Back in the studio, Chen Mo received an internal material from Bai Shunhua.

This is a research report written by Bai Shunhua after her visit to foreign countries last year. It is only for the internal staff of Mg E-sports club to refer to. It analyzes the current development status of the game industry in various countries in detail.

Bai Shunhua tells Chen Mo again and again, just look at it for yourself, don't spread it outside.

Chen Mo's identity is quite special, not a person in the e-sports industry, but as the designer of the hero League, he has a great help to the Mg E-sports club, so Bai Shunhua is kind of a compliment.

However, in Chen Mo's view, the internal materials are not so precious. After all, foreign E-sports clubs will not run for a long time. As long as domestic clubs are willing to spend money to investigate, such internal materials can be written out.

Chen Mo has a general look.

The overseas e-sports industry is basically similar to that of previous generations. The development of the United States, Europe and South Korea is good, with a good foundation. There are several old clubs.

Of course, like previous generations, South Korea in the parallel world is also in the forefront of the world in terms of e-Competition system.

The concept of "front line" does not mean achievement, after all, no matter how powerful the e-sports industry is, it is impossible to dominate all types of games.

In terms of the results of e-Competition, "Legion conquest" has completely become a game project dominated by South Korea, while in some FPS games, Europe and the United States slightly suppressed South Korea.

There is a special case of "world of Warcraft", the best player in the national service, followed by the Korean service, and then the European service. This has something to do with the fact that Warcraft was first launched on the national service, with many players, perfect TIANTI and early start.

In terms of achievements, Korean E-sports in the parallel world is far less dominant than in the past, and it also has many projects that can not be supported, but its professionalism is almost the same as that in the past, which means that it still has great potential.

When the e-sports clubs in China and Europe and the United States are still fighting each other, South Korea already has an E-sports Association and a perfect competition operation system, as well as standardized management of players.

The combination of national cultural tendency, upper level support, social identity, professional management, standardized events and other factors has always maintained the vigorous vitality of Korean E-sports projects.

The president of the Korea E-sports association is a member of Congress. His responsibility is to fight for the position of E-sports in Congress, such as TV broadcasting channels, national popularization, etc. The vice presidents of the association are all senior representatives of the enterprise and do not participate in the management, but they also have a very significant influence.

The establishment of a professional club belongs to the market investment behavior of an enterprise, not the individual behavior of the boss. The managers of the club are all employees of the enterprise, not just employees of an E-sports club.

This mode is to provide a guarantee for all players and employees. If an enterprise abandons the e-sports club, these E-sports players are still employees of the company. The company must protect their work interests, and even if they are laid off, they must follow the relevant procedures according to the labor law.

Therefore, some second tier teams in South Korea still exist and persist even if they can't make achievements.

In fact, Korean E-sports has completely separated from the category of playing games. Its only purpose is to win the championship, which is a very stressful job.

Professionalization is profit-making. If they don't win the championship, they will even give up a game project and put all the resources into the project that is easier to rule.

In this material, Bai Shunhua also highlighted the development mode of E-sports in South Korea, and summarized many parts for reference.

……

Chen Mo finished reading the internal materials.

This material only helps him understand the current situation of the development of E-sports around the world, but it is not available for the time being.

The promotion of "hero League" is certainly not overnight. In Chen Mo's previous life, it took three years for "hero League" to become popular all over the world, and it has gathered the efforts of countless people. The situation in the parallel world is more complicated. It is not realistic to make "hero League" popular all over the world in a year or two.

However, Chen Mo is different from fist company. Fist company only needs to update the game "hero League", but Chen Mo can't. He has to develop new games.

After that, the promotion of "hero League" must rely on various competitions. In fact, the update content of the game itself is not much, as long as several new heroes are produced every other period of time and the game content is optimized.

This will be a relatively long process. Chen Mo plans to divide the current staff into two groups. About one third of the original working group is responsible for the daily operation and maintenance of the hero League, and then recruit some new people to take charge of the promotion and event arrangement in the future.

As for other people, they started the research and development of new games at the same time. After all, for Chen Mo, time is precious, and there are many games with the same fun and wonderful to make.

……

In June, the new game of emperor Dynasty mutual entertainment "ancient catastrophe" began to publicize and warm up, and more and more information began to flow out.

They used the concept of "MoBa game" in downhill and downhill. The slogan was "Chinese style MoBa, Chinese people's own MoBa".This game is based on ancient myths, mainly Chinese myths, supplemented by myths of other civilizations. The first version plans to launch 30 hero characters.

It has to be said that there are many senior game designers under the banner of emperor Chaoyu. Under the reference of a very successful competitive game, the research and development progress of the ancient catastrophe is very fast, and the main content has been completed in just over three months.

From the technical level, the "ancient catastrophe" produced by the emperor and the emperor did not lose to the "League of heroes". The difference lies in the setting of the background and the playing method of the game.

In terms of game playing method, the ancient catastrophe has made a comprehensive simplification of the hero League, which is mainly to further reduce the difficulty of MoBa game, so that more disabled parties can experience the core fun of MoBa game.

"Ancient catastrophe" cancels the equipment system and economic system, freeing the players from the tedious act of replenishing soldiers, so that they can focus on online matching and consumption, making the early stage of line matching more intense and exciting.

At the same time, there are many new map mechanisms added in the ancient Holocaust. After killing the monsters, you can collect special currencies. Using these currencies, you can activate the map mechanism to weaken the enemy's heroes and defense facilities, and make the whole game more diverse. It is no longer limited to big and small dragons and red and blue buffs.

Moreover, this game also takes care of the feelings of new players to the greatest extent. The death data of new players will be hidden. After the death of enemy heroes, each hero participating in the killing is equal to finishing a killing, because this is a team game, which does not encourage the behavior of head snatching.

What's more, without the economic system, it doesn't make sense to rob people's heads. Isn't it nice to write down a head for all players and make them happy?

Of course, the specific fun or not can only be known after the game is tested, but from the current data released by the emperor and the dynasty, the game can be said to be a threat.