After finalizing the next game, Chen Mo began to write the design concept draft of "watch the vanguard".

As a competitive game, the game content of watch pioneer itself is not much, no matter in the number of heroes, skill mechanism, map elements and so on, it is much worse than those real big productions.

In Chen Mo's plan, the content of the first version of the watch pioneer is roughly as follows.

In the aspect of heroes, the first 22 heroes, shadow and the new heroes later joined.

In terms of maps, 12 maps will be opened, and the maps of ashenwald and later will not be opened temporarily.

This is mainly to ensure the most basic game experience of the players. If the game content is cut down, it will be too little, and the gameplay will be greatly affected.

In addition, some key systems also need to be done, such as training mode, hero skin, box opening, eye-catching performance, social interaction, career profile, option setting, etc.

The other is the change of this game, and the biggest change is mainly from the game mode.

In this regard, Chen Mo has also considered a lot.

Strictly speaking, "watch the vanguard" is not a particularly successful competitive game. From many aspects such as game balance, data retained by players, viewing and popularity of the event, the watch pioneer is much worse than DOTA, lol and csgo.

Apart from the competition, just the game experience of the players, there are many defects in the watch pioneer.

One of the core issues is that this is a game that tries to eliminate negative feedback, but players get more negative feedback than most other games.

The players are very excited and excited when they first touch this game. They think everything is so perfect, but when they play more games, they will feel a deep sense of powerlessness.

for many fish pond players, a very puzzling question is, what should I do to suck up the game player's teammates?

What should I do to become stronger?

In terms of play method, the watch pioneer inherits the play method of "Legion Fortress 2", but it faces problems that Legion Fortress 2 has never faced.

If it's just as a niche game, it can live well, no matter whether it's "Legion Fortress 2" or "guard pioneer". But what if it wants to replace MoBa game and promote this new game mode to the whole world and become one of the mainstream game modes?

It's too hard.

There are many reasons for this, but the core reason is that "watch pioneer" itself is not a particularly mature game mode, and Blizzard's ability is not enough to make it perfect.

As a FPS game with skills, watch Pioneer has both MoBa game and FPS game, but it also has many new problems.

Due to different hero positioning and skills, the restraint between different heroes is too obvious. For example, Genji was naturally restrained by Winston, which can't be made up by technology, which is totally contrary to the habits of FPS players.

In FPS games, as long as you have good shooting skills, you can solve most of the problems, but not in the watch pioneer.

At the same time, because FPS is the main play method of "watch the vanguard", slight numerical changes will cause extremely serious consequences, so the balance problem of heroes is more difficult than MoBa game, which directly leads to the problems such as slow update of new heroes, rigid high-end game lineup, etc.

At the same time, Blizzard's preferred "war method animal husbandry" iron triangle mode also reduces the fun of the game itself.

"Watch the vanguard" is a game that relies heavily on the team, so some heroes who can provide a lot of benefits for the team, such as Reinhardt, Anna, Lucio and so on, are very popular, how to cut them is very popular; and those heroes who can not provide benefits for the team, such as black lily, banzang and so on, will not be accepted by the team even if the player level is high.

In short, it's also 6v6, and all the heroes have a score of 1, some of them add up to 6, while some of them add up to 100.

At the same time, the competitive mode accelerates the players' exploration and development of this game mode. In order to win, most players will force their side to select the best lineup, leading to hero discrimination from the beginning of the match.

You choose to rebuild the Empire? No matter how well you play, I'll spray you first.

("rebuild Empire" refers to the colored eggs triggered when half Tibet and black Lily are selected at the same time. These two heroes are similar to sniper heroes, with a team gain of almost 0, so many players think they can't win as long as they are selected.)

Therefore, the popularity of the 303402 lineup made the game lose the fun of MoBa game and FPS game. In addition, the slow version update, the low number of players caused by the buy-out system threshold, the unreasonable competition mode and other problems made the popularity of the game quickly subside.

For Chen Mo, what he has to do is to inherit the advantages of "watch the vanguard" and avoid these defects as much as possible, so that the game can have a longer life force in VR.The core idea of the change is to completely abandon the competitive route and make watch pioneer a more entertainment oriented game.

The specific way is not to open the ladder system and hold relevant events.

This may seem like a very absurd move, but it is the result of Chen Mo's deliberation. In the process of making "Warcraft" and "hero League", Chen Mo is very clear about the role of TIANTI system and ranking system in promoting this kind of competitive game. It can be said that for "hero League", high-end events are an important supplementary part of it, and fools don't do it.

But for "watch the vanguard", the ladder system and related events do not have such a big role in promoting, but will have a certain negative impact on the game environment.

In Chen Mo's past life, the competition of "watch the vanguard" was once in full swing, but there were two problems that could not be solved.

The first is the problem of viewing. Like all FPS games, this is a small problem, but it can't be solved.

The second is the choice of the lineup. Professional players will find that 222 or 303 is the best team in the current game mechanism, some heroes are not bad, and some heroes are basically useless.

This trend will quickly expand from the game to the high-end game, and then to the fish pond, which will affect all players' evaluation of heroes, and eventually inevitably lead to the situation that "the reconstruction of Empire combination will lead to abuse".

Limited by the characteristics of the game itself, these two problems can't be solved. Since they can't be solved, don't do them at all. If you do them forcibly, they will only overdraw the life of the game and have a negative effect.