as driving to the bottom of the waterfall, and there will be special character movements and conversations."

"Character's phone has a full UI."

"When a jeep's windshield is broken by a bullet, the character will remove the windshield himself."

……

Chen Mo's introduction and others' shock.

These details Too much, right?

Of course, in terms of the power of Pangu engine, there is no doubt that these details can be made, but it will be done by manpower after all!

A detail doesn't matter, but when the whole game world is full of all kinds of similar details, the simulation level of the game world will rise several levels in a flash!

In addition, as mentioned before, there is no loading in the whole process and every level is put into the most extreme performance of the game cabin. You can imagine how real this game will be!

Obviously, what Chen Mo said about "Movie Games" is not just about it. He has a set of very perfect establishment concepts and methods.

No matter how advanced technology, game design is always limited by the performance of the game console, and for designers, how to better use the limited function to present a more wonderful effect, this is also an art worthy of study.

Even in the parallel world, in the era of VR games, it is impossible to create a boundless game world without limitation.

And the mysterious sea area that Chen Mo is going to do now is to maximize the performance of VR game cabin.

For Chen Mo, this is an inevitable step, and also an attempt at a type of game.

When the design concept paper is finished, everyone feels a little hot.

"Great! According to the store manager's plan, it seems that you can really make games that are refined to movie level? "

"Complete real-time calculation, each frame can be directly used for screenshot?"

"By the way, where's the script, store manager?"

Chen Mo smiled: "the script is not in a hurry. Now we should start to make art resources. I'll sketch out the whole script process later. OK, let's do it. "

……

For the mysterious sea area series, each one has its own originality.

"Mysterious sea area 1" is the pioneering work of the series, which makes the series of mysterious sea area become a series of excellent quality works.

Mysterious sea area 2 has a leap forward performance in all aspects. It has won 100 game awards of the year, and is regarded as the top work of the series by many players.

"Mysterious sea area 3" got a full score of 10 from ign.

Mysterious sea area 4, as the final production of the series, although it didn't get the annual game, it made a perfect ending for the whole mysterious sea area series in terms of plot.

Chen Mo still has the same production idea as before. He first made "mysterious sea area 4", and the first three plots were released in the form of DLC, which finally made the "mysterious sea area" series a big collection.If it's just a vertical comparison of the series of works, mysterious sea area 4 is undoubtedly the highest in comprehensive quality, but it's not as significant as mysterious sea area 2 in the innovation of playing methods, so it affects its score to some extent.

What's more, Chen Mo can't count 2. It's impossible to produce a sequel.

……

"Mysterious sea area" soon entered the stage of intensive research and development, and as a VR game, it is different from Chen Mo's previous console platform game.

The main difference lies in the sense of substitution.

In Chen Mo's previous life, limited by the host platform, the game adopts the third person follow Perspective (over shoulder perspective). Although the immersion feeling in the same period of the game has been super first-class, there is still a big gap compared with VR games.

After transplanting to VR platform, the perspective will become the first person perspective, and the player's sense of substitution will be stronger.

In addition, the force feedback system in VR game cabin is much more complex than that of the host.

When players jump high and grasp the edge of the wall, their hands will send a clear sense of shock; when they are shot by a bullet or fall to the ground because of the explosion, the corresponding parts will also have a slight pain effect; in addition, vehicle vibration, explosive splash and other effects can all be made more real.

When the players play the game, it's like the soul penetrates Nathan Drake's body, experiencing the pleasure of climbing, racing and shooting.

Although the VR game technology in this world is not as true as that in many novels, it can be predicted that the advent of "mysterious sea area" will make the VR game of this world to a higher level!