Su Jinyu thought for a moment: "manager, this idea is really good. But is it really possible to compete for the game of the year? As far as I know, games of the year seem to be generally awarded to more content rich open world games. "

Chen Mo said: "don't worry about this, because there is no particularly competitive VR game in China this year. Maybe one or two of them are good, but I'm confident in watching pioneer. What's more, didn't wolf soul, which was entertained by emperor and Dynasty, also win the game of the year? It's also an FPS. "

There's no doubt about it. Chen Mo begins to explain other parts of the concept draft, including game mode, hero setting, world view background, map design, derivative play, profit mode, etc.

Basically, the more people listen to it, the more excited they are. Because this concept draft is Chen Mo's consistent style and has a very high degree of completion. In particular, all kinds of heroes and their story backgrounds are of great interest to everyone.

However, there is a lot of controversy about the profit model.

"Completely free? Just like the League of heroes, charging for value-added services? "

"Is it a little risky? After all, it's a VR game. It's much more than a PC! "

"Yes, and the store manager, there are fewer players in VR games. If we only sell value-added services, can we recover the cost?"

"At present, there is no threshold free VR game in the market, right?"

Obviously, everyone knows the significance of "no threshold" for competitive games, but the problem is that VR platform and PC platform are different.

So far, the cheapest small VR game in China has to buy dozens of yuan, never heard of free.

Chen Mo seems to have expected everyone's reaction and smiles: "I understand what you mean. So, even in the worst case, it doesn't matter if the game loses money completely. Because our goal this time is the game of the year. "

"Must we make money? Our company is not short of money now. It doesn't matter if the game is to lose money. What's more, as long as there are enough players, it's impossible not to make money. "

Chen Mo looked at everyone: "do you think that if the watch pioneer adopts the buyout system, how much is the appropriate price?"

Everyone looked at each other.

Qian Kun said: "in terms of the pricing of wolf soul, the price is 488 for the low, 1288 or 1688 for the high. If it's lower, like "my world" sold 128 before, it's a very low price. For many VR game players, it's just like giving away. "

Chen Mo said: "if we sell 128 copies of" watch the vanguard ", it's only one billion if we sell one million copies. Are we short of this one billion?"

Everyone: "..."

It's also true that the monthly flow of "Yin Yang master" has already taken "100 million" as the unit. For Chen Mo, it's really not interesting to earn this money by watching the sales volume of vanguard.

Chen Mo continued: "even if the price has doubled ten times, 1288, a million is a billion. But you have to think about how many players will be lost by the threshold of 1288? "

"That is to say, it doesn't make sense to set a low price. It's better to give it away for nothing. It sounds good. Setting a high price will lose a lot of players. For us, the number of players is much more important than the money sold according to the sales volume. For a competitive game, the importance of the depth of the fish pond doesn't need to be explained by me any more?"

"What if" watch the vanguard "is completely free? It is possible that most VR game cabins at home and abroad will be equipped with "watch the vanguard". Even those players who did not play FPS games at all will be attracted to play two. As long as half of these people, no, one tenth of them will stay and become core players, it will be profitable for us. "

They all looked at each other, but they stopped talking.

Indeed, Chen Mo's words are a bit shocking. If it is impossible for other designers to have such confidence, to make a high-quality VR game, and then completely free, only by selling skin for profit? What a big idea! Has the final say, backseat driver

but Chen Mo is different. He has a lot of money now, and all these money are his final words. He will spend whatever he wants to spend and how he will toss about.

People can only sigh one after another that being rich is willful!

But what Chen Mo said is also true, because there are few players in VR. If you buy out the threshold card again, the depth of the fish pond can't be guaranteed. This game will be very unfriendly to new players.

Obviously, Chen Mo has great ambition for the performance of "watch the vanguard" on the VR side. He wants to make this game the game with the largest number of players on the VR side, and also make this game the first VR side boutique game with zero threshold.

In the end, everyone accepted Chen Mo's appalling practice and decided to make a completely free VR game and use it to compete for the best game of the year award.

after all, he is the boss. He has the final say.

……

In November, when Chen Mo was preparing to make watch the vanguard, an episode happened in the game circle.The first person perspective MoBa game "battle of the soul" developed by a small company went online quietly and disappeared quietly.

This game is a PC end game. The design idea is very simple. It is to take advantage of the MoBa game trend brought by hero League, change the third person God perspective to the first person perspective, and explore another possibility.

But it turned out to be a no surprise failure. Even many players haven't even heard of the game.

In fact, at the beginning of hero League, many designers have considered this question: can MoBa game be changed to the first person perspective?

Many designers gave up after carefully evaluating the changes, which is the main reason why the big companies, such as emperor Dynasty mutual entertainment and Zen mutual entertainment, didn't do the "first person MoBa".

The little company that made "the war of the soul" obviously wanted to try it with a fluke, but it undoubtedly failed.

Because a very important factor of MoBa game is that players should have a very clear vision of the whole war situation. They must be very clear about where my teammates are, what they are doing, and the position of the enemy heroes, so as to make a correct judgment.

Changing the perspective of the third person God to that of the first person directly results in the players' severely limited vision and misjudgment of the situation of the war.

Moreover, it is difficult to judge the actual range of skill filter from the perspective of the first person when releasing range skill. Some full figure skills are very difficult to do. Players often have deviation in judging the sense of distance.

All these problems have seriously damaged the core fun of MoBa game. In addition, the production level of this game is very general, so it will cool without any water.

And this game also strengthens the mainstream cognition of the game industry, that is, MoBa games can't do the first person, let alone VR games.