But at least one thing is very clear to you. From the CG point of view, this game is basically a Chinese style game, and the heroes in it are mainly Chinese heroes.

This makes a lot of players feel some surprises, because at present, the mainstream of domestic mobile MoBa is mainly western fantasy Heroes.

In other words, it also has something to do with hero League, because in the parallel world, most of the players of MoBa games are mainly from hero League, and the hero design of hero League is very pleasant, so these hand games of MB unconsciously imitate this style.

Moreover, for the vast majority of designers, there are some risks in changing the MoBa game into Chinese style, because it is not known whether the players will accept it or not.

Chen Mo's change is not bold, but it does make many players feel bright.

I've seen too much West fantasy. It's nice to try the Chinese wind occasionally!

Since they are Chinese heroes, who are the several people in CG?

The players all entered the game with questions.

……

Zhang Bei is also playing. After watching CG, he is both amazed and envious.

Although there is a lot of money for the hand game version of "the ancient catastrophe", it is obviously impossible to make such a CG. After all, the investment is too large, and the emperor and the DPRK will not agree with each other's entertainment headquarters.

Although Zhang Bei is the chief designer of the whole project, he is still constrained by the higher level. It is impossible to do the game as he wants and spend the money as he wants, without any worries at all.

Zhang Wei can only exclaim that envy is useless. Ordinary people can't learn Chen Mo's operation

Enter the game, directly into the novice tutorial.

In fact, if a player has a character in another area and has already conducted a novice tutorial, then creating a character in the new area will automatically skip this process.

But now "glory of the king" just came out, so we all have to force a novice tutorial to play.

The first is a few simple instructions, telling the players that the story happened in a fictitious continent, and the players called the heroes to fight.

Obviously, these are basically the same with the novice guidance of the hero League, and other mobile MoBa games basically do the same.

What Zhangbei cares about is, what kind of operation mode will this game adopt?

At the beginning, the guidance was very simple. It was nothing more than moving, attacking, casting skills, killing heroes, buying equipment, recovering health, etc. For Zhangbei, these are very conventional designs, nothing to say.

Zhang Bei's hero is Arthur. Arthur's hero skill is basically Galen in the hero League, but it may be stronger than Galen, because there are two better displacement skills.

Zhang Bei was disappointed because he didn't see any better operation mode change in Arthur, just click.

Is Chen Mo's mouth saying that he wants to change the game skill casting mode, but in the end, he has made a very mediocre mid game system? Zhang Bei has some doubts.

However, Zhangbei still found some valuable things, that is, the layout of the whole game interface.

The bottom left is the virtual rocker, and the bottom right is the attack button and skill button.

The small map is moved to the upper left corner. After expanding the small map, you can send signals on it.

Score panel, store, share button and other elements are well inserted into the free position of the interface, and the layout is relatively reasonable.

In addition, there are three smaller buttons on the far right, namely attack, retreat and gather, which can send information to teammates very quickly.

Zhang Bei was also very surprised. Obviously, it's a very good design. Although there should be as few buttons as possible on the whole interface of the mobile game, the three buttons are still too critical.

After all, in MoBa games, you need to cooperate with your teammates all the time, and mobile games also need to quickly let your teammates understand their intentions. Although these three buttons are small, they are very useful.

After the basic operating system is explained, the man-machine combat and actual combat training are carried out.

However, Zhang Bei highly doubted that the enemy he met in the actual combat training should also be the computer, because he killed so much

Choose a shooter hero casually. The opposite side is all blankly rushing forward. Zhangbei's final record is 10-0-3, basically crushing the whole field.

And during the war, Zhangbei also found some characteristics of the game.

First, the game is very fast.

If a battle is very smooth, it may end in more than ten minutes and surrender in six minutes at the earliest.

Players have been fighting fiercely since they went online, replenishing and consuming each other, and since the number of skills has been reduced to three, players at level 4 can point out big moves and engage in all skills crazily.

At the same time, due to the further reduction of the size of the map, as well as the faster moving speed and more displacement skills of the hero, the game rhythm is further accelerated.The second is that equipment can be purchased anywhere on the map without needing to return to the spring.

It seems to be a more adventurous change, but after playing for a while, Zhang Bei thinks this setting is very good!

It's very important to be able to buy equipment anytime, anywhere, and turn your economic advantages into equipment advantages in this fast-paced game.

This also means that snowballing will become easier, because there is no need to worry about whether to go home or not, and there will not be a huge amount of savings on your body, but there will be no timely replenishment of equipment to be ended by the enemy. Some of the more powerful physical heroes can even not go home all the way.

And Zhangbei can feel that the map mechanism should also have some changes, including the refresh time of wild monsters, the speed of small soldiers and the role of various epic monsters, all of which are slightly different from the hero League.

Even the blood volume of the defense tower has been weakened. In hero League, the time when a tower is pushed down is very late, but in glory of the king, if the defense tower is in an unguarded state, it will fall down even when the hero is at level 2 and level 3.

All these settings point to the result that the game rhythm is greatly accelerated.

The League of heroes often has a bladder game of more than half an hour, or even 40 or 50 minutes, but it will never appear in glory of the king.

In "glory of the king", the standard game time is basically 15 minutes, six minutes can be cast, and the game dragged to 30 minutes is very little.

That is to say, from the perspective of game duration, this game is very suitable for hand games.

From the perspective of feeling, the game "hero League" gives people the feeling of writing a proposition composition, which is easy to operate for 40 or 50 minutes, very tired, but the feeling of "hero League" is like smoking a cigarette, which ends without much attention.