Chen Mo begins to explain some key points of the two games of Stanley's fable and ash.

These two games are not difficult to do at the current level of Chen Mo's team, and these two games have very good repercussions, which are very suitable for filling out the game library.

Stanley's fables is a typical meta game. The whole process is from the first person perspective. All that needs to be done is the dialogue of scenes and plots of various branches. As long as the script is finalized, most of the workload is on the scene, which is not difficult to do at all.

And "ash" is a meta + act game. As for the elements of act, the relatively complex ones are skill move system (move table) and monster design, mainly to make a very good sense of attack, so that the players can fight the monsters more smoothly.

In addition, the main plot selling point of ash is similar to that of Stanley's fable, which contains meta elements.

The common point of these two games is that they are relatively easy to develop and do not need so many complex scenes. Although there are many plot branches, they are not difficult to do as long as the plot is finalized.

In Chen Mo's past life, both of these games are popular because they are meta games.

Meta games can be translated as "meta Games", or "games about games". In plays and novels, this element often appears, but only a few of it are actually used in games.

In short, in a normal game, players are playing from the perspective of God, and the characters in the game do not know the existence of players. But in meta games, when the dimension wall is broken, the characters will know the existence of the players and talk with them.

The specific performance is that when you are playing the game, looking at all the actions of the characters in the game and feeling that you are a God, the characters on the screen suddenly turn their heads to look at you and say coldly, "don't point out my behavior."

When the dimension wall of game and reality is broken to some extent, it is a meta element.

Excellent meta games make players feel surprised, surprised and even played.

……

The content of these two games is not so much, and the playing method is not difficult to understand. After Chen Mo explained them briefly, everyone understood the design intention of these two games.

This time, there are not too many questions. Although we are surprised by this game mode, on the whole, we all think it's quite interesting.

Moreover, these are two small games after all, and the sales volume is not important. Especially, Chen Mo has made great achievements in mobile phone, PC and VR platforms. He has enough capital to willfully try any game type he wants to try.

The two games will be developed at the same time, with Qian Kun in charge of AISI, Su Jinyu in charge of Stanley's fables, and Zheng Hongxi in charge of the plot structure in the two games.

As for Chen Mo himself, he has more important things to consider.

……

In his studio, Chen Mo is leaning on a chair, frowning and thinking.

On the computer screen in front of him, there are some data about thunder game platform.

At present, thunder game platform has 12 games in total.

Mobile games: flappybird, Plants vs. Zombies, my name is MT, thunderclap, lifeline, Yin Yang division, happy elimination and joy elimination.

PC games: Warcraft, martial arts, Diablo, famine.

VR game: my world.

Some of these games are dual platform or multi platform.

The difficulty and investment of each game are different, but on the whole, they are very successful games.

Therefore, in the group of players, there are gradually "chenmo products, must be high-quality products" which can be praised by large foreign factories.

There is no exception to the Games in this, which are all created by Chen Mo, and all guarantee that they can reach or even surpass the previous level.

In fact, for the game platform, the number of games is not important. Like Blizzard war.com in the past, there are only six games, but this does not affect it to become one of the most influential game platforms in China.

The key is the quality of the game.

However, the game platform that Chen Mo wants to build is not just a platform for integrating his own games, just like Blizzard war.com in the past.

He wants to build thunder game platform into a comprehensive digital distribution platform like steam.

Due to some previous experience, Chen Mo is very clear and attaches great importance to the important role of the game channel.

For the game business, the quality of the game is really fundamental. As long as the quality of the game is good, we will not worry about no word-of-mouth, no players, no money.

However, the role of channels is far beyond most people's imagination. There are too many developers groveling in front of the game channel, forced to change the completed game, and even many developers because they can not find a good game channel, resulting in their own game being buried.The most powerful power of channel comes from users, that is, players.

If a channel holds a million players, it can make money very comfortably.

If a channel holds 10 million players, even if it promotes some very junk games, it can also recover the cost.

If a channel holds 100 million players, then it is not far from devouring all the cakes in the whole game circle.

What's more, some super popular games can catch fire. In addition to their excellent quality, the power of channels can't be ignored. In the game industry, whoever has the most players and establishes the most powerful channel will have the absolute initiative.

At present, Chen Mo is going with the wind and water, but he doesn't want to be subject to any channels.

Therefore, Chen Mo didn't plan to rely on any big platform from the beginning. Even if he lost some players, he insisted on making his own game platform, and specially developed various games to expand the number of players of thunder game platform.

So far, thunder game platform is similar to Blizzard battle.net in nature, just an integrated game platform with single function, but it has developed well.

Thunder game platform has 54 million long-term active users and about 17 million daily active users, which is different from the original.

Most of the active users are from thunderclap, Yin Yang division and Xinxin xiaoxiaole. These three games account for the largest number of active players. The number of players in Warcraft has become stable, while the number of players in my world is still expanding.

This data shows that thunder game platform has grown into one of the most influential game platforms in China.

In addition to the official app store, the three largest game platforms in China are emperor Dynasty game platform, magic game platform and thunder game platform (ranking in sequence), followed by Zen game.

However, the four game companies are also different. The emperor and the Emperor gave consideration to R & D and channels, while the magic game platform only does channels and seldom does R & D, while thunder mutual and Zen mutual currently only do R & D, not channels.