We've decided to do League of heroes, but we need to think about how to do it.

Strictly speaking, League of heroes is a very successful game in business, but there are some flaws in the balance and competitiveness in order to improve the business.

It has been popular for several years, relying on constantly updated version, with this frequent change to constantly bring new feelings to the players, so as to dilute the imbalance of the game itself to the greatest extent.

This method can solve the problem well whether it is the optimal solution or not.

Let players play new heroes every time they update the version, so as to have different fun.

In Chen Mo's view, the reason why the previous hero League took this route is very complex, but there are two key reasons, one is the positioning of the game itself, the other is the company characteristics of the R & D company and the operating company.

In terms of positioning, "hero League" is a game with the ultimate goal of mining, expanding and unifying the market. It is for this purpose to find ways to reduce the difficulty of starting (even at the expense of the balance of the game itself).

Therefore, the follow-up operation strategy and version update must continue this purpose, which has been determined from the very beginning and is in the same line.

In terms of company characteristics, it means that the fist company is not a big rich company at the beginning. It also develops slowly with the game of hero League. It needs money everywhere to develop the market and develop the game, so it also needs to consider the ability of the game in terms of revenue.

This is the same reason that Chen Mo had to do some krypton gold games at the beginning.

As for operators, it doesn't explain whether they love making money or not.

Of course, after the great success of hero League and the money of fist, more and more people began to consider transformation, such as canceling the upper limit of rank, canceling the rune system and so on.

Even consider to completely cancel the charging of hero League game on players, and take all kinds of events and surrounding areas as profit points (just like traditional sports).

There are several major versions of hero League in Chen Mo's previous life. Every major change will make a big change in the whole game. It needs to be carefully considered which version to make.

……

In his studio, Chen Mo began to write the design concept draft of hero League.

This concept draft is probably the one he wrote for the longest time. Although he is familiar with most of the content of hero League game, he has to think twice about the choice of some key issues.

The key point is what the final shape of the game should look like.

In terms of purpose, Chen Mo is highly consistent with the previous blockbuster companies. What he wants now is a MoBa game with very low starting difficulty. He wants to become a phenomenal pop game, dominate the PC game market for a long time, and cut off the living space of any other MoBa games that may appear.

Therefore, Chen Mo's "hero League" must also be a relatively simple operation of the game.

If it's complicated, it's likely to make simpler MoBa games to seize the market, unable to achieve the effect of comprehensive rule.

Second, how competitive and balanced should this game be?

At the beginning of its birth, the previous hero League was criticized for its talent and rune system. In particular, rune system makes this game to some extent become an unfair game, because it makes players with different game length have a gap in combat power when they enter the same game.

Of course, the rune system has its own significance, such as:

1. Providing players with a sense of growth and long-term pursuit.

2、 Match different runes with different heroes to create a variety of playing methods.

3、 Make money.

Later, however, fist also cancelled the design of Rune when it was revised.

Chen Mo's decision is that in the first version of the League of heroes, he will keep his talent and cut off the rune.

The player's level limit is still level 30, but the talent will be unlocked within level 10. That is to say, as long as the player works hard to reach level 10, he will not have any gap with other players in terms of attributes.

Matching with this is the change of revenue content: all heroes are free, and all revenue comes from skin and other value-added services that do not affect combat effectiveness.

Cutting off the charges from runes and heroes will definitely have an impact on the revenue ability of the hero League, but Chen Mo is very clear that such benefits are more.

Make "hero League" an absolutely fair competitive game, so that its professionalization will be on the right track faster.

The reason why Chen Mo dare to do this is that his situation is different from that of the fist company at that time. If the fist company starts against the wind, then he will start against the wind.

Blockbuster companies must consider the profitability of the game, but Chen Mo does not.Chen Mo now has plenty of R & D funds, and even if the R & D funds are not enough, he can play krypton gold game again. There is no need to take "hero League" to collect money from the players.

In the first half year or even one year, it doesn't matter that hero League doesn't make money at all. Anyway, as long as it can pile up the players and create the rudiments of e-Competition, it will be difficult to make money in the future.

In other aspects, Chen Mo considered to follow the framework of hero League in S3 period and made some adjustments.

S1 and S2 of "hero League" are quite at the stage of initial creation and development. When S3 comes, it really forms its own style and has a wide influence all over the world.

Especially from the beginning of the third season, a large number of heroes with lol characteristics have appeared in hero League, such as Jess, jiela, Jiaoyue, rengar, Diablo head of state, kazik, Spider Queen, robber, hammer stone, Zach, etc.

These heroes are all typical heroes who have both the hero mechanism and the operability. It is precisely because of these very "show" heroes that the hero League has a strong vitality, which makes it have a thorough outbreak in the S3 period, and finally establishes its dominant position.

If the simple heroes like amumu, stone man and Galen are the cornerstone of the hero League, the heroes who can show up are the faces of the hero League.

It is these heroes who can show that make this game cater to the vast majority of players and have long-term vitality.

Of course, Chen Mo's hero League is definitely different from any previous version.

Chen Mo even considered to adjust the whole numerical balance system of "hero League" in an all-round way, so that the vast majority of heroes can have a useful place, and the whole game routine becomes more diversified.