Zhang Bei was surprised by the smoothness and comfort of the characters in glory of the king.

How can the operation of mobile MoBa be so smooth?

This feeling is very clear in the actual training. Zhang Bei chose the Sagittarius hero, and he even found that he had learned to walk a!

In the hero League, walking a is actually a relatively complex and tiring operation. If the player wants to walk a, he must first right-click the position he wants to move, then click the enemy target to attack, then move and attack, and so on.

Of course, some players like to use the a key to attack, but in general, the main operations of movement and attack are all on the mouse, and the location must be very accurate. If a move is not careful, it may be a second. For example, if the attack key doesn't point to the enemy hero, but just points to the ground, it's a disaster.

But in the glory of the king, Zhang Bei found that he could walk so smoothly? Just use the virtual joystick of left hand to control the character's movement, and then attack the key continuously.

Because the movement and attack operations are scattered to the left and right hands, so the players no longer need to worry about mistakes, and the click operation is changed to the rocker operation, and the direction of the movement is basically no problem.

So in the glory of the king, basically everyone can walk a, which is determined by the operation mechanism of the game itself.

Zhang Bei wondered why he didn't have such a smooth feeling when he was making the "ancient catastrophe" mobile version?

After a careful study, we find that Chen Mo's glory of the king has made some changes in the character's actions. There are subtle changes to the attack's forward roll, backward roll and related attributes, so that some Sagittarius heroes can move more smoothly, and even some melee heroes can move all the way.

After the victory of the battle, a special settlement interface also pops up in glory of the king, which shows all the data of Zhangbei's battle in the form of pentagram, and flatters him in the form of words, which makes Zhangbei feel very floating.

Although Zhang Bei, as a designer, knows that the contents are fake, he is still very happy.

What surprised Zhangbei even more was that there were extended exercises after that!

In the advanced practice, players will control Hou Yi's skill release operation. To Zhang Bei's surprise, Hou Yi's two skills are similar to those in the hero League. Annie's big move skills all cause damage in a small range!

This is also a problem that puzzles many mobile MoBa designers.

After seeing the design method of "glory of the king", Zhang Bei suddenly slaps his head. It's so simple. Why didn't I think of it?

The operation is very simple. Just press and hold the button of the two skills, then drag the finger and drag the skill range to the place you want.

But it's such a simple operation that none of the previous MoBa designers came up with it.

In fact, this thing is called a two wheel system. The so-called two wheel system is that the left hand rocker is a wheel, and the right hand skill is also a wheel.

It's not technically difficult to control the range of skill release by dragging skills, but it's important that many designers are hard to turn when they start shooting.

This seemingly natural design, in Chen Mo's previous life, was also a design that appeared after MoBa developed to a certain stage. Once it appeared, it soon became popular in the vast majority of MoBa mobile games.

Moreover, not only this kind of skill, but also some super long-range full picture skills.

Hou Yi's move is exactly the same as AI Xi's, it's a long-range flight skill, and it has the effect of dizziness. Zhang Bei is surprised to find that this skill can be reproduced perfectly in this way!

Zhang Bei has tried Houyi's skills many times. He found that this operation mode is very friendly, especially for mobile games, the operation is even more convenient than PC!

As players no longer need to click the mouse frequently, "glory of the king", in fact, the amount of operation required is very small. Players play for 15 minutes, and don't feel tired at all.

And from the perspective of novice guidance, Chen Mo's game should be aimed at those players who have never been exposed to MoBa games. Novice guidance is very detailed, even more detailed than the novice guidance of hero League.

There are a lot of teaching in the novice course, including basic design in the game such as level, money, skills, defense tower, etc., as well as some more advanced content, such as selecting target hero, adjusting the wheel direction, regional casting, moving through the wall, etc.

What's more surprising to Zhang Wei is that there are advanced ways to play this operating system?

In the upper and lower gaps of the attack key, Chen Mo inserts two extra very small buttons, namely, mend the soldiers and push the tower.

After clicking these two buttons, the hero will automatically attack the nearby bloodless soldiers or defense towers, which prevents the embarrassing situation that the hero who wants to supplement the soldiers is beating people or killing people is beating towers.That is to say, this design disassembles the attack hero, reinforcement and tower pushing into three different attack operations. As long as the players adapt to it, they can ensure the target they want to attack.

Another special design is to add five positions to the skill as the enemy hero's head.

When the enemy hero enters the player's attack range, his head image will be displayed in the corresponding position. By clicking on the head image, he can launch an ordinary attack, and dragging the skill to his head image can be selected to release.

The design of the whole operating system made Zhangbei stunned, because the content he had been bothered with before had been perfectly solved by Chen Mo!

I don't know how to choose to fill the army or hit the tower?

I don't know which hero the skill should be given?

Don't know how to adjust the range of skill release?

It doesn't matter. Under this system, all these doubts are solved.

Zhang Bei even has an illusion. How can I feel that the operation of "glory of the king" is much simpler than that of "hero League"?

And it's not the simple after castration, but the rationality of design.

Not only that, even the whole interface design makes Zhangbei feel very comfortable.

The whole interface of hero League is still based on the design concept of PC games, and the various elements on the game interface are relatively scattered. This style is OK on PC, but not on mobile phone.

And "glory of the king" is completely designed with the idea of mobile games, and the various divisions on the interface are very clear.

In addition to some very clear buttons on the interface, it is a large UI. Basically, the most important functions, such as fight mode, qualifying mode, etc., are all placed in front of the players in a very striking way.

After reading this design, Zhang Bei was almost impulsive. He wanted to overthrow and redo the version of "ancient catastrophe" that he was responsible for

People have to die compared to people, and goods have to be thrown away compared to goods!

And Zhangbei found that Chen Mo really didn't cheat him. The operation mode of the traditional MoBa tour has to be changed!

Compared with the glory of the king, the clumsy and single operating system of the ancient Holocaust can't be seen, and its hand feel is far away!

And limited by the operating system, many skills are highly repetitive and boring, unable to reproduce the characteristics of MoBa games.

Zhang Bei is in a mess in the wind. NIMA, who told me not to believe Chen Mo?

What Chen Mo Ming said is true This is a real person!