There are so many troughs in this plot that Chen Mo doesn't know where to spit it up. In a word, when the plot is half developed, Chen Mo roughly guesses the story's pisciness and infers the ending.

According to the consistent urination summary, the routine of this horror game is similar to that of domestic horror movies, which can be summed up in one sentence: "the mentally ill have a wide range of thinking, and the mentally retarded children enjoy a lot.".

Chen Mo can't help but feel a burst of disappointment. How can this level of horror game bring real pleasure to the players? How can the spirit of players suffer a baptism?

For the players who don't like horror games, they won't play the game at all, but for the players who like horror games, the ghost of the wasteland is just their IQ in QJ.

Is should let the horror game players experience what is the real horror game!

……

About VR games, Chen Mo had some experience when he made my world. According to the general process, he first made the PC version, then improved the quality and resource of the game, and transplanted it to the VR platform.

However, the production of "escape" as a horror game and "my world" as a building block game is definitely different in terms of resources. Now, Chen Mo is facing two more serious problems.

The first is how to ensure the physical and mental health of players through in-game settings, so that they will not be scared out of illness in the game.

Second, how to better express the expression and action of the characters in the game, so that the game is more real.

The immersive feeling of the original escape is so good that many players dare not play on their own on the PC, they are often scared to scream loudly, and they have to slow down for a long time after each pass. If transplanted to the VR end, the immersion will only be multiplied, which will make the players feel more exciting and more scared at the same time.

If the security measures are not taken, players may be scared to get sick even if they are not sick.

However, some foreign horror games have been set up accordingly, such as real-time monitoring of vital signs and health status of players through VR game cabin, automatic disconnection when the fear is higher than a certain value, or only use sober experience at the beginning, only unlock the completely immersive experience and higher difficulty after passing the customs clearance once, etc.

These settings don't have too much technical difficulty, just a little bit cumbersome.

In fact, Chen Mo's ability in expression and action is very high. After all, he has eaten so many action skill books. Ordinary character actions, such as climbing, jumping, attacking and so on, can make very realistic effects.

However, it's difficult to achieve perfection through hand movements for the expression of characters. Moreover, even if it can, it's a little hard to please, because when the characters are talking, their expression, mouth shape and words need to be completely right, and all expressions rely on hand movements. The efficiency is too low, and they can kill Chen mo.

If it's a relatively lazy domestic game company, it's not going to do the facial expression and mouth shape of characters at all, or just do a general "talk" action.

But in VR games, the expression and mouth shape of the characters must be done, or they will feel particularly false when they are observed at close range.

In the production of this kind of first person visual angle masterpiece, the most common way for a large factory is motion capture. This is also the most common way for some European and American factories to produce 3A masterpieces.

The so-called action capture is to invite some real actors to perform the characters' language and actions. Some trackers will be set up in the key parts of the actors' body and face to record their movements very accurately and convert them into the action data of the role model in the game.

This technology first appeared in some movies, such as avatar, Pirates of the Caribbean, rise of the scarlet ball, etc., and then it was applied to the field of games.

In the parallel world, this technology has also been widely used in the field of games. At present, some major domestic enterprises, such as emperor Dynasty mutual entertainment, Zen meaning mutual entertainment and so on, have their own motion capture studios.

Chen Mo also plans to set up an action capture studio by himself, because "escape" will not be the only game he uses action capture technology. In the future, he will do more first person perspective games with different themes. This studio has many uses.

What's more, there's another advantage of doing escape, which is that you need fewer actors.

Because this is a horror game, in addition to the patients with tumor on their faces, they are all armed soldiers, basically not showing their faces, not talking, not having any expression, screaming and then rushing towards the hero in a very strange position.

The ones with expressions are priests, scissors hands and other individual characters. These people's facial expressions are very ferocious, and they don't need to be so perfect for the actors. Anyway, it's OK to do what's horrible. If it's really not possible, they can also adjust their movements later, which will not affect the quality of the game.

If you really want to play gta5 games, just looking for actors can make Chen Mo tired.

About the action capture studio, Chen Mo simply mentioned it to Zhou Hanyu and asked him to investigate. By the way, he met with Guo Feng of dazzle action Aurora studio to see if there is any recommendation from foreign actors who are reliable in China.In fact, there are a number of foreign actors in China. It's hard to find them, but they can also be found.

It's mainly that there are occasionally companies in China that play games with foreign themes. These actors also have a certain market demand in China. Their schedules are quite full. They make a lot of money by making guest appearances for films and TV plays and dubbing overseas versions of domestic games.

Fortunately, the whole part of escape needs dubbing is not too many. One or two foreign actors who are fluent in English can basically control it. Of course, some special voices also need post-processing.

……

The action capture studio needs a lot of space, but it doesn't need to be with the experience store, so Chen Mo rented an extra floor in the office building where the dazzle action Aurora studio is located, which is used as the action capture studio, so it will be more convenient to make game CG.

Zhou Hanyu also posted some recruitment information on the Internet and recruited several people with relevant working experience. This studio was initially established.

The price of a complete set of motion capture equipment is still relatively high, about 10 million yuan, including a complete set of system and professional motion capture camera. Chen Mo bought it without thinking about it. Anyway, sooner or later, he would buy it.

After all these arrangements are in place, it is almost possible to announce the next game with members of the project team.