Although many players are playing happily now, Chen Mo is very clear that the whole play method of COG is still flawed, far from becoming a truly qualified MoBa game.

In the eyes of ordinary players, this map is very interesting and different from any game on the market.

All kinds of heroes have different positions and can cooperate closely.

Only need to manipulate a hero, friendly to novice players.

The tempo is fast, 40 minutes at most.

It combines team work and personal heroism.

Of course, it's hard for players to perceive the huge potential behind the game. They just have a vague feeling that the game is fun.

But this is not the case for Chen mo.

After seeing the previous two MoBa games, dota and lol, which can be regarded as a collection but have different characteristics, the current COG is like a sieve in Chen Mo's eyes, full of holes, full of loopholes.

There is no clear positioning in hero design, and the balance is extremely poor.

The map layout is not reasonable, and the narrow strip shape of the wild area leads to the line being easily gank.

There is a serious lack of positive incentives for players, even no special rewards and sound effects for killing and killing more.

The cost of learning is high.

The equipment system is loose and unsystematic.

The operation still has a strong RTS game shadow, and the disabled players are extremely unfriendly.

The snowball rolling is too obvious and the turning points are very few.

Now the players are playing very well. It's just because the game of COG has just appeared. Everyone is very good. They are very happy to win, and the frustration of losing is not so strong.

In this environment of chicken and vegetable pecking, the fun of COG is magnified infinitely, so it looks beautiful.

But what if players improve their level, understand the game more and more deeply, and develop more and more routines?

Players will need a ruler to measure their own level, so the ladder came into being. When everyone is playing for the sake of winning, when a large number of players with deep understanding and good operation are gathered on the ladder?

Then the defects of COG will be magnified infinitely.

There will be someone spraying at that time. The winning rate of the dark ranger is too high. She is too strong. Let's weaken the blood mage!

Or you will say that your wild monster value setting is too unreasonable, your wild area is too small, the game is too tired to play, and there are too few turning points

Every imperfect little setting will become an opening in the dam, and finally make the game collapse completely.

The reason why Chen Mo didn't take out the MoBa game from the beginning is precisely because of this reason.

Numerical balance is so critical that it can even be said that it determines the life of MoBa games. If Chen Mo rashly launches an imperfect MoBa game, it is equivalent to sending this advanced concept to other designers. The final result is that other big companies have made a better MoBa game, and Chen Mo has lost all his life.

This is something Chen Mo can't stand.

However, at this stage, Chen Mo finally has the strength to bring MoBa game to the world.

In fact, Chen Mo has already made a development plan for a long time, but a lot of things come together to make the development plan of this game more urgent.

After the combination of emperor Dynasty mutual entertainment and shenhuan game platform, almost half of the channel merchants in China have joined forces to encircle and suppress the emperor Dynasty game platform in chenmo.

In foreign countries, there is also a game cog with MoBa elements, and has reached a partnership with GA, I believe they will soon launch a more complete version of MoBa games.

Now for Chen Mo, he has to come up with an absolutely dominant game to sweep the entire domestic game market. Only in this way can he completely destroy the big channel that the emperor and the God built together, and firmly grasp the MoBa game as a money tree in his own hands.

In Chen Mo's past life, as two top-notch MoBa games, dota and lol have basically explored this game type to the extreme. However, these two games finally embarked on a completely different path.

Dota has achieved the ultimate in balance. Almost every hero has his place in the world. All kinds of tactics are changeable and competitive.

However, due to the high difficulty of starting, painting style, historical reasons and other problems, although dota first appeared, it failed to complete the large-scale expansion and harvest of MoBa market.

Lol is on another path.

By changing the painting style, simplifying the operation and fixing the routine, lol has reduced the difficulty of MoBa game to the greatest extent, made it popular to many people who didn't play dota originally, and completed the harvesting of MoBa market under the stacking of various objective factors, becoming the most popular game in the world.

However, this also brings some other problems, such as curing, poor balance, low upper limit of operation (relatively speaking), and so on.Every time lol is updated, there will be some cool heroes and hot heroes. Although there are some heroes that can be developed, there are still a large number of heroes who can only sit on the cold bench and are totally out of high-end games and professional games.

So, can we take the advantages of both to create a perfect MoBa game?

Almost impossible.

Obviously, both of these games can see each other's advantages and disadvantages, and they are also trying to make some changes in their respective directions, but they have already embarked on two completely different paths after all.

In order to simplify the operation and expand the user base, it is necessary to reduce the upper limit of the game operation, or even destroy some balance.

Both of these games are MoBa games that have developed to the extreme. Dota is like go, with more changes, but it is difficult to start, relatively small; lol is like chess, with clear rules, a large number of players, but relatively solid routines.

For Chen Mo, dota is very good, but now he has to expand his own player group to the maximum extent, seize user resources with the combined domestic channel providers, and completely stabilize his own player group with a shocking game.

At the same time, he also wants to use this game to monopolize the MoBa game market to the maximum extent, so that any game that attempts to imitate and catch up with others will die.

In a word, lol is more suitable for chenmo's current needs.

Of course, another important reason is that Chen Mo can't play dota in his previous life.

Even if memory playback potion is used and some heroic skills are barely recalled, Chen Mo can hardly reproduce dota perfectly.

As for the League of heroes, Chen Mo will certainly not move it out of the same way. After all, his numerical ability is very strong now.

And in Chen Mo's previous life, the hero League has been constantly changing and innovating in the course of several years, many ideas are constantly evolving, and Chen Mo will not stick to those design ideas that are obviously out of date.

When the emperor and the emperor started to cooperate with the shenhuan game platform and wanted to prove their channel's strong promotion ability with the popular games, Chen Mo also just planned to take out one of the most popular games to teach them to be human beings.