The popularity of lost treasure in the world is unexpected, but also reasonable.

In the parallel world, treasure hunt works, including novels, films and TV plays, are relatively small themes, but we have to say that this theme actually has a lot of potential to tap.

There are no more than three core cool points in treasure hunt works: action, decryption and sightseeing.

On the basis of these three points, most popcorn blockbusters can be added with due characteristics, such as fighting, gunfight, racing, rock climbing, explosion, emotional drama and so on.

The ultimate commercial treasure hunt theme must be a combination of these factors. It is difficult for the audience to produce enough hormones simply by decryption and sightseeing.

It's like a fast track movie, which is going to save the world.

After all, in the era of all kinds of popcorn movies, the audience's cool point threshold has become higher and higher, no longer satisfied with that kind of mediocre treasure hunting and mystery solving.

In the parallel world, "lost treasure" happens to be such a movie that makes the commercial characteristics of treasure hunting theme relatively extreme. Therefore, although it is a minority theme, it has achieved unexpected success.

The huge success of "lost treasure" has also made the producers overjoyed, and the linkage around this IP has become a hot topic in the next period of time.

The cross domain adaptation of IP, such as novel, film and television, game and so on, has long been a matter of course. The hot release of the lost treasure movie has caused the hot sale of the original novel and the attention of many game companies.

Like this kind of current hot IP, the price must be virtual high. Needless to say, after all, the so-called IP is nothing more than the synonym of heat and traffic. To buy the IP of lost treasure at this juncture, the price is expensive, but the heat can also be guaranteed. Really wait for this movie to get angry, what IP sells is cheap, but the propaganda effect is also greatly reduced.

Soon, many foreign game media have revealed that there have been several big game companies talking about cooperation with the producers of lost treasure, hoping to adapt the story of lost treasure into VR game. Even the emperor and the emperor participated in the IP competition, after all, the movie is also hot in China.

However, this IP was finally taken by GA

Many fans who like lost treasure say they are crying. What a ghost!

Considering GA's comments in the game circle, it's impossible to expect the game version of lost treasure to reproduce the movie perfectly, as long as the game circle doesn't have too much money and bugs. If you can really reproduce the original standard to 80 points, the fans will be thankful.

However, in an interview, GA's relevant project leaders were full of confidence, and said they were absolutely sure to make lost treasure a "pioneering adventure game masterpiece", and their R & D team designers have been communicating with the original author of lost treasure, hoping to hire the original author to join the game design team to jointly carry out the lost treasure game Version of R & D.

In this regard, fans expressed their cautious and optimistic attitude. After all, everyone would say the scene words, and the works that the original author failed to adapt are also a handful. The original authors also know very well many times that they are nothing more than a name. After all, the works IP have been sold and the money has been collected. It's really not appropriate to compete with the producers.

What's more, the original author doesn't have to know about the game making, so the fans have no idea about the final finished product.

……

A lot of domestic players are lamenting. They think it's more reliable for thunder to buy lost treasure IP than GA, but they are also lamenting. After all, Chen Mo has always created his own IP, never heard that he bought it from others at a large price, let alone the high price of lost treasure IP.

And Chen Mo is in a meeting, explaining the design concept draft of the new game to everyone.

Mysterious sea area - Movie Game.

This subtitle makes everyone curious.

Cinematic game?

Obviously, Chen Mo's goal this time is not only to transform the lost treasure movie into a game version, but also to have a higher goal.

"This time, we are going to try a whole new field, that is, cinematic games."

"The concept is very simple, which can be understood as: This is a movie that can be controlled freely, or a game with the same level of viewing experience as the movie."

Chen Mo pointed to several elements of the projector: "there are three main characteristics of the mysterious sea area: zero loading, the pursuit of the ultimate picture, and the details from the simulation to the ultimate."

Qian Kun was a little confused: "manager, eh, have I missed any big news recently? Technology is exploding again? "

Chen Mo shook his head. "No."

Qian Kun scratched his head: "that, store manager, zero loading and ultimate pursuit of the screen, considering the volume of the game Can't we do it at our current technical level? "Chen Mo smiled: "of course you can. You don't have to doubt it. Let me talk about the final form of the game. "

"It's a game movie with all the elements of lost treasure, including gunfight, action, racing, mystery solving, sightseeing, emotional drama, etc., even in most scenes. This will be a game without CG, all of which are real scenes of the game, all of which are completed by real-time calculation. "

"I hope every screenshot in the game will make people think it's a real picture of the game."

"Of course, with the current performance of VR game cabin, it needs a lot of game cabin resources to achieve this super height simulation effect. In fact, the solution is very simple. We will strictly plan each level, apply all the performance of VR game cabin to only one level, and make all the plants and trees in this level very real. "

Jia Peng was confused: "wait, store manager, just now you said that the game should not be loaded in the whole process, and all resources should be used to make a checkpoint. How can it be that there is no loading in the whole process?"

Chen Mo tapped the keyboard twice: "no loading in the whole process does not mean no loading in the whole process. No loading in the whole process just means that players can't see any loading progress bar in the process of the game, but in fact, the game still needs a scene to load. It's just that the loading process is hidden and players don't realize it. "

"There are 53 ways to hide the loading bar. For example, after a scene is completed, a section of bridge collapse and damage transition animation is played through the transition scenario of real-time calculation. While playing the real-time calculation picture, the resources of the next area are loaded. At the same time, after the bridge collapses and the gate is closed, players can no longer reach the previous level, so the resources of the previous level can be freed up. "