Sure enough, Galen raised his sword and rushed over, shouting, "demacia!"

"Trough!"

Jia pengmeng is forced, because he has just come to the blue buff position, and there is still a distance to go on the road, while Galen is in a rather disabled state, only half blood.

Apparently, when Galen saw the signal, he didn't even see where the swordsman was.

"Elder brother, wait for me to go first!"

Jia Peng also has no time to type. After Galen rushes up, he is smashed into the sky by a big move of the lava giant, and then is output by the other swordsman. He can't bear the damage reduction of W skill.

By the time Jia Peng arrived, Galen was dead.

But fortunately, the two heroes on the opposite side have no skills, and their blood volume is very weak. Jia Peng's Swordsman opens the plateau blood and rushes straight to them, holding up his long sword.

Alpha raid!

The figure of the swordsman turns into a stream of light. The swordsman directly cuts the stone man with blood. Although the swordsman has no red buff and no deceleration effect, the swordsman moves very fast. The two heroes of the other side are far away from the defense tower, and the stone man falls down quickly.

After starting the high altitude bloodline, the swordsman will refresh his skills, so the swordsman will make another alpha raid to catch up with several swordsmen and kill the bloody enemy swordsman under the tower.

Master Yi, a swordsman with plateau pedigree, runs around like a mad dog, with shadow effect behind him. He looks very cool.

A low voice of the system resounded throughout the audience! ]

Galen: "why don't you, swordsman, in the morning?"

Master Yi: "..."

Jia Peng feels that he can't explain it. Let's do it. Anyway, he took the head. The result is good.

……

To finish four times of killing without dying is to kill, and to finish eight times of killing without dying is to kill.

In the related system voice aspect, Chen Mo also tangled for some time. There are mainly some sayings, such as "the first drop of blood", which are not powerful when spoken in Chinese. Therefore, in Chen Mo's past life, even the Chinese style game "King's glory" still retains the English pronunciation of "first blood" and "penta kill".

But Chen Mo also considered that in the past, this MoBa game was imported, and the players have been used to English voice, so these English voice effects have been preserved.

But the hero League developed by Chen Mo is facing the domestic players who have not played any decent MoBa games. If there are too many English voices, the players may feel confused.

After thinking about it, Chen Mo decided to keep only "fisrt bloom", "double kill", "triple kill", "Quadra kill" and "penta kill", and all other sounds were replaced by Chinese.

The sound effect of even killing is changed to "big killing, special killing", "unstoppable", "dominating the game", "God level killing" and "super God killing".

After these words were shouted out by the front-line dubbing actors in Chinese, it felt quite like that, and there was not too much sense of disobedience.

Of course, considering that in the future, Chen Mo will definitely make an overseas version, and some people may have other preferences, so he has also made an extra set of English voice, so players can switch freely in the client.

……

Wenlingwei pecks at each other's card master vegetable chicken in the middle road. No one can kill anyone. Anyway, she will go home when she's bloody. After playing for more than ten minutes, no one will break out.

There were no heads on the two routes. They were all assists. The heads were taken by Jia Peng's swordsman.

Moreover, as the swordsman's head gets more and more, the equipment gets better and better, and soon he has finished rolling the computer equipment.

Later, as long as Jia Peng saw the computer, he directly turned on the plateau bloodline and rushed upward. Several knives were a head.

The swordsman not only killed people quickly, but also demolished the tower quickly. The other four people pushed with him all the way, and soon broke the crystal of the computer and won the victory.

The final record of the swordsman is 13 / 0 / 4. Most of his head was taken by him.

Chang Xiuya said with emotion, "Wow, Jia Peng, you are so good!"

Jia Peng scratched his head a little sheepishly: "that, luck, luck."

"It's a head dog," said Wen

Jia Peng coughed twice: "coughing, I don't like to hear that. What is a head dog? How can a head dog be a head dog by its ability..."

At the end of the battle, Jia Peng looks at his data happily.

In Warcraft, there will be a settlement interface after the battle, which can view the economic comparison between the two sides and other data.

But in the League of heroes, all kinds of data are more abundant.

In the whole settlement interface, there are three options: scoreboard, chart and overview.In the scoreboard, you can view the equipment, achievements and Summoner skills of all heroes.

In [chart], you can view all kinds of detailed data of heroes, including output damage, healing amount, damage taken, number of killing minions or monsters, etc., and the damage can also be subdivided, including (physical / spell / real) damage caused to heroes and the total damage caused. In the total damage, there are also damage to defense towers and strategic points (defense towers, big and small dragons, etc.).

Moreover, all the data can be displayed in the form of charts, with the length clear at a glance.

In the [overview] column, you can view the economic curve change chart of both sides, and see the distribution area of hero killing on the map. After selecting a hero, you can also see his killing and death position on the map.

Through the final settlement interface, who carry, who pit, at a glance.

After the end of the fight, the player wants to judge whether his carry point is playing well or not. Basically, he only needs to look at two data to understand, one is the record, the other is the amount of damage. Of course, the data such as the number of wounded and the number of replenished soldiers can also be used as an important standard to measure their performance.

Even those who have not experienced this match at all can roughly guess the whole process of the battle through these data, and roughly see the key points of winning or losing.

In some games, the statistics are not detailed enough.

And some games, simply in order to take care of the experience of the players and deliberately do not make detailed statistics.

But it's counterproductive.

For those players who are trapped, if they can't see the data, they don't know where they are playing badly, how to improve and how to improve, and they will never grow and improve.

And the final result is likely to be that everyone feels that they have no problem playing, and then enter the stage of endless mutual abuse, and finally make the whole game environment worse.

Of course, with these data, people who are trapped may not admit their mistakes, but at least they can make carry's people feel better. They can also publish the performance chart and send it out to a circle of friends, and then add a sentence: "can't bring these trapped goods!"