Back in the experience shop, Chen Mo began to refine the design concept draft of "sadism prototype", finalize some specific designs, and prepare to explain them to other people in the project team.

The VR version of sadism prototype will be based on the story of sadism prototype 1, and will not launch sadism prototype 2.

No matter in terms of sales or word-of-mouth, "sadistic prototype 2" is not a successful work, or even a qualified sequel.

From the perspective of sales volume, the sales volume of sadistic prototype 2 is less than half of that of sadistic prototype 1, and the word-of-mouth is even worse, both the player's evaluation and the scores of major game media are very poor.

There are many reasons.

As for the protagonist, "sadism 2" not only changed the protagonist, but also arranged a generation of popular protagonist Alex to be killed by villains, which caused a large number of old players' dissatisfaction.

It can be said that this should be a low-level mistake that none of the three stream net writers can make, but the production team of "sadistic killing prototype 2" just made it

There is no need to argue whether the plot is reasonable or not. The simple fact is that Heller's personality is much worse than Alex's, and the characterization fails.

So much so that when most players talk about the sadistic prototypes series, their first reaction is Alex, not Heller.

From the perspective of modeling, Alex is handsome. The matching of shirt, sweater, leather jacket and jeans is also handsome. Especially the design of hood is similar to the assassin's Creed.

As for Heller Well, this topic has been talked about a lot, especially in the hope country. Some people may have to talk about the color of skin, but the fact is that Heller is not handsome enough or charming enough. Many plots are impulsive, reckless and full of swearing, which is obviously in sharp contrast to Alex, who is "not a lot of cruel people".

In fact, it's OK to be ugly. The key is to have enough personality charm. Just like Lao Cui in gta5, don't many players like it?

Readers know that the protagonist is not well shaped. A novel has basically become GG more than half, not to mention the need for a stronger sense of substitution in the game.

Of course, this is the pot of the production team. From the perspective of Heller's character image, it would be a pleasant role if it was handled well, but the production team did not handle it well.

In terms of game playing method, Sadomasochism 2 has made some new playing methods, but the players don't buy it, because this series of works originally highlights a "Sadomasochism". The players want to experience all the pleasure of reckless explosion. Who wants to play with you and sneak in?

Obviously, it's a fast food game. It's enough to make the fast food good and make the players happy. It's Shi Lezhi who wants the players to use their brains.

And in the core battle that can best reflect the cool point, "sadistic prototype 2" basically has not much innovation.

Many players think that the content of "sadism prototype 2" can only be regarded as a large DLC, and even some skills have been castrated, which makes the players get a great discount in the game.

Some people speculate that "Sadomasochism 3" is likely to revive Alex, but Production team play off, so there is no then, the game died suddenly, can only say that they do.

So, Chen Mo's idea is very simple. He didn't plan to make "Sadomasochism" a classic, which is not realistic, because the characteristics of the game itself is fast food game.

It's enough to make this game into a fast food game that's cool enough.

It's almost the end of the year. Players have been suffering for such a long time, so it's time to have some sweets

……

For Chen Mo, it's not difficult to make "Sadomasochism".

In Chen Mo's past life, this game was launched in 2009. After removing the memory animation, the game is only less than 3G, which can be said to be very economical.

The whole map of the game is a super miniature version of New York, which has a far worse capacity than gta5. What's more, the buildings in the game are just made of a shell, without internal space.

Of course, there is no need to make the contents of the building, because the main stories are in the open scene. What players want is to run on the roof and walls of the building. It doesn't matter if they want to fly in the open area with airplanes, tanks, various monsters and hard anus.

It's also easy for Chen Mo to learn about the protagonist's various actions and skills. After the production of soul of darkness, Chen Mo has been very mature in controlling the combat system in the game. The action of Parkour in the building can be well reproduced with the help of skill books.

In addition, there are some modern weapons in the game, such as firearms, tanks, helicopters and so on, which can also be made with modern weapon skill books. Moreover, these modern weapons in the game do not have so complicated performance differences, and can be completed with the first level skill book.

Chen Mo also intends to optimize some of the contents in the original sadomasochism.

The first is monster AI. On the whole, the monster AI of sadism is relatively simple, as shown below.The protagonist rushes into the military base, grabs the commander and absorbs.

Soldier (radio): here he is! Our commander has been killed. Fire!

The protagonist goes out to Qing hateful and turns back to be an officer.

Soldier: good, sir!

Moreover, as a super power player, the protagonist flies wildly in the sky without arousing the vigilance of the army. It's really a mystery. It makes people wonder whether the black guards are all mentally retarded

Of course, part of the reason for this setting is due to the consideration of gameplay. If the protagonist is recognized by the army every time he is in the building and chases after the enemy, it will greatly affect the game experience of some players.

But in any case, this setting does affect the authenticity and substitution of the game to a certain extent.

Chen Mo thinks that under simple difficulty, the original setting will continue, so that all players can play well. Under difficult difficulty, the AI of the enemy will be increased, and players must play more carefully.

In addition, the overall content of the game is relatively monotonous, after all, it is the game of 2009, many of which are not rich enough. Whether it is virus, human soldiers or modern weapons, the types are not rich.

There are also scenes. Basically, there are only three styles of the whole game: normal urban area, infected urban area and transitional urban area. Moreover, there should be serious reuse of buildings, so playing for a long time will lead to aesthetic fatigue.

Chen Mo's consideration is to increase the game content, add more characteristic buildings, pedestrians, vehicles and other elements to make the whole city feel more real; at the same time, add some special weapons and equipment and enemies, which is no longer the same goal to fight back and forth.

In addition, Chen Mo considers adding a weather system to the game. The weather in the whole city will change automatically. Players can experience free fighting in various weather conditions.