All the characteristics of the League of heroes have been analyzed repeatedly.

For example, operation mode, art style, core playing method, profit mode, promotion means, etc., countless professionals are studying the internal and external factors that can make the game explode.

Some designers are also thinking about whether they can take the ride of "League of heroes" and make a game similar to or even beyond it?

In particular, companies such as Dichao mutual entertainment and shenhuan game platform are competing with Chen Mo's thunder game platform for users. At this critical juncture, the appearance of hero League is too deadly.

Originally, these channel merchants thought it would be a long-lasting battle, and set the online time of the new game in May and June or later, but Chen Mo suddenly started first, launched "hero League" before the year, and drilled a gap during the new year, and directly pushed the game to a high degree of enthusiasm through large-scale promotion means.

This channel business people feel unprepared, if according to the original plan, in May and June to launch competitive games? It's too late. The cauliflower is cold.

In just a few days, the heat of the League of heroes has reached this level. Who can predict what will happen in three or four months?

Maybe the whole PC market will be wiped out by then.

And these game companies have come up with the following strategies.

The first scheme is to accelerate the research and development of competitive games and launch them early.

But the plan was quickly rejected, because project: s and three realms are large-scale games. They are connected by VR and PC, and the workload is there. Now the R & D schedule is in a hurry, and it is impossible to go online earlier.

Moreover, after analyzing the game mode of "hero League", many designers doubt whether these two competing games can cause enough threat to "hero League".

Because these two games are still old-fashioned shooting and role-playing games, there have been relatively mature products in the market for a long time, and "League of heroes" is a new game mode, which one will be more popular is obvious.

I've never heard that the new game type replaces the old one, and I've never heard that the old one can counter kill.

The second option is to develop a game similar to League of heroes, that is, follow the trend or copy.

Obviously, this is the best strategy these companies can make at present, unless they can find a better game model. But "finding a better game model" is something they've been trying to do. It's not something they can do overnight.

Therefore, although following the trend and mountain fastness seem to be very low, they are the best choice at present.

What's more, it's not likely to fail to follow the trend or copy. There are many examples of copycat games surpassing the original version.

There are several plans for Shanzhai, either to launch PC games similar to "hero League" or to launch similar games on other platforms.

The VR end can't do it, because the investment is too big and the risk is too big. What's more, hero league can capture so many players by the characteristics of low configuration, easy to use and God's perspective. Changing it into VR game is as unrealistic as changing RTs of Warcraft into VR.

Without God's perspective, players will not be able to control the whole battlefield well, and the cooperation between players will become extremely difficult. In addition, with the shrinking of players' group, the fun of this game will be lost for the most part.

It is also suggested that similar games can be made on the mobile terminal, which seems to be relatively reliable, but whether to do it has not been determined.

It's mainly a game changing platform, which means that the operation habits of the players will change accordingly. How to avoid some "pits" or to take a long-term view.

For example, how to release non directional skills when playing hero League on mobile phones? How should we supplement the troops? How should I view a small map? How should I signal my teammates? How to determine which hero the player wants to attack among several heroes?

If you touch the screen with your hand, how can you make sure that the player doesn't touch the small screen of the mobile phone? And even if it doesn't touch by mistake, the players in a game will have to move and mend their soldiers. At least they click the screen hundreds of times. Who can stand it?

In Chen Mo's view, there are clear solutions to these problems, which are completely unknown to other designers. Even if you want to try to transplant to the mobile platform, you need at least one solution that seems to be passable.

Therefore, this plan can be considered, but the time will inevitably be delayed.

After a long discussion, the most reliable way is to first make a game on the PC side to curb the current hot state of hero League. Even if you can't fully seize the market share, you can at least take a ride and understand the inherent characteristics of this game more easily.

After all, all kinds of algorithms and data of hero league are in chenmo. These player data are very important for the promotion and improvement of the game. Without these data, it is difficult to really find out the taste of the players, and it is impossible to make a real dominant game.The emperor and the emperor met with the relevant staff of shenhuan game platform several times in an emergency, and finally decided on the strategy after the year.

First of all, for cog, which seems to have the highest completion level at present, di Chaoyi will urge GA to rectify the game, more adapt to the habits of domestic users, and improve the low retention rate.

Of course, GA is likely to ignore this, and there is nothing they can do to entertain each other. After all, they are only agents.

Secondly, Dichao mutual entertainment will develop a brand-new game "ancient catastrophe", taking Jin Jieguang's experience report as the template, and comprehensively simplify the game mode of "hero League", hoping to dig the corner of "hero League".

After all, "League of heroes" compared to COG simplified a lot of play, and the effect is immediate. Lin Zhaoxu also hopes that the simplified "ancient catastrophe" can achieve a turnaround.

Of course, the emperor and the Emperor didn't have so many resources for each other's entertainment. In order to fully develop new games, the R & D plan of project: s was temporarily put on hold, which also means that it became the first game to be eliminated.

Because this is an FPS game, it's very reluctant to do PC and VR interworking. At present, it seems to be totally uncompetitive, so we have to put it first.

In addition, the "three realms" of Zen entertainment will continue to be developed.

In Lin's view, COG's playing method is too complex. After the players are used to playing "hero League", it's hard to start again. GA's side is very uncooperative and has not given much hope.

And "three realms" is the traditional MMORPG, even if innovation can not change too much, in the face of "hero League" this new type of game impact, the same hope is not great.

In this way, this simplified version of the "ancient catastrophe" is the most likely to achieve a turnaround.