Also, players want to be able to see the character's appearance, clothes and actions all the time.

We have gained so many advantages by abandoning a little bit of the sense of substitution, so most of the 3A masterpieces on PC adopt this perspective.

If we continue to use the third person following perspective on VR platform, the biggest problem is that the advantages of VR platform have not been brought into play.

The biggest advantage of VR platform is the sense of substitution, which must not be abandoned.

At the same time, because the actual field of vision of the players on the VR platform is also 124 degrees, and the players can feel the touch from different parts of the body when they are attacked, the problem of limited field of vision does not exist at all, and there is no need to worry about it, and where the enemy is can not be found.

The last problem left is that players can't see the appearance and action of their characters. In fact, this is a good solution. Chen Mo is going to add two functions.

One is the video playback system. Players can record their battles in the level and boss wars, and play them back from the perspective of God. This allows players to see what they look like when they fight.

The other is God's perspective observation mode. Players can freely switch to God's perspective to observe the shape of the characters, so as to facilitate those appearance parties to carry out fitting and hip-hop dancing.

In this way, the problem of first person perspective on VR platform is basically solved.

In addition, the soul of darkness in VR mode has another advantage, that is, the distance control will be more accurate and the immersion will be stronger.

Of course, it will suffer even more

But suffering is the core of the game.

In addition, we should enrich some specific combat details.

With the support of Pangu system, it is possible to build more complex combat system.

The changes that Pangu system brings to the black soul combat system are mainly in three aspects.

The first is that the judgment of various hitting positions is more accurate. Players use sword tips, sword bodies, and different actions such as slashing, picking and stabbing to cut different parts of the monster's body, resulting in different effects.

The monster's armor will specially make some gaps, such as the general Knight's armor, which has very hard plate armor on the outside, but only wear relatively soft lock armor lining at the joint joint.

If the player can pierce the gap of armor, it can cause more damage to the monster.

At the same time, if you cut into different parts of the armor, you will calculate the impact force on the enemy according to the cutting force, which will also cause certain damage to the enemy.

Of course, the setting of backstab and execution is still reserved in the game, but the triggering method is different from the previous one. People can try backstab only after the monster's slant, but the specific success depends on the calculation of Pangu system.

The second is that the power judgment of the whole game becomes more accurate.

Different weapons have different impact. The sledgehammer, a heavy blunt weapon, is much more useful than the sword in dealing with heavy armor enemies.

In the original work of soul of darkness, as long as the player can lift the extra large shield and the enemy cuts the extra large shield, he will only reduce his energy. However, after the magic transformation, if the enemy attacks the extra large shield with hammer weapons and the player's strength attribute is not enough, he will suffer slight damage.

At the same time, players can fight with monsters. When their swords collide with monsters' swords, the accountant calculates the power difference between the two sides, and based on this, decides the result after collision and feeds back to both sides.

If it's two enemies who are close to each other fighting for swords, then the swords of both sides will bounce back a little bit after collision, which will consume certain energy of the players at the same time.

If one side's energy has been exhausted, it will produce the same effect as shield counter, and a more obvious hard straight will appear.

In this setting, players actually have more opportunities to be reckless and more close to the real battle.

Of course, there is also a problem with such changes, that is, the attribute gap may make the battle more suspense free. If the two values of strength and energy of one side crush the other side, then fighting for a knife becomes a unilateral killing.

In fact, some other small changes can be added to solve this problem, such as setting the threshold of strength and energy, modifying the matching algorithm when players and players PK, or completing the properties of the weak party, etc.

Of course, these are the next words, which need to be considered in detail when making the networking mode.

Third, it can increase the richness of combat.

In the original work of soul of darkness, if the player triggers the backstab to the monster, the monster will have a relatively long invincible frame when it falls to the ground. Before the monster gets up, the player cannot make any output to the monster.

Of course, there are many other considerations in this design, the main one is the balance of the game, and Chen Mo intends to adopt another approach.

In the real knight duel, if one side causes back stab to the other side, then the victory and defeat of both sides have already been separated, and the one who is stabbed by the back has only one way to die.

So Chen Mo's method of change is that once one side is stabbed on the back and then kicked to the ground, another player can apply follow-up pursuit actions, such as high jump and then hit the ground.(some special weapons and techniques in the original can track down the fallen enemy, but the number is relatively small.)

The stabbed party must roll away from the attack in time, or it will suffer high pursuit damage.

In addition, Chen Mo also introduced a new setting, the ultimate energy value.

In a critical situation, when the player's energy tank has been exhausted, if you still need to roll, you can overdraw your energy.

Overdraft limit energy value is very limited. After overdraft, the original energy value will slow down.

When the energy limit is full, the recovery speed of the normal energy bar will return to normal.

In fact, this setting is similar to the outbreak of potential in crisis. In order to survive, many exhausted people often break out a very powerful force in crisis.

After adding this setting, the energy value will not be completely slaughtered after being cut off by a set of people, at least there is a chance to save life.

(in fact, the energy value in the dark soul can be understood as the physical strength value. Rolling, attacking, defending and other operations will consume energy, but it cannot be called physical strength, because in the dark soul, the physical strength value affects the weight-bearing ability of the character, which are two completely different attributes.)

After this change, the whole battle system of soul of darkness will become more complex and changeable, and more close to the real battle.

Some special fighting methods are also allowed, such as the song of ice and fire, the battle between red venom snake and demon mountain. A leather armor unit of red venom snake constantly attacks the gap of demon mountain armor with a flexible position and a long gun smeared with poison, and wins "almost" through toxin accumulation. It can also be achieved under this fighting system.