For my world, Chen Mo has a complete set of magic transformation plans, but those are all things that need to be realized in the second and third stages.

One of the solutions is to build a more perfect technology tree system, so that players can use building blocks to build high-tech products such as cars, trains and even modern cities in my world.

Of course, in the previous life, there have been many ox people who have spelled these things, but most of the spellings are dead and can't move. Chen Mo wants to make these high-tech products a part of the design in terms of playing methods.

But that's all behind it.

……

Demo of my world on PC is not hard to do, and it will come out soon.

However, other people in the studio, except Chen Mo, all felt that demo was a bit hot eyed and could not bear to look directly at it.

Chen Mo doesn't mind. He experiences demo of my world in his notebook.

Other people are a little uneasy around the back, afraid that the demo will not satisfy Chen mo.

The interface to enter the game is very simple, with only two options: start game and exit. Chen Mo clicks start game, and the whole world is generated quickly.

Soon, the game began.

The game is the first perspective. There is no UI for blood volume, satiety, item bar and so on. On the right side of the screen is a relatively simple little hand, which is used to represent the character's hand.

In demo, the character is free to fly. Chen Mo controls the character to fly around the world and looks at the basic terrain and elements on the ground.

Oceans, mountains, rivers, grasslands, trees, animals

All terrain is generated normally, no problem found. At present, the level of art is still relatively poor. After all, it is Zhou Hanyu's alternative resource made in a short time, which is basically the same as the previous art quality of my world.

It's OK to put this art quality on the mobile phone. It's a proper level to put it on the VR.

Chen Mo manipulates his character to dig down a mountain, flatten the top of the mountain, and then begins to build on it with stones.

Soon, a stone hut appeared on the top of the mountain.

Chen Mo circled the stone hut for several times and went to look inside again to express his satisfaction.

"Well, yes, just follow the current direction, that's the feeling. First, I will finish the first phase of the project, and then I will arrange the follow-up work. " Said Chen mo.

Everyone dispersed and went back to their work station to continue their work.

Zhou Hanyu said, "manager, I want to discuss some art problems with you."

Chen Mo nodded, "OK, I just want to tell you, let's go to the conference room."

Two people came to the meeting room, Zhou Hanyu gave Chen Mo several printed pictures.

"There are several ways of thinking about the art style, but they are not sure yet."

Zhou Hanyu said as he showed Chen Mo different photos.

"In fact, there are not many differences in several styles, but in some details. After all, that's what pixel wind is all about. You can't think of more details. "

Chen Mo looked at several pictures and picked out the most satisfied one: "just follow this style, and there are several other points for attention."

"One is made of special materials, such as water, magma, and the sky. Since you don't need to show them in squares, you can make them more realistic."

"For other squares, such as mountains, the whole style is also better to be soft and soften those especially prominent edges and corners, so that the picture is more bright, dynamic and visually comfortable."

"The other is the 3D texture. Through the light and shadow effect, the 3D texture of some specific squares will be strengthened, such as the cracks in the floor, the cracks in the brick wall and so on, so that these are more real."

"The other thing is to deal with the texture details more to make the game less grainy."

"In addition, for the color matching of various materials, you can exaggerate appropriately to make it easier for players to distinguish."

"The overall feeling for players should be that of the fairytale world which is more bright."

"For details of props and role models, please refer to the design of Leggo building blocks. The special tools like swords and pickaxes don't have to be made into mosaics. It's good to make them into the complete finished products in the building blocks. "

"There are also characters. The modeling of characters retains the feeling of Q version, but they can be made more refined in material. I want to add 'facial expression' and other actions, so I must be able to see the facial features and expressions of these building blocks clearly. "

"In addition, there will be something called" carving mode "in the subsequent design, that is, players are allowed to decompose the basic block of 1m * 1m * 1m into 64 small blocks for micro carving, which should also be taken into account."

Chen Mo said while Zhou Hanyu recorded.

It's still a familiar taste. Chen Mo mentions all the points to be paid attention to. The whole demand is very clear and there is no communication problem.Zhou Hanyu wrote down all the elements: "OK, I see."

Chen Mo said, "you can prepare art resources first. After the first version of my world is completely developed and transplanted to the VR platform, you need to slowly complete these art details. You have a lot of time and can think about it more. "

Zhou Hanyu nodded, "OK."

……

So far, the R & D of my world has been very smooth. After all, in Chen Mo's previous life, the game was developed by individuals independently, and there was no difficulty in making it.

After making the basic rules of the whole world, Chen Mo set out special buildings such as villages, mines and shrines with various materials. These buildings, as special terrain, will be added in the process of map generation.

Chen Mo considers more special terrain as the basic elements in the generated primitive world.

By the time of, PC version of "my world" had reached the level of previous life.

After experiencing it, everyone's comments on the game are good, but think of using the VR version of the game to challenge the VR version of prison? Most people still feel like they have no bottom in mind.

After all, in terms of art, pixel wind and the high-precision VR game of prison are several dimensions away.

……

Years ago, Chen Mo pushed out all activities and concentrated on making my world.

At this year's award ceremony, Chen Mo just went to the stage, and neither Diablo nor famine won the prize.

This is also expected, because neither of the two games is particularly in line with the taste of the judges. "Diablo" is a fantasy theme, and it is too dark to say that there is too much innovation in playing methods; the famine is because some small productions are made, and those large awards are not awarded to it.

Moreover, the judges of the world have not paid attention to the terrible potential of sandbox games. In the eyes of most judges, "famine" is just a small and high-quality game with high sales volume, which is difficult to be played.