In the conference room, all the members of the division except hero League arrived, waiting for Chen Mo to announce the new game.

Of course, Qian Kun was there. Although he will be fully responsible for the version update of hero League, he will also be responsible for some numerical values and checkpoint structure of the new project, so the new game also needs to participate in the whole process.

After such a long time of training, Qian Kun also makes Chen Mo think that he is more reliable. In addition to the soul of krypton's deception in No.2 Middle School, he has been a very qualified designer in other aspects.

"Manager, let's announce the new game soon!" Su Jinyu also can't wait to say.

Zhou Hanyu asked, "yes, the store manager. You just want to set up an action capture studio. Do you want to play RPG games or first person adventure?"

Zheng Hongxi is also very looking forward to: "well, I think it must be RPG game. After all, role-playing game is really a game that can prove a company's hard power!"

Qian Kun obviously disagrees with this statement: "no, what is role-playing game to prove a company's hard power? Obviously depends on krypton gold game to prove! "

Lin Xiao looks at Qian Kun with a black line on her face. It is obvious that the project leader of hero League has extreme obsession with krypton king at present, which makes her very worried about playing hero League.

Chen Mo smiles, obviously no one can guess what the next game is, which makes him very satisfied.

So it's easy for you to guess, where is my boss's face?

Chen Mo tapped on the keyboard of the laptop, and a document appeared on the projector screen.

Escape design concept draft.

"Escape?" Su Jinyu was a little confused. "Is it similar to the previous famine? "Famine" in VR edition

Zheng Hongxi stroked his chin: "from the name, it seems to be a survival game, but it should not be the same type as famine.". Strictly speaking, the game content of "famine" should be to "survive", but the saying of "escape" feels... "

Qian Kun: "it seems to be a......"

Zhou Hanyu also said a little inconceivably: "terror, terror game?"

Chen Mo made a "you guessed right" gesture: "it's really smart, yes, it's a horror game."

Everyone: "..."

Obviously, this type of game is totally unexpected to them, because basically no major game company in China is willing to touch the type of horror game, even the emperor and the emperor are not willing to touch each other.

The real domestic companies that make horror games are all small companies or independent game designers. They feel that they can't compete with other types of games with their own company's design level, so they can make horror games.

And the horror games produced by these companies are often works of selling dog meat with sheep's head hanging, just like "the ghost of a deserted house", they can get a wave and run away.

The reasons are complicated, but in the final analysis, they are audit and details.

Audit needless to say, the game companies are not willing to take the risk to do this kind of thing. The game player

has no experience in the production of horror games and the accumulation of designers make complaints about the players' psychology. The horror games made are easy to see through. They are not frightening at all. They even become spit games.

It's said that Chen Mo is going to play a horror game. Everyone is still surprised. But it also makes you curious. After all, every game of Chen Mo is unexpected and successful, so we are looking forward to what kind of horror game will Chen Mo develop this time?

Chen Mo looked at the crowd: "at present, the horror game belongs to a very small type of game in China. But it is a very topical game, and also a typical game. "

"As I did in" digging for the earth "before, the game itself is not friendly to most players, but its viewing and topic are very explosive."

"It's the same with horror games. Maybe most people don't have the courage to play them, but as long as they do well, they will soon dominate various live platforms and video websites. They will spread very fast and have a high reputation."

"Next, I'll briefly talk about the design concept draft of the game. It is divided into four parts, namely operation mode, script story, relevant resources and psychological control of players. "

Chen Mo begins to tell people about the core play method and main fun of escape.

In fact, although the 3A masterpiece looks very tall, its process is relatively fixed, just like the product produced by the assembly line. As long as risk control is well done and money is willing to be spent, it is almost inevitable to make works above the standard.

For example, 3a is like heavy industry, with complicated steps and procedures, a relatively fixed process, high investment and high risk. But "hero League" and "eating chicken" are like it industry. There is no high technical threshold. The key lies in creativity, ideas, promotion and so on.For example, the reason that many large foreign factories are able to maintain a steady annual output rate is that this is a relatively streamlined production mode.

For example, for the naughty dogs who made "the end of America" and "the mysterious sea area", these two games seem to be two very different games in plot and type, but their playing methods are similar. As long as they change the script, scene, characters, etc., they can be made easily.

Therefore, when Chen Mo is talking about it, he focuses on the flash of escape.

For example, it is a kind of Parkour game with the protagonist's combat power of 0 and can only escape continuously, oh no, horror game.

For example, the DV night vision mode of the protagonist and the play method of collecting batteries are very important settings.

These are obviously different from the characteristics of those domestic terror games on the market at present. They are all taken out by Chen Mo alone and explained in detail.

The whole game process is divided into many sections by Chen mo. in each big scene, the player will trigger different events when completing each small branch task. The whole game process is slow and fast. In this kind of relaxation, the player's tension will be fully aroused.

When we finished the concept paper, everyone was excited.

Zheng Hongxi: "Wow, shopkeeper, this horrible game is awesome! It's more exciting than the games we've played before! "

Su Jinyu: "super blockbuster is both visual sense! This should be done on the VR end, so that players can't be scared to pee? "

Zhou Hanyu: "I don't think the game's fire is certain. Our company is sure of fire The only company in China that can do well in terror games? It's a title to think about. "

Qian Kun: "how about making one of our company's rooms look like a mental hospital to commemorate?"

Everyone: "get rough!"

Fu Guangnan frowned: "shopkeeper, this game is good, but it can be reviewed???"