Qiao Hua said with a smile: "do another one? Chen Mo, this kind of game is not Chinese cabbage. Do you want to pull one out? In fact, you don't have to worry at all. With your talent, sooner or later you can become S-class. Why rush for a while? "

Chen Mo said, "I see. Thank you very much, Minister Qiao."

After listening to Qiao Hua's explanation, Chen Mo also roughly understood.

Obviously, there are similarities between the judges in this world and those in Chen Mo's previous life, that is, when evaluating the game, they will consider various factors, not only the number of players, profits and popularity.

For example, in Chen Mo's previous life, the fire of "Jedi survival" didn't get the annual game, but lost to the legend of Zelda: the rest of the wilderness.

In the evaluation of the game, many judges take the factor of "artistry" into consideration, which is multifaceted.

For example, the whole game world view background structure.

For example, whether the plot and the design of related roles are characteristic and distinctive.

For example, whether the level design and puzzle solving content in the game are complex and interesting enough.

For example, whether the play method of the game has made innovation to the traditional play method and whether it is welcomed by the players.

And so on, all of them will be considered by the judges.

Although such games as hero League, escape and my world can be said to achieve the extreme of this type of game, the biggest problem is that in the eyes of the judges, they are only outstanding in specific types of games, and can get the best PC game, the best horror game, the best puzzle game, or the best innovation game, but Heavyweight awards like game of the year are usually hard to get.

Because these games are not comprehensive enough, they suffer a lot in the world view background, plot, checkpoint design and other aspects.

In the eyes of some traditional and conservative judges, even if there are no more people, no more enthusiasm and no more artistry, the annual game will not be given.

Chen Mo is thinking.

There are more restrictions on what games to choose.

There are two biggest restrictions: time and experience.

Now it's November. This year's annual game awards ceremony is in early February, with three months to go.

Chen Mo must make a VR game before the award ceremony, and get the best game of the year at the ceremony, in order to be able to obtain the identity of S-level designer.

Otherwise, miss this year's game of the year award ceremony, the next best game of the year will be waiting for next year. Wait another 12 months? Chen Mo can't wait.

So, three months to do a VR game?

It sounds like a bit of a drag, but it's not a totally untenable option. After all, Chen Mo did "escape" before, which was basically completed in three months.

VR games and VR games are also different. The whole game process of escape is only over an hour. As long as the script is set and the art resources are in place, it can be done quickly.

But it has to be seen as a game.

Escape is a small production after all. What kind of open world is it? Time is definitely not enough.

Just to build the whole world and a large number of art resources, we have to struggle for a long time. Those super large series of games in the past will take at least one and a half years if we want to transplant them to the VR platform.

Moreover, Chen Mo has no experience in making a large-scale open world. So far, Chen Mo's games seem to be the type of sword taking bias in other people's eyes. In a word, they are fast and save while ensuring high-quality products.

Moreover, Chen Mo didn't plan to move those super large-scale games as hard as he could. After all, the purpose of this time is only to win the prize and gain the status of S-level designer, the more economical the better.

In other words, Chen Mo needs such a game.

Suitable for VR platform.

The more resources are saved, the better. It's better to finish it in three months.

It must conform to the taste of the judges, have certain artistry, and have the hope of being elected as the "game of the year".

Moreover, in the evaluation, the "quality" of the game is more important than the actual "quality". A special type of game that has never appeared before is more likely to win the favor of judges.

In the eyes of designers in this world, these conditions should be completely impossible to achieve.

Three months to complete an annual game? It's bullshit.

However, Chen Mo here also happens to have such a game.

Blizzard's watch the vanguard.

When thinking about this game, Chen Mo himself was a little surprised, but after a comprehensive consideration, it seems to be the best choice at present.

Of course, in Chen Mo's previous life, there are many controversies about this game, the biggest one is its life span.

If compared with the long-lived lol, dota and csgo, they are also competitive games, and the watch pioneer is not as good as the above three in terms of player retention, but also far behind in terms of word-of-mouth, popularity and competitiveness.Of course, the factors in this are quite complicated, let alone for the moment.

But if there are more awards than who?

In Chen Mo's previous life, in 2016, "watch the vanguard" won the honor of annual game in TGA, dice, GDC and ign. It can be said that it swept the most lofty awards in the video game industry in that year, and made Blizzard the biggest winner in 2016.

In addition, the watch pioneer beat the mysterious sea area 4, which also caused a lot of fierce competition among host players and Blizzard fans. According to common sense, the heavyweight award of the annual game is generally not awarded to competitive games, and many players think that the mysterious sea area 4 has already set the best of the year.

Even some players say that so many successful competitive games have not won this award. Why can watch the vanguard win? Isn't Blizzard blocking the money?

If we only win one or two awards, there will be some controversy. But if we get almost all the annual game awards of the year, we can only say that "watch the vanguard" really makes a large number of judges favor it. This is the first time that the "game of the year" award has been awarded to a competitive game.

In fact, this is not difficult to understand.

Although the watch pioneer is not good at competitive, its advantages lie in role design, play method innovation, story background and cultural connotation, which the judges attach great importance to.

Moreover, for Chen Mo, there is a very obvious advantage of watching pioneer, that is, it is easy to do.

The first version of "watch the vanguard" only needs to make a few battle maps and a dozen heroes. Unlike the other 3A masterpieces, either you have to plan the main line game process for several hours or you have to build a large enough open world.

Want to create a game of the year competition in three months?

"Watch the vanguard" is Chen Mo's best choice at present.