Many people feel that after "Diablo", although many companies have launched Diablo games, no game can reach the height of "Diablo".

It's not just about the difficulty of the game, the plot design, the character design and so on. The key point is that these games do not create that kind of dark atmosphere.

Some games even deliberately disgust the players through a large number of corpses and dark environment, but when the players play, they don't feel any despair at all, because the characters in them are just NPC, which is not fresh at all.

And after "the soul of darkness" came out, those who like the dark wind game players all exclaim that this is a masterpiece! For the soul of darkness shapes such a desperate world.

In the world of the soul of darkness, fire itself is a kind of ethereal thing, actinium appears fragile and warm, as if it is a constantly flickering fire, which may be extinguished at any time.

"The soul of darkness" creates a world of despair, depression and suffering. It seems that everyone here has no good ending. Those undead people become wandering ghosts with the loss of human nature and completely forget their past.

And players with the perspective of the protagonist, in the constant struggle to see too many tragedies, such tragedies even pressure people out of breath.

However, there are a lot of warmth in soul of darkness. Although most of the supporting characters end up dead, the players also witness their stories.

The fleeing soldier of the flannel immortal team, brother disheartened, finally gave up his shield, returned to the flannel fortress, picked up the big sword in his hand, and rekindled the courage to fight.

Anri and the protagonist together defeated the Devourer Aldridge and gave their swords to the protagonist. After that, she foresees her fate of going to be a corpse, equips herself with a broken straight sword, and quietly waits for the arrival of the protagonist in the ash lake.

Brother onion finally defeated giant Yum and fulfilled his promise. After drinking with the protagonist and holding up a glass of wine to praise the sun, he chose to know his life, leaving the storm controller and the whole body armor to the protagonist.

In this desperate world, in the tragic fate of all people who will eventually die, eventually become a living corpse, but burst out the brilliance of human nature, let people feel that there is still warmth in this world.

And many game media are also guessing, why does Chen Mo insist on not reducing the difficulty of this game?

The final conclusion is that only such difficulty can make this work become an eternal classic that can be remembered by players.

Imagine that if the player mows the grass all the way through the high wall of loswick, there is not much difference between the expert and the novice, then how can they show the subtlety of the level design?

Players will not remember the subtle design of the level, will not remember the new boss war, and will not feel adventurous when entering a new map.

A journey that is likely to die at any time can be called an adventure. Cutting grass all the way can only be regarded as a journey.

It is because of the high difficulty of the design of "soul of darkness" that the players have a very deep impression on the game. At the same time, it is highly consistent with the spirit core of the game "soul of darkness".

Combined with various factors, these professional game evaluation media found that after careful taste, all aspects of "soul of darkness" are perfect. Although it has a very high difficulty, it is like a fine art, surpassing most of the same type of games in the same period!

And the battle system of "soul of darkness" can be called the existence of seconds, days and seconds. It will have an immeasurable and far-reaching impact on the battle system of similar theme games in the future!

TGN, a well-known foreign game media, commented on soul of darkness as follows:

"this is a Diablo masterpiece from thunder mutual entertainment, which even makes the game media all over the world crazy. It can even be said that it can be a school of its own to some extent, because its style is so special, completely different from any game seen in the past!"

"Maybe there will be many" soul-like "games in the future, and" soul fighting "is also likely to become a proper term!"

"The soul of darkness" describes a world burning in the fire of purgatory. It's a fierce and merciless beast that knocks you down again and again. However, there are countless curious secrets hidden in the world, making every player return here involuntarily, eager to find the thrill of overcoming difficulties and completing challenges! "

"The epic, heart beating challenge and rich background story make the soul of darkness the most exciting adventure!"

"The scenery of the kingdom of losrik and its surrounding areas is very visual impact, which is an unprecedented exquisite design. Every scene in the game is very unique, and the vision that the players see is not the map, but the place that the players will arrive in the future!"

"The phantom wall in the game is really a design that people love and hate, so that some obsessive-compulsive players have to cut two knives when they see suspicious bricks and depressions to see if there is a hidden dark door.""There are a lot of NPC story lines in the game, but there is no clear mission guidance at all. Players need to solve the mystery through their own adventure in the long journey. It may kill some characters, and it's irreversible, but these NPCs will also leave an interesting legacy, which is also a very interesting setting in itself. "

"The fighting system of soul of darkness is perfect. It's no longer the choice of willfulness and charismatic to give up shield and dual weapons, but it's really rewarding. In many special boss wars, players with two weapons can even be a better way to fight than to hold a shield. "

"Players can equip weapons for their left and right hands at will. They can even use armor and weapons to Cos some specific boss, and even use the boss's signature attack moves, such as the" French hip hop team "that many players jokingly call. Players can also play such operations."

"From the plot point of view, I highly doubt that the story of" soul of darkness "is coming to an end, and the designer of this game, silent, has not revealed the plan to develop a sequel."

"Although the game is totally worthy of the super-high score of 9.5 points, it has to be said that the incompleteness of the plot is always a pity, and some stories about the ancient times are vague, even the words described by the props in the game are difficult to reproduce the original appearance of that period of history."

"I don't know whether the plot was deliberately or unintentionally made by the designer. However, all the players who love" soul of darkness "are looking forward to the designer's release of the official set or the novel about the history of the ancient times, so that we can better understand the past and the present of the game."