Shortly after the release of "soul of darkness" and "Knight glory", major domestic and foreign mainstream game media have released game reviews.

To everyone's surprise, even in Europe and America, the soul of darkness has achieved one-sided success!

When those game evaluation media in Europe and the United States play "soul of darkness", they even play harder than the domestic media, which makes many players feel puzzled. How much money did Chen Mo give them?

Some European and American game media even gave "the soul of darkness" nearly full marks, especially in the battle system, checkpoint design, world view design and so on. Some media even called "the soul of darkness" as "the unique masterpiece of cold weapon battle design", and even regarded thunder mutual entertainment as "the dark god factory"!

With a large number of game reviews coming out, players are surprised to find that even in Europe and the United States, "Knight glory" has been completely crushed by "soul of darkness". Whether it's professional evaluation, player rating or sales volume, "soul of darkness" has surpassed "Knight glory" in an all-round way, and is still showing a rising trend!

With more and more professional reviews coming out, many players also understand where the unique charm of soul of darkness comes from.

It has to be said that ordinary players pay more attention to the experience and experience gained in the game, while some professional media will analyze the design in a game more accurately, which often pays more attention to the artistry and design techniques of the game.

After analyzing "soul of darkness", the game media summarized the advantages of the game into three aspects.

The first is the extremely rich combat system. There are many kinds of cold weapons in the soul of darkness, even many weapons that can't exist in reality, and these cold weapons have their own usage.

Players can use daggers, straight swords and other weapons for speed and flexibility, as well as large swords and sledgehammers for lethality. However, different weapons have different characteristics. No matter what weapons are used, there will be corresponding weaknesses, which must be made up by good operation of players.

This is a sharp contrast with "Knight's glory". Although it was born from the real battle, the means of battle is very single. In many cases, it tests the player's reaction ability and character attributes.

But in the soul of darkness, there are many combat skills. Players can even interrupt each other's attacks by predetermining knives in advance, and cooperate with special mechanisms such as shield counter, roll, back stab and execution. The whole combat system is very rich.

The second point is the peak level design. The mainstream level design in the world is still driven by numerical value, that is to say, monsters are getting stronger and stronger, mainly because their attributes are getting higher and higher.

Many game companies are even considering using various algorithms to make a lot of monsters refresh randomly. At the same time, through the player's level progress, they give these monsters corresponding attributes to create a sense of randomness for the players.

But in this mode, the player's experience will become very boring. As long as the player's attribute can crush the monster attribute of this level, it is to chop melons and vegetables all the way.

If the player's attributes are not up to the standard, it will be very painful when fighting, even if the technology is good, it is difficult to pass.

But "soul of darkness" chooses another way, which is to carefully plan every monster in the level. Although the monster will refresh the position randomly in a small range, the overall configuration is unchanged.

In addition to the different characteristics of monsters and designed plots, when players challenge a certain level, it is equivalent to solving puzzles.

One by one? Or do you kill monsters in a specific way? Or put on special equipment and go straight?

Different players have different methods, but not all of them are applicable. Players must try again and again to find out the optimal solution of this level.

At the same time, all monsters will be revived after using the bonfire. Although the difficulty of the game is greatly improved, the integrity of the level design is also guaranteed to the maximum extent.

If the monsters don't revive, then the players only need to slowly rub one by one, and one day they will pass the customs, but this is obviously not the original intention of the game "soul of darkness".

"The soul of darkness" hopes that the players can solve the mystery perfectly, under the premise of limited blood volume and blood bottle, from one campfire to another.

Although this kind of level design is very difficult or even despairing for many people, it ensures that the level experience of "soul of darkness" remains at an extremely high level without any discount.

Moreover, the reason why soul of darkness is popular is not because it is difficult, but because it is reasonable.

The meaning of this game is not suffering itself, but the sense of achievement after suffering.

Other games are about the growth of players' characters, while "soul of darkness" is about the growth of players themselves.

At the beginning, players would drink element bottles to deal with a skeleton, but later they could come all the way to boss's room and kill as fast as they could.From cute to big guy, the characters of players may not be so strong, but the players themselves are actually getting stronger.

The charm of the level design of soul of darkness lies in that it does not deliberately create difficulties for players, but guides them through failures again and again, so that players can try different methods and finally find the most appropriate way to pass the customs.

At the same time, the soul of darkness makes the charm of exploration to the extreme.

Although it's not an open world game, soul of darkness allows players to explore multiple routes.

There are different difficulties in different areas. Soul of darkness doesn't force players to follow a certain line. If some big guys win the second boss and directly kill the old woman and beat the dancer, they will enter the high-level area of Los Rick city.

At the same time, there are a lot of hidden props in the corners of the map, on which are hidden the unknown history of soul of darkness.

Through the description of these pieces of props, players can mentally fill out the story behind the props and the world background of the whole soul of darkness.

The third is the unique nature of the game. Although as early as the "Diablo" period, many people have a certain understanding of the Diablo game, but it is clear that the introduction of "the soul of darkness" has pushed the concept of the Diablo game forward a big step!